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XERA: Survival News

Season 7 Devblog - Farming & Islands



Greetings Survivors! We want to thank everyone for the tremendous amount of support for the launch of XERA: Survival Season 7! And To all of the new players joining us, welcome and we can’t wait to meet each of you in game and through our official discord! With the release of the long anticipated wipe and Season 7, we’ve seen a large growth in returning players and new players coming in and we hope you’re enjoying the fresh start along with the populated servers!

As we continue throughout Season 7 we have a lot of new content planned which we want to share with everyone through this Dev Blog. Keep in mind that not everything we are working on will be included here, but we want to share some of the upcoming content being developed and gather your thoughts and feedback as well! With that being said, let’s get straight into a deep dive of some of the exciting things coming throughout the next few weeks!

[h2]Swimming[/h2]
The addition of a swimming mechanic will open up new areas of the map, along with scattered islands around the edges of the map. This will also introduce choke points on bridges (These will become no-build zones) as vehicles will not be able to traverse through the water. A number of islands will be available to build on along with the addition of palm trees for wood gathering in these areas.


[h2]Wildlife/Animals[/h2]
The introduction of more wildlife into the game will add a new dynamic. We’ve also improved the AI (which was previously used with the Deer at the Southern Lakes) to make them feel more natural. New mechanics include, fleeing when attacked, becoming aggressive towards threats, including players and other wildlife in the area. Currently we plan to introduce a variety of new animals including Cows, Chickens, Wolves, Bears, and Pigs in addition to the deer that are already in the game. Wildlife will also be harvest-able for their meat and other materials which will be used for new cooking and crafting recipes.


[h2]Map Updates[/h2]
In the next update you will notice a few changes to the map, firstly beaches will have harvestable palm trees, which grant wood, plant fibers and a chance of coconuts. We are also re-working Bakersfield Farms to feel more natural and with a lot more loot - tied into a ‘Farming’ loot table for seeds and other items for the new farming system.


[h2]Base Building/Farming Updates[/h2]
We are also working on a brand new farming system, allowing you to grow a range of 30 different crops. Along with crop growing and harvesting, we are also introducing bee hives for collecting honey, a chicken coop for eggs, and the water harvester for filling bottles. We are also adding base lights which will be craftable to allow for lighting in darker conditions as this has been a highly requested feature from the community.


[h2]Crafting/Cooking[/h2]
As we have added a number of new food items, new recipes and cooking of these items will be available. We have added a new ‘pot campfire’ which will be used for these new recipes.


[h2]Crafting Menu[/h2]
As the game has expanded to include a lot more crafting options, we have added the ability to favorite recipes - making it a lot easier to access your frequently crafted items.



We hope that you have enjoyed reading about all of the exciting things that are coming soon and look forward to reading your feedback. Remember, as a community driven game, we count on everyone for your feedback and suggestions as we expand the content available to all of our players. Feel free to connect with us via our discord at https://discord.gg/xera and let us know your thoughts!

Cheers,
Spotted Kiwi Interactive

Patch Notes 1.2.2


Greetings Survivors!

We are excited to release update 1.2.2 which includes several bug fixes along with the new in game ping system. As the ping system is new to the game, we would appreciate any feedback and bug reports. Bug reports may be submitted at https://forms.gle/zNQ8VhjH7LvvaMt17.

We have also rotated in new daily rewards! Be sure to check them out from the main menu!

[h2]Patch Notes 1.2.2[/h2]

[h3]Ping System[/h3]
Implemented new Ping system for marking locations on the map. The default keybind to ping a location is middle mouse.
Pinging can be done from any view point.
Pinging a location can also be done from the map.

[h3]Bandits[/h3]
Increased HP of Bandits Slightly

[h3]Vehicles[/h3]
Vehicles will now despawn in 45 minutes of not being used that are near a base (Was 1.5hr)
Increased number of vehicles to spawn to 20
Vehicle spawn system will now randomly select an 'available' spawn point
Vehicle manager will now check every 10 seconds if it should spawn another vehicle
Moved Horn keybind to H (was middle mouse button)

[h3]Weapons[/h3]
Updated default texture of AK-47
Updated default textures of G36
Updated default textures of MP5
Updated default textures of G-17

[h3]Crafting[/h3]
Reduced battery requirement for crafting Drone
Added Drone Blades to crafting
Added Drone Chassis to crafting
Fixed an issue causing refinery to incorrectly output materials in some edge cases

[h3]UI[/h3]
Updated key rebind menu
Updated transmission ui to show NPC avatar
Added A-Z Labels to Pin Code Menu
Updated Compound Event UI
Added Ping binding to settings menu
Fixed an issue causing group tags to feel delayed

[h3]Audio[/h3]
Added jump audio
Added settings slighter for radio transmissions
Added new voice lines for Marquet

[h3]XOIDs[/h3]
Added ambient noises to XOIDs

[h3]NPCs[/h3]
Added decorative gun to Marquet
Added new NPCs to the settlements - These will have features added to them in future updates.

Season 7 Twitch Drops Campaign Begins Now!


Greetings Survivors!

🎁 Our first Twitch Drops campaign of Season 7 has begun!
⌛ Starts - 31 May - 18:00 (UTC) | Ends - 4 June - 12:00 (UTC)
📺 Watch any of our Twitch Enabled steamers to start earning your drop rewards.
👉 See Available Drops: https://xeragame.com/twitch-drops

Remember to link your twitch account in game to qualify for the drops!

If you need to unlink an old Twitch account - provide email [email protected] with your Steam64 ID , the old twitch name and your new twitch name.

