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Adventure Craft News

Version 1.05 Preview, NPC Villages, New Boss, and more!

Hi Everyone!

We have been hard at work putting together the Adventure Craft 1.05 update and because of it's size, it's taking a bit longer than expected. So we just wanted to make a post showing what we are working on and share a little bit of what you can look forward to when the update is released.

(Note: All images are of works in progress and will change between now and the release of this update)

NPC Villages!


One of the first big new additions are the NPC Villages/Towns Biomes!



NPC Villages are large biomes where you can find NPCs living and going about their daily lives, Static Shops, and village based gameplay scenarios. The Village biomes are made up of a "Town Border" tile map that surrounds and protects the biome, an "Inner Area" composed of varying "Districts", and a "Town Center". Whilst NPC villages are generally much safer than most other areas of the game world, their border may still be attacked by roaming monsters and sneakier creatures who have "ways" of finding their way inside.

First we will talk about the Town Border which is occupied by the mysterious White Knights. Here you will find the White Knights going about their business, training, and getting ready for their nightly battle against the forces of darkness, as well as various White Knight structures and curiosities.







Town Center


Past the White Knight occupied Town Border is the "Inner Area" where you will find a variety of tile maps that make up the districts that rest of the village is composed of, as well as the "Town Center" that lies in the middle of the Biome.



The Town Center will feature a set of Static Shops and Businesses that will provide reliable access to many of the game's items as well as special items and fun diversions that can only be found in the Town Center.

Here is an image of the General Store in the Town Center.



The town center will also feature an Inn! Grab a drink at the bar, or stay the night.


Class Based Neighborhoods.


The inner area of the village will feature neighborhood like tile maps that are themed after a sort of "social class" system. These tile maps will be set up as Slums, Middle Class and Upper Class neighborhoods for NPCs. Each neighborhood will have different content and gameplay scenarios based on the class of NPC's that live there. The NPCs that live there are also being updated to behave as if they really occupy their dwellings, including going to bed within specified time ranges, leaving and returning home as part of a routine, and reacting to the player actions within their homes.

Here are a few images of the "Slum Neighborhood" tile map.








Town Graveyards.


The Town Graveyard tile map is a unique place within a village because unlike the other districts which are generally safe, it can be a dangerous place to visit particularly at night.











Real Estate Districts

Whilst you won't be able to simply build structures in the main districts of a village due to the many permanent NPC structures and objects within them, you WILL have the option to use your gold to purchase a deed to one of the "Real Estate" tile maps within the village. Once purchased you will be able to build up a base within one of these virtually empty tile maps.

Farms
Just like the other districts, the NPC farm district will contain a farmhouse, and other farm related items and gameplay.


New Boss and Equipment "Spoiler Alert"



The Colossal Boar is a HUGE new boss enemy that will provide a significant challenge to defeat. Covered in the weapons of defeated warriors foolish enough to try and take him down, you will find him in being worshiped by the Boarmen in the center of the new Boarman Biome. Defeating Colossal Boars will provide you with the materials needed to Create the Colossal Boar Armor and Weapons.







Colossal Boar Armor




Some final words about another upcoming change that may or not be included in 1.05 but is in the pipeline for the VERY near future.


As the world and content of Adventure Craft continues to expand, more powerful new monsters, events, and areas will be continuously added, along with the valuable rewards for overcoming them. Because of the procedural generation aspect of the game, the chance of swift and unforeseen deaths will increase. Particularly during unprepared inventory retrieval which could cost you everything. Because of this we are currently in the midst of evaluating the penalty for second death in the game, and designing additional options for inventory retrieval.

Thank you so much for reading this post! We hope that you are enjoying the game!

@iENDERi











1.041 Balance Updates and Bug Fixes

Hi! This patch addresses some issues that were brought to our attention after the deployment of 1.04. Here are the patch notes!

Balance

  • Re-balanced the detection settings for all characters based on character type
  • Removed nail and glass requirements for the door recipe
  • Removed nail requirement for wall recipe


Bugs
  • Fixed bug that re-tagged structure parts, walls, doors, and windows as new each time a new recipe is picked up
  • Fixed crash being caused by mousing over the Strong Mer Shoes
  • Removing a trunk that has trunk drawers now returns the drawers to the inventory
  • Party members commanded to flee while inside caves will now be set to "Away" rather than dying if they manage to run into a pit
  • Updated description for Strong Mer Helmet (it said you could use it to breathe underwater but this ability will be added to it in a future update)
  • Updated Home Customization Menu to be left justified, which prevents it from conflicting with deploying store items under certain conditions



1.041 Balance Updates and Bug Fixes

Hi! This patch addresses some issues that were brought to our attention after the deployment of 1.04. Here are the patch notes!

