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XERA: Survival Early Access Patch 9.2 - Patch Notes


Greetings Survivors!

We hope you've enjoyed the start to Season 4 and appreciate everyone's feedback so far! It's been very exciting talking with the community in game and based on community feedback and your reports, we are making some adjustments to some of the most common concerns as well as deploying several bug fixes.

[h2]Patch Notes[/h2]

[h3]Character Spawning[/h3]
New players will now spawn randomly instead of at the safe settlements
Updates will no longer trigger safe zone spawns, instead will keep players where they logged out before the update


[h3]Loot / Containers[/h3]
Increased world loot scale from 1800 - 2000 to 2100 - 2400.
Increased chance of loot in ammo containers to 40% (was 25%)
Increased chance of loot in military container to 35% (was 25)
Increased chance of loot in low military containers to 65% (was 40%)
Increased default spawn rate of containers to 35% (was 25)
Reduced min/max rotation time of loot to 10-25 minutes (was 15-35 minutes)

[h3]UI[/h3]
Added coordinates A-H/1-8 to the map image

[h3]Throwables[/h3]
Fixed an issue with prediction system not detecting base parts

[h3]Map[/h3]
Adjusted railway tracks collision to help vehicles navigate over more easily
Added more military crates to road blocks
Added military roadblocks to towns and cities
Added more military crates to military base and airport
Fixed various map bugs

[h3]Loading Screen[/h3]
Added 120 second timeout on loading screen to fix any instances where players cannot load in

[h3]Base Building[/h3]
Added large storage container, max slots 30, max stack 500, 500HP
Added collision check for closing perimeter walls (cannot be closed with players or vehicles in the way)
Reduced log requirement of metal bars to 2
Reduced log requirement of silver bars to 4
Reduced log requirement of copper to 4
Reduced log requirement of sulfur to 3
Added furnace burning effects when logs are being consumed
You can now pick up empty storage containers

[h3]Vehicles[/h3]
Increased default health of Buggy to 300hp (was 200)

[h3]Resources / Foliage[/h3]
Increased chance per hit to gather resources to 70% (was 40%)
Increased amount of resources gathered from trees to 3-10 (was 2-8)
Increased amount of resources gathered from rocks to 4 - 9 (was 3 - 8)
You will now get 1-2 experience per resource gathered

[h3]Items[/h3]
Added tooltip for improvised hammer
Updated model and thumbnail for cooked fish and small fish

[h3]Main Menu[/h3]
Added additional check for failure to play intros causing black screen on load for DX11 users


As always, keep that feedback coming as we read every message sent in our official discord as well as steam forums and reviews! We do expect to continue making balance changes over the next few days so your feedback is important. Also if you do encounter any bugs, be sure to submit a bug report using the following link, https://forms.gle/zNQ8VhjH7LvvaMt17 so it can be assigned to one of our team members.

Thank you as always for your support!

Scheduled Maintenance 01/07/2021 - 3:30AM CST



Greetings Survivors!

There will be a brief downtime today at 3:30AM CST in order to deploy Hotfix 9.2. At this time the downtime should be minimal and will last for about 30 minutes at the most. Patch notes will be available once the hotfix is live.

Thank you for your understanding and for the latest information, feel free to connect with our team via discord at https://discord.gg/xera

XERA: Survival Early Access Patch 9.1 - Patch Notes


Greetings Survivors!

We hope you've enjoyed the start to Season 4 and appreciate everyone's feedback so far! It's been very exciting talking with the community in game and based on community feedback and your reports, we are making some adjustments to some of the most common concerns as well as deploying several bug fixes.

Just a reminder you will spawn at a safe settlement after a patch. We intend on implementing a system in the future where you will spawn back at your base when we update - apologies for any inconvenience.