Season 7 Patch 1.2.1


Greetings Survivors,

Patch 1.2.1 is a small hotfix containing a few bug fixes identified over the past 24 hours. We plan to roll out additional hotfixes as any issues are identified. As always we thank the community for your reports and should you encounter any bugs, be sure to submit them using the form at https://forms.gle/zNQ8VhjH7LvvaMt17 along with as much detail as you can provide for our team.

[h2]Patch Notes 1.2.1[/h2]

[h3]UI[/h3]
Fixed an issue with land claim not showing the correct location
Fixed an issue with shop preview not showing some thumbnails
Fixed an issue causing shop preview to not show correctly
Fixed spacing with workbench UI not collapsing correctly
Updated in game cosmetics shop UI to be easier to navigate

[h3]Sounds[/h3]
Fixed an issue with some surfaces not having footstep sounds

Season 7 Begins Now!


[h2]🎉 Welcome to Season 7 of XERA: Survival! 🎉[/h2]

Season 7 brings a plethora of updates and new features, including the introduction of an Armored Vehicle, improved AI behaviors, enhanced visual and sound effects, and numerous fixes. Dive into the exciting new content and experience a more immersive and challenging survival adventure!

[h3]General[/h3]
Various fixes to help resolve getting stuck on 'Loading Levels'
New hit-marker icon for hitting headshots
New hit-marker icon for hitting vehicles
New hit-marker icon for hitting base parts

[h3]Vehicle[/h3]
New vehicle - 5 Person Armoured Vehicle (AMV)

[h3]Main Menu[/h3]
Daily rewards now accessible through the main menu

[h3]FX[/h3]
New Impact FX for Concrete
New Impact FX for Sand
New Impact FX for Grass
New Impact FX for Metal
New Decal System On Impact

[h3]Sounds[/h3]
New AK-47 Firing Audio
New UMP Firing Audio
New G-17 Firing Audio
New Deagle Firing Audio
New L96-A1 Firing Audio
New 1911 Firing Audio
New SVD Firing Audio
New Scar-H/L Firing Audio
New M16 Firing Audio
New MP5 Firing Audio
New AKS Firing Audio
New AR-15 Firing Audio
New G3A3 Firing Audio
New G36 Firing Audio
Fixed an issue with G3A3 reload sound not being attenuated

[h3]UI[/h3]
Land Claim location will now display on the map
Added UI indicator on current item smelting in furnaces
New UI indicator when in range of a workbench

[h3]Items[/h3]
Renamed 'Mushroom' to 'Red Mushroom'
Added Blue Mushroom
Added Yellow Mushroom
Added Purple Mushroom
Added Metorite Dust (created by adding Meteorite Rocks and Reactor Material to a Refinery)

[h3]Bandits[/h3]
Bandit characters will use the character system (Random outfits given)
Increased spawn rate of bandits
Added hit-box multipliers (Head-shot/Body)
Added impact effects
Improved AI general behavior
Bandits will now shoot vehicles if a player is in it or if it's blocking their line of sight to the player

[h3]XOIDs[/h3]
XOIDs will now attack vehicles if the player is driving or standing inside

[h3]Resources[/h3]
Picking mushrooms now grants a random mushroom type (Red, Blue, Yellow, Purple)

[h3]Radio Towers[/h3]
Air Drop on completion will spawn within 350 meters of the radio tower

[h3]Air Drops[/h3]
Air drops will randomly deploy on the map every 30 minutes

[h3]Base Building[/h3]
Furnace, Metal Press, and Refinery will now process one slot at a time
Changed max slots of Furnace to 8
Changed max slots of Metal Press to 8
Changed max slots of Refinery to 8
Changed max stack of Furnace to 25
Changed max stack of Metal Press to 8
Changed max stack of Refinery to 8
Changed turret receiving damage multiplier from 0.1 to 0.2 for bullets
Fixed an issue causing floating bases when doors/windows are used
Fixed an issue with Furnace giving more resources than expected
Fixed an issue with Metal Press giving more resources than expected
Fixed an issue with Refinery giving more resources than expected
Increased the HP of Wood Foundations from 750 to 1500
Increased the HP of Stone Foundations from 1500 to 3000
Increased the HP of Metal Foundations from 2600 to 5000
Increased the HP of Reinforced Metal Foundations from 3200 to 7500

Note with the changes to the smelting process, it is important that you leave 1 to 2 slots open when smelting materials in a Furnace, Metal Press, or Refinery. Ideally you should use 1 slot for the fuel source and 3-4 slots max for materials being smelted. This allows resources to be outputted to one of the remaining slots. If all slots are filled, your fuel will still be consumed, and nothing will be output as it requires an open slot.

[h3]Missions[/h3]
Moved Sleepy Time and A Good Night's Rest missions to be in the same track as placing a base foundation
Added tooltip text to indicate that a sleeping bag will appear on the map

[h3]Vendor[/h3]
Added Buy Values to Vendor for Blue Mushroom, Yellow Mushroom, Purple Mushroom, and Meteorite Dust

[h3]Global Stash[/h3]
Removed Reactor Material from Global Stash
Removed Wires from Global Stash
Removed Alcohol from Global Stash
Removed Epoxy Resin from Global Stash
Removed Batteries from Global Stash

Dive into the new season and explore all the fantastic updates we've rolled out. Your feedback is invaluable to us, so keep it coming. Let's survive and thrive together in XERA: Survival!

Happy gaming!
The XERA: Survival Team