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Injustice™ 2 News

[5/22/2018] May Update

  • Simplified Chinese Language Support Implemented
    o This newly supported Language is specific to PC, and applies to Text only
  • Discord Rich Presence support integrated
    o The Discord third party app will display the mode that the user is playing
  • Implemented latest Gameplay Balance Changes
    o Firestorm - Molten Trap Meter Burn will have less hit Adv to now be 112
    o Dr. Fate - Fixes (Air) Bolt Gear Ability move list damage
    o Joker – Gimmick Ha Ha’s now take 2/3, 1/3, 0/3 block damage reduction for each level instead of always 0
  • Various improvements made to HDR
  • Additional Fixes


[4/24/2018] April Update

https://community.wbgames.com/t5/Official-Announcements/APRIL-UPDATE/td-p/1841083

APRIL UPDATE

General Gameplay Adjustments

Move list corrections and improvements to AI logic
Fixed an issue with progress tracking on page 3 of Legendary Multiverses
Made UI Improvements to Infinite Transforms
Inventory advanced gear filter can now sort up to level 30
Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
Gear earned in Story Mode can now be regenerated past level 20 up to level 30
Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
Fixed some Text & Grammar issues in Learn Mode
Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
Character Tutorials will no longer sometimes award rewards when they are skipped
Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller


Stage Specific Adjustments

Fixed some Background Interactions being throw immune during their recovery frames


Character Specific Adjustments

Atom - Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
Atom - When Atom's Legendary is equipped there is now a button prompt for interacts that he can use


Batman - Fixed bug that could cause Mechanical Bats to appear during the victory screen


Black Adam - Lightning Strike MeterBurn base damage is now 15.4 (from 19.3) and it is no longer throw immune
Black Adam - The 2nd and 3rd hit of Lightning Strike MeterBurn will no longer hit airborne opponents outside of juggles
Black Adam - Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active


Black Manta - Slightly reduced backdash distance
Black Manta - Speared And Seared (Supermove) now does 36.7 base damage (down from 40.1)


Captain Cold - Cold Blast MeterBurn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
Captain Cold - Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
Captain Cold - Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
Captain Cold - Legendary Augment "Cyclotron Charge" recharge rate is now affected by Flash's character power


Deadshot - Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active


Dr Fate - Displacer Orb Meter Burn duration is now 180 frames (down from 240)
Dr Fate - Amon Ra Blast now does 6 base damage (down from 7)
Dr Fate - Apophis Blast now does 8 base damage (down from 9)
Dr Fate - Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended


Firestorm - Adjusted hit region of Short Burst (Down + Light)
Firestorm - Atomic Burst MeterBurn has 5 less frames of block stun and slightly increased damage scaling
Firestorm - Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
Firestorm - Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
Firestorm - Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing


Gorilla Grodd - Reduced length of jump forward, backward, & up by 2 frames
Gorilla Grodd - Slightly increased initial step forward and step backward speed
Gorilla Grodd - Stampede Cancel now has a more distinct animation and recovers 2 frames faster


Hellboy - Slightly reduced hit region of Up Devil’s Revolver


Joker - While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level


Red Hood - Slightly adjusted Hit Region of Quick Strike (Down + Light)


Scarecrow - Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted


Starfire - No longer throw immune during some of the recovery frames of Starbolt MeterBurn


TMNT - Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
TMNT - (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
TMNT (Donatello) - Bo-llistic MeterBurn Gear Ability can no longer be clashed
TMNT (Leonardo) - Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
TMNT (Leonardo) - Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
TMNT (Michelangelo) - COWABUNGA Character Power attack can now be parried by low parries

Injustice 2 - Legendary Edition Update [3/27/2018]


• No Balance changes were made with this update
• Level cap raised to 30
• New Legendary Multiverses (DLC Characters) have been added
• A new tutorial has been added
• New Gear Sets have been added
• Stats adjustments to level 20 gear have been made
• Regen tokens obtained prior to the update have been converted to Credits
• An additional Ability Slot can be unlocked at level 30
• Additional Inventory slots can be unlocked at level 25
• Additional ways to obtain Epic gear have been introduced
• A new Premium skin is now available – Bruce Wayne
• A fix was made to Michelangelo’s “Shell Mill” move to behave like the console version
• Additional Bug Fixes

Injustice 2 - Legendary Edition Update [3/27/2018]


• No Balance changes were made with this update
• Level cap raised to 30
• New Legendary Multiverses (DLC Characters) have been added
• A new tutorial has been added
• New Gear Sets have been added
• Stats adjustments to level 20 gear have been made
• Regen tokens obtained prior to the update have been converted to Credits
• An additional Ability Slot can be unlocked at level 30
• Additional Inventory slots can be unlocked at level 25
• Additional ways to obtain Epic gear have been introduced
• A new Premium skin is now available – Bruce Wayne
• A fix was made to Michelangelo’s “Shell Mill” move to behave like the console version
• Additional Bug Fixes

Injustice 2 Legendary Edition Details

Hello all, we’ve seen questions regarding the content that will be included in the Injustice 2 – Legendary Edition when it launches. Below is what will be included:

• All downloadable playable characters: Darkseid, Red Hood, Starfire, Sub-Zero, Black Manta, Raiden, Hellboy, Atom, Enchantress and The Teenage Mutant Ninja Turtles.

• Premiere skins available from the Injustice 2 Ultimate Edition including Power Girl, John Stewart Green Lantern, Reverse-Flash, Grid and Black Lightning each with unique looks, voices, and dialogue.

• Increased level cap, new gear, level 30 augments, and an expanded tutorial system.

As reminder, the new level cap, new Gear, expanded tutorials, and Level 30 augments will be available to all players when Injustice2 - Legendary Edition is released.