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Intelligent Design: An Evolutionary Sandbox News

We will be showing Cycle 28 in Cardiff this weekend!

Dave and I will be at the Arcade Vault's Player Nation event this Saturday in Cardiff. If you are local it would be great to say hi. We will be giving away some Pill Bug Interactive goodies, some for free and others which you'll have to work for by getting high scores on Cycle 28.

We will be showing Cycle 28 in Cardiff this weekend!

Dave and I will be at the Arcade Vault's Player Nation event this Saturday in Cardiff. If you are local it would be great to say hi. We will be giving away some Pill Bug Interactive goodies, some for free and others which you'll have to work for by getting high scores on Cycle 28.

Pill Bug releases 2nd game!

Hi everyone,

We just wanted to let you know that our 2nd game, Cycle 28, has released on Steam! It's pretty different from ID, but still has some of features you'd expect from Pill Bug - like a really juicy, community-drive puzzle to solve. We know how much you love those! Check it out
here!

https://www.youtube.com/watch?v=dCkjgSqn23c


We also have some exciting plans brewing for ID updates, so keep an eye on the Hub!

Free copy of the soundtrack for our next game, Cycle 28

We are currently giving away free copies of the soundtrack for our next game, Cycle 28, when you sign up to our mailing list here.

I'm really proud of what we have created with Cycle 28, the soundtrack in particular is pretty special. It was composed by Jordan Rees who has worked on trailers for movies and games, including Call of Duty and Blade Runner 2049. Check it out.

Genetics and New Player Guides

We have just published a full guide to all the genes in Intelligent Design: An Evolutionary Sandbox. This contains all we know about the genetics, so don't read it if you want to figure that stuff out yourself.

We have also posted a video guide for new players which is a little less spoilery. Also don't forget to join our discord to discuss all things genetic.

This is to get people thinking about the guide competition we announced last week to win a copy of Cycle 28 . If you want a chance to be one of the first to play our next game, follow the instructions in the post linked above.

Since I started designing Intelligent Design my aim was to make people feel like a scientist. To achieve that I wanted to hold back some information and let players work together to investigate the world. Some people really enjoyed that, whereas other people did not. For a while I've been resisting making a guide like this, but more recently I wondered "who am I to tell you how to enjoy the game". In light of that change of heart we've posted this guide. Hope you enjoy it and really hope it ignites some creativity with genetic engineering!