Balance

  • Re-balanced the detection settings for all characters based on character type
  • Removed nail and glass requirements for the door recipe
  • Removed nail requirement for wall recipe


Bugs
  • Fixed bug that re-tagged structure parts, walls, doors, and windows as new each time a new recipe is picked up
  • Fixed crash being caused by mousing over the Strong Mer Shoes
  • Removing a trunk that has trunk drawers now returns the drawers to the inventory
  • Party members commanded to flee while inside caves will now be set to "Away" rather than dying if they manage to run into a pit
  • Updated description for Strong Mer Helmet (it said you could use it to breathe underwater but this ability will be added to it in a future update)
  • Updated Home Customization Menu to be left justified, which prevents it from conflicting with deploying store items under certain conditions



1.04 is HERE! New House Customizations, Home Defense Gameplay, Offline Mode and More!

Hi! We are happy to announce that 1.04 is now available for download! In this update we have added a bunch of new home customization items, new home defense gameplay, and more gameplay balancing. Here are the patch notes!

New House Customization Items
New items added to the Shops in the Home Customization Store

Paula's Plantlife (New Shop)
  • 10 new decorative plants
  • 2 new Floors
Bradlee's Place
  • 12 new beds
Muriel's Room
  • 6 new Decorative Furniture Items
Larry's
  • 6 new Back Wall Decorations
  • 8 new Decorative Lamps
  • 4 new "Corner Lights"
  • 6 new Wall Decorations
  • 10 new Floors
Randy's
  • 10 New Dinner Tables
  • 8 New Rugs
Gameplay and Content
  • Increased durability of all Armor Pieces by approximately 25%
  • Boars now have 30% chance to drop scrap on death.
  • Boar Carcasses now have chance to drop Boar Scrap
  • Increased Goblin Leather loot and scrap drops on Goblin and Goblin Heavy
  • Breaking an Iron Axe now results in a Broken Iron Axe that you can repair with scrap metal
  • Breaking an Iron Pickaxe now results in a Broken Iron Pickaxe that you can repair with scrap metal
  • Updated art on windows making them more visible when the sledgehammer is equipped
  • House windows are now transparent
  • Updated the art on player structures to better indicate exterior doors when outside of a structure
  • Getting close to a house window while outside will now reveal room interiors without going inside
  • Increased ATK power of Acorn Grenades from 20 to 40
  • Increased ATK power of Acorn Mines from 20 to 40
  • Friendly NPC's now more likely to follow players into a structure
  • Combat Knife now increases loot chance on skinnable animal carcasses the same as the hunting knife
  • Updated the descriptions on the boxing gloves as well as the punk fist


Home Defense Gameplay
Enemies now have the ability to "Detect" the player when they are hiding inside a structure and may try to force their way in. Detection is only possible when both the player and the enemy are within the "Detect Radius" of a Wall, Door or Window. The Detect Radius is different for each wall type.

Wall: Small Detect Radius
Door: Medium Detect Radius
Window: Large Detect Radius (The player can attack mobs and vice versa through windows. This allows the player to throw grenades out of the window to kill attacking mobs.)

If the player is detected, monsters will begin attacking the structure, damaging the walls. Players can cancel the aggro of monsters attacking a structure by exiting the structure, but detection will be renewed if players re-enter the structure and re-enter the detect radius that a mob is standing in.

Repairing Damaged Walls
The player can repair damaged wall simply by attacking the wall.
Currently walls have 1000 hit points
Each wall repair costs one oak log and will repair the wall approximately 25% of its total health.
NOTE: Windows cannot be repaired. They must be replaced.

Interface
  • Added a player status effects indicator above the armor meter of the HUD (useful when you are immortal inside of a crowd of enemies)
  • Added a no teleporters warning upon entering a tile map where teleporters are not allowed
  • Added Option to turn off Camera Shake


Bug Fixes

Recipe Bug Causing Crashes

Hi. We are getting reports that the game is crashing related to recipe drops. An update has been deployed that fixes this issue. If this is affecting your game please update the game.