[h2]Patch Notes[/h2]

[h3]Servers[/h3]
Increased maximum server capacity to support 40 players (was 30) - This is experimental. Please report any rollbacks or issues via the bug report form

[h3]Map[/h3]
Fixed an issue with Civilian Bunkers and Helicopter Crash sites blocking players from shooting

[h3]Vehicles[/h3]
Removed damage from despawning vehicles
Vehicles will no longer despawn inside of a land claim (they will still be destroyed on server reboots)
Vehicles that don’t despawn at bases is limited to 1, if you have more in your land claim, other vehicles may be despawned - so be careful having multiple around your land claim
Increased amount of vehicles allowed to spawn per server to 12 (was 8)
Increased amount fuel restores to 50% (was 35%)
Reduced rate of fuel burned by 50%

[h3]Character[/h3]
Increased character movement speed multiplier with melee/fists to 1.2x (was 1.1x)
Reduced hunger / thirst deduction rate

[h3]Crafting[/h3]
Increased max queue to 9 items (was 5)

[h3]UI[/h3]
Updated inventory quick slots to represent the keyboard number to press

[h3]Containers[/h3]
Fixed an issue with pincoded camp fires not functioning correctly

[h3]Crafting Workbench[/h3]
Workbench will now correctly update crafting requirements

[h3]Loot[/h3]
Weapons found from loot spawns will now spawn with the max clip size instead of a random value

[h3]X-Coin[/h3]
Purchasing X-Coin will now check if Steam Overlay is enabled to prevent locking of purchase screen

As always, keep that feedback coming as we read every message sent in our official discord as well as steam forums and reviews! We do expect to continue making balance changes over the next few days so your feedback is important. Also if you do encounter any bugs, be sure to submit a bug report using the following link, https://forms.gle/zNQ8VhjH7LvvaMt17 so it can be assigned to one of our team members.

Thank you as always for your support!

Season 4 Release Notes - Season 4 begins now!


Greetings Survivors!

First things first, we want to thank you so much for being patient while we worked towards the release of Season 4. As a community you guys have been absolutely amazing during this time and it means a lot to the team. As of the release of these patch notes, we are still waiting for the full transition to free to play and the moment free to play has been enabled for our store page, we will be granting all owners of the game the founder’s package. We currently have an open ticket for Steam to enable free to play and are hopeful that it should be enabled within the next few days. While we wait for F2P to be enabled we are running a final 90% sale for anyone that wants to jump in early!

[h2]Base Building[/h2]

One of the biggest new features coming for Season 4 is our new base building system!

Our base building design will require resource gathering, which means we have implemented a destructible environment system that will allow for the gathering of wood, rocks, and other resources. By default Unreal Engine does not support this very well so in order to achieve a destructible environment that will scale to the size of our new map (64km2), we had to modify the engine. Resources that have been harvested will respawn after a certain amount of time, and regions on the map will be specialized in certain resources that are generated within each area.

Wood can be harvested from trees with an axe, boulders can be harvested for ores and rocks with a pickaxe. A furnace is used to smelt ores into bars, which then can be used to craft other items or upgrade your base, or be sold to the vendor.

We’ve overhauled our placement system which was previously used for other deployables such as sandbags and turrets. The new system includes a snapping system, which allows for base parts to easily snap together.

Each base part will have individual health and will need to be maintained as bases decay over time. Base parts are also individually upgradable, with 3 tiers - Wood, Stone and Metal.

The base building system is separated by two separate types of components, base parts and perimeter parts. Base parts, such as foundations, walls, floors are used to create your base. The perimeter parts, such as walls and gates are used to surround your base to add extra protection.

Other objects such as storage containers, work benches, and more will also be available to place inside and around your base. Defense objects, such as punji sticks can also be used to protect your base against raiders.

Note: At the time of this release we have disabled base decay while the system is being debugged. We plan to release the decay system very soon in an upcoming patch.

[h2]New Map[/h2]

Complete with newly designed towns, a destructible environment, and other points of interest, our new 64km sq map provides players with plenty of opportunity to claim a portion as their new home! All points of interest have been completely designed from the ground up to give players plenty of new areas to explore as well as provide for intense pvp combat situations. Our loot tables have been redesigned and implemented to specific containers to allow for a wide variety of different loot types to be found throughout the map. Military areas are protected by XOIDS and contain opportunities for high tier gear to spawn, but be prepared, the XOIDS have become stronger than their previous humanoid counterparts! With global events spawning throughout the map, there’s always going to be something happening and you never know when you might run across someone’s base! Be prepared, gear up, and discover the world!

[h2]Character Customization[/h2]

Hey good lookin! Season 4 brings one of the most anticipated and requested features, character customization. Customize your character to your own groovy style, or go for that rugged look! The choice is yours! Our character customization system includes 2 different body types, an assortment of skin tones to choose from, tons of hair styles, facial hair, and a full palette of hair colors to give you a unique look from others in the game! Upon your first time logging in, you’ll be prompted to create your character’s appearance. We have also included in game character clothing that can be earned by progressing through the Season Pass! What’s your style?

