1. SEQUENCE STORM
  2. News

SEQUENCE STORM News

Update 1.1.1e

Update 1.1.1e

Bugs:
- Fixed more strange bugs due to addition of the editor menus.
- Added more logging for shader errors.
- Disable the menu background visualizer if it has errors.
- Achievements can no longer be earned in custom tracks.

Editor:
- Added a new workflow for creating custom tracks via a "create new track" option in the free play track editor menu (F2).
- Added a new "Track Info" menu for editing track name, BPM, artist, creator, web site.

Update 1.1.1b

Edit: 1.1.1c fixes a bug where the menus were active during gameplay.

Update 1.1.1b

This is another small update. This includes a new menu for the editor, but there are still many issues to fix and improvements coming.

Bugs
- Fixed a bug where the same key could not be bound to multiple things.

Editor
- Added an early version of a menu bar, which exposes lot of functionality. Menus still need to be added for the track spline editor, and the world editor.
- Fixed a bug where the mouse was not usable in the editor when mouse directional input was enabled.

Mouse Input
- Fixed the range of sensitivity values to not depend on screen resolution.
- Clarified the description of the bounce-back setting. Allow the setting to be turned off by setting it to 0.

Update 1.1.1a

1.1.1a

- Fix a bug that was causing some objects in the world to draw too bright, sometimes obscuring the notes.

Updated the mouse input options:
- Show a test display on the mouse options screen
- Mouse sensitivity is now in a range of 1-10, instead of 1-5
- Added sensitivity for stopping as well as starting inputs with the mouse
- Added an option to adjust the amount of bounce-back detection

Update 1.1.1

1.1.1

This update adds potentially better support for controllers that use mouse X/Y axes as inputs.
If you were previously using mouse input, you will need to revisit the mouse settings.

- Revamped the mouse bindings screen to allow binding any gameplay action to any mouse input.
- Added a checkbox to enable binding to mouse movement directions.
- Added some detection and handling for the residual bounce-back input that can happen with some controllers.

Misc:

- Moved the game's log files to a logs folder, and also save copies of two past log files.

1.1b

This has a couple bug fixes

- Fixed a crash that can occur when a primary key/button binding is not set
- Fixed a bug where the gamepad sensitivity options were being set to an invalid value of 0