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Version 1.1.12a

Version 1.1.12a

Editor Features
- Added narration to the editor menus.
- Added a command to mute all other channels (ctrl+m).

2.0 Features
- Steering lanes now function properly in general.
- Move the combo and judgement display out of the way when the camera's pitch is moved up.
- Raise zig-zags up a bit.
- Fixed a bug where the track lines did not draw to the end of the track.
- Fixed the positioning of hold particles on cylinder tracks.
- Create the graphics for wide notes when editing them.
- Smoothed out zig zag graphics during cylinders.
- Button hit flashes are now almost positioned properly.

Bug Fixes
- Reworked how slices work after BPM changes. This fixes bugs, but will require slices to be re-authored.
- Fixed the metronome clap option so it works in all game modes.
- Fixed an issue that was causing many objects to draw too bright.
- Fixed a bug that was causing rigs to wobble randomly at the start of a track.

Version 1.1.12


1.1.12

Bug Fixes

- Fixed some bugs with rivals in tracks that have pauses or speed changes.
- Fixed tracks that have BPM changes in the audible cues modes.
- Fixed the audible mode turn cues in tracks that have pauses or speed changes.
- Fixed a potential crash when restarting a track.
- Fixed audio cues for very short holds in Audible Cues 2 mode.

Editor Changes

- A track can be switched to game version 2 in the "Track Info" menu, using the "toggle game version" option.

- A number of new editing features are availalbe in the "Edit" menu, including:
Moving the track's left and right walls.
Moving the track's center line.
Adjusting the camera's height, pitch, roll.
Adjusting the track's curvature.

- Added an early version of the "steering lanes" feature, but this does not currently work.
These can be inserted in the song editor with the G key. Shift-G can be used to set the end point of the lane.

- Set pieces can be recolored or retextured via the color and material menus.
- Improved performance of editing the track spline for tracks with a lot of set pieces on the track.
- Added a "Repeat Count To Cursor" option in the Track Objects menu in the world editor.
- Add menu items to enable note clap or metronome clap in the Play menu.

- Added support for custom set piece models on a track.
The models must be obj format, and must have triangulated faces.
The models can be textured with png files named:
ModelName-diffuse.png
ModelName-normal.png (normal maps do not look correct)
ModelName-specular.png
ModelName-emissive.png
ModelName-reflective.png
There must be a file called setpieces.json that defines how the set-pieces are used.
There is an example at the end of these patch notes.


Known Issues

- Rivals still animate improperly during authored pauses.
- The graphics for "version 2" tracks are still incomplete.
- The interface for adjusting the new track and set piece parameters are not final.
- The new "steering lanes" game mechanic does not work.


setpieces.json example:

{
"SetPieces": [
{
"Name": "Grassy Track",
"StretchOverTrack": true,
"Scale": 2.666,
"Models": [
{
"Filename": "SetPieces/grassyTrack.obj",
"DefaultReflectiveStrength": 0.0,
"DefaultSpecularStrength": 0.0,
"TextureFiltering": "Nearest"
}
]
},
{
"Name": "Olokun Cloud 1",
"WriteToDepthBuffer": false,
"Models": [
{
"Filename": "Olokun/cloud1.obj",
"Billboard": true,
"Shader": "FullBright",
"DefaultReflectiveStrength": 0.0
}
]
}
]
}

Version 1.1.10b

1.1.10b - This update adds much better support for arcade style controllers.

Update 1.1.10a

1.1.10a

- Added an option to reduce flashing in the accessibility settings

- Scroll speed change effects and a pause graphical effect can be authored into tracks. This can be seen in "PUSH/PULL"
In the song editor, scroll speed can be edited with shift-T, and pauses can be edited with shift-P.

- Patreon supporters are indicated on the Steam leaderboards.

- Added some sound effect references to audio cues screen.

- Audio Cues 1 mode - Added graphical effects that correspond to the cue sounds.

- Input - Keyboard and gamepad events are now polled in a separate thread for more consistency and less input latency.

- Song editor - Notes can be edited while the song is playing by pressing gameplay buttons.
For non-keysounded samples, notes will be quantized to the nearest current editor resolution setting.
For keysounded samples, slices can be inserted while playing while pressing X. Notes will be authored on the nearest slice.

- Editor - When unpausing the game, the music resumes properly without needing to hit a note or slice.

- Missions no longer require that you do not touch the walls.

#TeamTrees In-Game Event!

Check out this post for the latest information: https://www.patreon.com/posts/31438748

The #TeamTrees in-game event starts on November 10th at 7:00 PM GMT and runs for one week.

Earn a top 10 rank in any arcade leaderboard to get points. Rank 1 gets 10 points, rank 2 gets 9 points, and so on. If you improve your rank, you will earn points for the difference between your old and new rank.

The points will go toward earning trees. At the end of the event, a donation of up to $100 will be made to teamtrees.org for the total amount of trees. If the number of trees earned goes over that cap, then contact me if you are interested in helping to raise the cap.

There is a new #TeamTrees event screen that can be accessed from the game's main menu. It will list the top 20 contributors to the event.

Participants will earn a Steam achievement, as well as a badge next to your name in the SEQUENCE STORM leaderboards.

Your eligibility to participate depends on your ability to connect to Steam leaderboards and other online services. Your participation can be revoked for any reason. There are no rewards for earning any placement in the event.