[h2]Missions System[/h2]

With the release of Season 4 comes our all new Campaign Missions! The campaign missions will be a progressive system, which will allow players to be introduced to in-game mechanics, as well as reward them with in-game gear and more. Campaign missions will start out very simple and increase in difficulty as you progress from one tier to the next. With over 70 different missions to complete, you’ll always have a goal to work towards! We have plans for additional missions in the future as we work on expanding this system even further.

[h2]Season Pass/X-Coins[/h2]

Season 4 will include our all new Season Pass and Premium Season Pass available to all players. The Season Pass will be tied to the player’s character level and offers a vast assortment of cosmetics, weapon skin crates, and more! Rewards will be granted to all Free-to-play players every few levels as they progress. Our Premium Season Pass is full of value and available for purchase with the all new in game currency, X-COIN.

[h2]Season 4 Patch Notes[/h2]

[h3]New Features[/h3]
Implemented Base Building
Implemented New Map (Old map was 16km sq, New map is 64 km sq)
Added new 2-person buggy vehicle
Implemented Campaign missions system
Added rifle/smg extended mag (+15 capacity)
Added new pistol suppressor
Implemented destructible environment for trees, rocks, and more
Added Season Pass
Implemented in game premium currency system: X-coin
Implemented Season 4 skin crates and removed Season 3 skin crates
Implemented new XOID AI models replacing the old humanoid model
Implemented full character customization and clothing system
Added Clothing Skins as steam items - Clothing skins can be earned via the Season Pass
Added new craftable items
Added new pickaxe
Implemented many new buildings and assets throughout the map
Implemented slot based storage container system
Implemented new character models for Marquet, Grace, and Helicopter Pilot
Added wild deer - These are experimental and still a work in progress

[h3]Equipment[/h3]
Hammer is now an equipable item and can be used as a melee. The hammer is also used for base part management by selecting it as your equipped item and right clicking to cycle through options. Options for base management include repairing, upgrading, setting pin codes, and destruction. Hitting a base part with the hammer will also repair base parts consuming resources from the player’s inventory.

[h3]Player[/h3]
Dying will no longer remove experience
Respawn timer added to allow players to respawn at their sleeping bag in their base (30 second cooldown the first time you respawn, 400 second cooldown each time after your first respawn)
Reduced the amount of XP needed to level up between levels.
Level 100 now requires 500,000 XP to achieve (was 813,000)
Increased the amount of cash granted on leveling up
Removed skin crates being granted when leveling up
Player data is now saved to the server the player has joined. Currency will still transfer globally across servers.
Items that are on a player will stay on the server that player picked them up on unless transferred via the GI

[h3]Player Inventory[/h3]
You can now swap items position in the inventory by dragging it onto another item

[h3]Combat[/h3]
Disabled hitmarker in first person

[h3]Backpack Weights[/h3]
Increased default (no backpack weight) to 25kg (was 15kg)
Increased Satchel to 35kg (was 25kg)
Increased Small Backpack to 40kg (was 30kg)
Increased Adv. Small Backpack to 45kg (was 35kg)
Increased Medium Backpack to 48kg (was 38kg)
Increased Adv. Medium Backpack to 55kg (was 45kg)
Increased Large Backpack to 58kg (was 48kg)
Increased Adv. Large Backpack to 65kg (was 55kg)
Increased Military Backpack to 68kg (was 58kg)
Increased Santa Backpack to 60kg (was 50kg)
Increased Adv. Military Backpack to 80kg (was 70kg)

[h3]Weapon[/h3]
Fixed an issue with double shooting effects on local players

[h3]Grouping[/h3]
Group limit increased to 6
Group tags will now hide when HUD is hidden
Added 2 new colors to group system
Added kick from group to player menu

[h3]Sights[/h3]
Increased zoomed FOV on holographic sight
Increased zoomed FOV on red dot sight

[h3]Server List[/h3]
Server list will now display the time you last played on that server

[h3]Skill Rating[/h3]
Changed default skill rating to 0. Max Skill Rating 2000

[h3]AI[/h3]
Fixed an edge-case issue of AI spawner getting stuck in respawn cycle
Removed old humanoid models and replaced with new XOIDs
Improvements to optimization of AI NPC Characters

