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SUPERHOT VR Patch 1.0.4 (Juiciness,GG EZ,

Hey There

A new day and an even newer patch.
What do we have here:

Main changes:
  • Improved juiciness of the game including:
  • Particle effects quality enhanced
  • Some surface effects animation improved
  • Adjusted scale for minor effects to be more visible
  • Non-gameplay animations fixes for more juiciness!
  • Fixed GG EZ achievement not unlocking (Now everyone who already unlocked all 7 challenges should unlock it immediately!)
  • Fixing most of physics bugs causing weird stuff to happen
  • General optimization for endless modes




Oh and in the meantime, this month, we are releasing SUPERHOT VR for PSVR!
Work just doesn't stop for us.

Cheers!

Sandra,
SUPERHOT TEAM

SUPERHOT VR Patch 1.0.3 - new control scheme goes default + a little extra

Alrighty! So we spent the last few days testing and retesting the new control scheme and had you guys check it out as well. It does seem to be more comfortable for most, so we're now pushing the update to the default channel.

Quick refresher on what this actually means (and what we totally look like in skintight spandex):
https://www.youtube.com/watch?v=9UGFOzrIlKg

To sum it up:
  • To grab an object use the trigger
  • To release it use the touchpad
  • You grabbed a gun? Shoot with the trigger.
  • Wanna go melee? Just hold the trigger while unarmed and punch away!



So the complete, thoroughly documented change log for the 1.0.3 patch shapes up to:

  • New control scheme
  • Changed pivots on some objects to make them more comfortable
  • Updated ingame animated tutorial
  • Moved some objects around a bit
  • Fixed some performance issues


And if you're already used to the original control scheme and would rather have it stay that way, we've got a special beta branch just for you. Follow these three steps and squish away on the Vive grip buttons just as you did before:

  1. In your Steam library, right click on SUPERHOT VR and click on "Properties"
  2. Click on the BETAS tab
  3. Change the drop down to "original-vive-control-scheme".




PS. In case you haven't been watching the Sony E3 conference last night, I'm guest-posting for Szymon while he's out at E3 announcing SUPERHOT + SUPERHOT VR for PS4 ðŸ”Ĩ. Here's a super fancy new trailer for that:
https://youtu.be/Sg5xLLeYimc


Cheers!
Tom from SUPERHOT Team

SUPERHOT VR Patch 1.0.2 (test branch)

Hey there!

A new day, a new patch.

Here is a little summary :
  • New control scheme
  • Changed pivots on objects
  • Updated ingame animated tutorial
  • Fixed some performance issues


First and foremost we decided to tackle the issue of controls.
Previous setup wasn't all that comfortable to some people and we are all about your comfort :)
We want to test this new control scheme and gather your feedback.
For now it will be available only on "Alternative-vive-control-scheme".

How to access this test branch:
  • In your Steam library, right click on SUPERHOT VR and click on "Properties"
  • Click on the BETAS tab
  • Change the drop down to "Alternative-vive-control-scheme".


So here is a little intro video to the new control scheme.

https://www.youtube.com/watch?v=9UGFOzrIlKg&feature=youtu.be

Easy right?

To sum it up:
  • To grab an object use the trigger
  • To release it use the touchpad
  • You grabbed a gun? Shoot with the trigger.
  • Wanna go melee? Just hold the trigger while unarmed and punch away!



That's it for today! Let us know what you think about new controls.

Cheers
Szymon form SUPERHOT Team


SUPERHOT VR happy launch weekend and patch 1.0.1

Hey everyone,

It's been one wild exciting week for us. We just came back from Digital Dragons, bringing home two awesome golden dragon egg awards for Best Design and Best VR Game. They're super heavy.





Slawek, the Vive dev, has been hard at work crunching at bugs you guys reported since the release two days ago. We've got a first batch of them fixed and there's a patch rolling out right now. The biggest bits that we've resolved:

Changelist for SUPERHOT VR 1.0.1 - 27 May 2017
  • Solved issues with hand-controller position mapping for some players
  • Improved progress reset thingy (saw issues with restarting the story)
  • Changed how some items are gripped (certain items stick to hands more naturally)
  • Fixed seldom crashes with our VR stats system
  • Performance and rendering quality improvements


We're combing through all the feedback and forums, so definitely poke us here or send an email to [email protected] if you see anything else you'd like us to fix. 🐞



Plus there's a bunch of us now at Pixel Heaven, showing SUPERHOT VR and rooting for SUPERHOTs nomination for the Pixel.Awards. Keep fingers crossed guys!

Thank you for being awesome!


Odi the SUPERHOTDOG 💖s you too.

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