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Beat Saber News

Beat Saber – 1st anniversary!

🎊 Today it's exactly 1 year since the Beat Saber PC release! What a year!

To celebrate this special day, we're sharing with you Beat Saber Origins – the build from November 2016 – one of the very first builds developed by Split & Lokiman.

Get the build here >> http://beatsaber.com/origins/

Happy b-day to us and thank you to everyone who supported us! 🎂

Beat Saber v0.13.2 Released

This is just a small hotfix addressing some issues we found in the game.

  • Fixed an issue with tracking on Oculus SDK introduced in v0.13.0.
  • Fixed a bug where second saber will appear when pausing and unpausing the game during One Saber level.
  • Fixed a bug with where mission results showed incorrect clear states when having two objectives of the same type.
  • Fixed a bug where score in missions was affected by gameplay modifiers' multiplier so it was impossible to pass a mission with Min Score objective and No Fail modifier.
  • Fixed some problems with displaying song time progress in advanced HUD.
  • Fixed an issue where continue button didn't show on healh and safety warning screen.
  • Updated OVRPlugin to v1.35.

Beat Saber v0.13.1 Released

Hello everyone!

You asked, we listened - 'Crab Rave' by Noisestorm has been brought to Beat Saber thanks to our friends at Monstercat today! So jump into the game and enjoy the rave!

Additionally, this update comes with:
  • Few small fixes and tweaks here and there.

Beat Saber Beta v0.13.1b1 Released

Hi all,
it's time for another beta! A beta (or a preview) version build shows what may come in future updates so if you would like to check the build please take a look in Steam beta branch named "beta".

Main changes from 0.13.0p1:
  • Fixed bug in the calculation of your cut score. To be more precise, we fixed calculation of "cut angle" when the last segment of the swing arc was skipped so you needed to swing more to achieve full points for the cut. Also faster you swung more you had to compensate for that.
  • With previous fix in mind we tweaked values for max "before/after cut angles" from 90/60 to 115/70 and disabled score submission to leaderboards.
  • Updated Unity to the latest version bring its own full bag of fixes and improvements under the hood.


Just a little DISCLAIMER - everything you see in this beta is subject to change and although the build should "work", please understand that some things could be broken, limited, incomplete or experimental so be kind to us and please don't consider this a "real" version. :) Using the beta version can delete your Beat Saber scores, settings, progress and other data so a full backup is recommended. We appreciate any feedback, bug reports or suggestions you may have regarding the build. There is also a new forum dedicated to that named "Beta".

Thanks

Beat Saber v0.13.0p1 Released

Dear players,

see below, what's part of this update:
  • This small update was released mainly because we needed to fix Unity bug #1112790 which causes bad performance over the time if Beat Saber window does not have focus. Until Unity fixes the bug on their side we came up with a hacky workaround.
  • We also added Basic Smooth Camera, which provides better experience for people watching the game from outside of VR.
  • Note jump start positions were tweaked for some levels because notes spawned too close to the player.

Thank you for your patience and for your feedback! Let us know if you experience any other issues.