[h3]Audio[/h3]
Increased maximum amount of sounds that can play at once (fixes sounds cutting out)
Added localized audio to specific areas of the map
Weather sounds are now reduced when under a roof

[h3]Crafting[/h3]
Tools will now automatically destroy when reaching 0 durability
Most craftable items now require you to be in proximity to a base workbench
Multiple new crafting recipes added

[h3]Throwables / Explosives[/h3]
Support for multiple placement of C4 added (5 max at a time), detonation will detonate all placed C4
C4 Will now despawn after player that placed them logs out of a server

[h3]Vendor[/h3]
Reduced level discount amount on purchasing items
Reduced level bonus for selling items
Adjustments made to most vendor items including new selling and buyback values
All items except special holiday event items can be sold to the vendor
Removed all crafting components from the vendor’s selling table
Removed AK-47, VSS, SVG, and L96-A1 from the vendor’s selling table
When selling items that are equipped to the vendor, the vendor will now buy the item that you drag to the center - Previously there was a bug where the vendor would take a duplicate item from your inventory causing people to sell the non-equipped item instead.
PVE server vendors will now only give half the amount they would normally give on PVP servers to players when selling items at the vendor
Fixed an issue causing the vendor to calculate the incorrect prices for some items

[h3]Localization[/h3]
Language options are experimental and will continue to be updated as content is updated. Not all languages have been fully translated, however they will be over time.

[h3]Global Stash[/h3]
Global Stash disabled on PVE servers
Global Stash capacity reduced (level 1 starts at 30kg - was 100kg, level 100 maxes at 200kg - was 3000kg)

[h3]Transporter[/h3]
Increased price of riding helicopter to 500 (was 50)
Voting is now safe zone based, instead of selecting a specific path
Changed POV when flying in the helicopter

[h3]Environment[/h3]
Day/Night cycle changed to 40 minutes for daytime and 20 minutes for nighttime (was 50 minutes for daytime and 10 minutes for nighttime)

[h3]Animations[/h3]
Fixed an issue causing pistol crouch animation to show when swapped to melee

[h3]Commands[/h3]
Removed /outfit command

[h3]UI[/h3]
When dropping a split quantity in the inventory, you can now press enter to drop instead of pressing the drop button
Reduced size of squad list
Fixed an issue with markers overlapping map key
Improved player list UI
Improved crafting menu UI
Added missions UI
Improved Inventory UI

[h3]Loot[/h3]
Loot tables have been updated for the new map
Added multiple new loot tables specific to each type of XOID
Added specific loot tables to specific container types found throughout the map.
Added new ammo boxes to various areas of the map

[h3]Bug Fixes[/h3]
Various bug fixes implemented - too many to list
Multiple optimizations for server and client performance

[h2]Final Notes[/h2]
It's been a long few weeks and we're here to support you all as a community. We have tested everything thoroughly, but do anticipate that some bugs can and will crop up, and let's face it, there's no games out there that are 100% bug free. If you do encounter any bugs, please be sure to submit a bug report using the following form: https://forms.gle/zNQ8VhjH7LvvaMt17

We're looking forward to a busy time for everyone, and truly hope you enjoy playing. Your feedback and ideas are what will continue to drive development and we will be reading everyone's feedback. Feel free to let us know if there's anything we can do better by joining our discord at https://discord.gg/xera and let's all have a wonderful time playing during Season 4!

Cheers,
The Spotted Kiwi Interactive Team

An Important Update Regarding The Launch of Season 4 and Free To Play


Greetings Survivors,

We’ve made the difficult decision to delay the launch into Free to Play that we had previously announced would be May 27th.

We just need a little more time to test and optimize the game given the larger map and many new systems in play and expect to launch Season 4 in June.

The good news is, there’s no cause for concern as we want to make sure the game is stable and provides a user experience that meets the expectations of everyone.

For this reason, we’ll also be remaining in Early Access for a little longer after the launch of Free to Play to make sure we are able to quickly address any issues that might crop up as we scale.

We understand that you may be disappointed that we were unable to launch this coming weekend and we appreciate your patience. This delay will allow us to bring you the best possible experience, which in the long run will be better for everyone.

For the latest information and to see more sneak peaks of what we're working on, feel free to join our discord at https://discord.gg/xera. Our team will be posting more previews of upcoming content in the #art channel.

Cheers,
The Spotted Kiwi team