1. SEQUENCE STORM
  2. News

SEQUENCE STORM News

1.1.12k

1.1.12k
- Added support for repeatable race missions - Available for testing in the DLC preview on Patreon: https://www.patreon.com/specialmagicgames
- Fixed holds not being truncated at the end of sections in Audible Cues 1 mode.
- Fixed not being able to autoplay in split-screen.
- Fixed wall collisions not working properly.
- Fixed some jerkiness in the rival HUD indicators.

Version 1.1.12i

1.1.12i
- Added a volume setting for audio cues in the audio cues settings menu.
- Fixed the user's color choice not being used for wide notes.
- New set pieces that are meant to be a part of upcoming DLC are now not available unless you have the DLC preview.
You can get the DLC preview from my patreon: https://www.patreon.com/specialmagicgames
This DLC preview also contains works-in-progress for 5 new tracks.

Latest updates patch notes


1.1.12h
- Added more logging to audio initialization.
- Undid a scrubbing-related crash fix in case it is causing some users audio issues.
- World editor - Added a few new materials to the materials menu.
- Components of a set-piece can be hidden with the hidden option in the materials menu.
- World editor - added an environment selection menu.
- Added support for custom UGC environments.
- Fixed the apperance of many graphics elements in game version 2 tracks.
- Fixed the rig taking a long time to return to the center of the track sometimes.
- Fixed a bug where authored pauses durations were being affected by the authored game speed.

1.1.12g
- Fixed a bug where the disable holds option was not working.
- Song editor - Add undo/redo for editing notes.
- Track spline editor - Fixed some issues to do with anchors.
- Track spline editor - added a spline slide mode, toggled with the d key, turned off with alt+d.
- Song editor - added go to beat command (ctrl+g).
- Song editor - added a slice clap option.
- Song editor - fixed a bug where mute all others (ctrl+m) was muting audio cues.
- Improved editor narration.

Version 1.1.12f

Here's a video demo of the editor changes: https://youtu.be/4yZzax-lNHU

Version 1.1.12f
- Fixed a bug where default zig zag position was incorrect. (in version 1.1.12e)
- Track spline editor - Control points can be set as "Anchors" by pressing the A key.
Anchors will keep their position in the track.
A display in the upper left will show how stretched the current section of track is.
It will also display how far offset the selected anchor is.
- Added undo/redo capability to the track spline editor with ctrl-z and ctrl-y.
- Added copy/paste capability to the track spline editor with ctrl-c and ctrl-v.
- Added rotate function to the track spline editor.
Change the manipulator to rotate mode with r, then use it to rotate the selected points.
This also works in slide mode to rotate the entire track after the selection (s key).
Use g to change the manipulator back to translate mode.
- In the track spline editor, hold shift while using the scroll wheel to move the cursor a smaller amount.
- Fixed an issue in the spline editor where the manipulator was very jerky and hard to position accurately.
- Added undo/redo for some track parameters in the song editor (track shape, camera settings).
- Fixed some jerkiness in animation when rigs move to the left or right.
- Disabled audio scrubbing by default.
- Song editor - Fixed a bug where muting all channels (ctrl-m) would also mute audio cues.
- Fixed a crash related to audio scrubbing.
- There are some new set pieces marked "in development" - those set pieces may or may not stay in the game so use them at your own risk.

1.1.12c

1.1.12c
- Added more narration to the editor.
- Added audio scrubbing to the song editor when the cursor is moved. This can be toggled off in the Play menu.
- The player's rig is now shown in score mode.
- Added "fill slices" command that fills the selected range with slices at the current cursor resolution.
- Added "delete slices" command that deletes all slices in the selected range.
- Fixed a bug where resuming playback on unpause sometime didn't work.
- Rigs can now steer all the way around a cylinder-shaped track, but the track's center still can't go around yet.
- Fixed a bug where pressing enter to activate a menu item was instead activating the wrong menu item that was bound to the enter key.
- Fixed a bug in audio modes where the hold duration for very short holds did not match the audio cue.
- Health and power bars are now positioned relative to the player instead of relative to the track.