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Tannenberg News

Verdun Anniversary! Time to celebrate!

Hello soldiers!

Today marks the 7 year anniversary of Verdun! The first game in the WW1 Game Series. To celebrate this, we have multiple things going on!
To start of with, Verdun is playable for free starting today until May 2nd! Join the Verdun battlefield once more and bring in that fresh new recruit! We can always use more soldiers!



Furthermore, Verdun is on sale with an 80% discount! Alongside the 4-pack 75% and the soundtrack also has an 50% off!

https://store.steampowered.com/app/242860/Verdun/

[h2]Test your Verdun knowledge & Win![/h2]

It doesn't stop here! We prepared a quiz to test your Verdun knowledge! If you're amongst the people who answered all the questions correctly, you might win a WW1 Game Series goodiebag! Be sure to participate here.

[h2]Isonzo Intel[/h2]

More reason to celebrate, as the news surrounding Isonzo keeps coming! We're sharing more news about the Gorizia map! We can hear you thinking, " but wait, wasn't last dev blog about Gorizia already?" Yes but there's more! It's a big map so be sure to not miss out on any intel!

https://store.steampowered.com/news/app/1556790/view/3199254625398454172

[h3]Thank you and good luck soldiers[/h3]

WW1 Game Series Team

Save System Update & More

We have a new patch for Verdun and Tannenberg for you today! This will improve the save system and additional connection improvements. You might have heard of the patch to the "opentesting" branch that we did earlier this month. This required all players who wanted to test our changes to the save system, as well as improvements for the connection issues, to opt-in by switching branches.

We really wanted to be sure that there would be no longer term issues, so we are very happy that many of you switched. We received positive feedback, so today we are rolling out the changes to the main versions of Verdun and Tannenberg.

[h3]The update affects two major systems:[/h3]

[h2]Save System[/h2]
If this update works as intended, you should not notice anything. This update is meant to stop the progression loss and progression inflation (suddenly having billions of XP/level/prestige) from happening again.

If you are currently suffering from this "Billions Bug", this might revert your stats to the correct ones, but we can’t guarantee anything. If you have suffered from progression loss (data getting set to an earlier state, or nothing at all), this update will sadly not bring back your stats. We made a rigorous reimplementation of our saving and loading structure so that we hopefully never have these issues again.

In the unlikely case that there are still issues with this, your old data will stay in place for now. This means that you would still have access to your old data if we need to revert anything, so you won't lose all your data by updating.

[h2]Connection issues[/h2]
This should mark an improvement across the board, please let us know if this is better after the update! We don't expect it to be fully solved yet, and again, we have improved our diagnostics, so if you send us your logs we will be able to track the issues more closely. Best case scenario it will make a big difference right off the bat, and otherwise it will give us more information to continue our efforts.

If any of you do experience any issues, please be sure to share your logs with us in the #techsupport channel in our Discord. These will help us address and fix the problems you might come across.

[hr][/hr]
For everyone on the opentesting branch, thank you again for helping us make sure these changes were safe. You can stay on the opentesting branch if you want, but you will have the same version as everyone. We don't plan on keeping it in active use, unless we have something experimental to test.

Dual Spring Offensive has ended

Hello soldiers!

The Dual Spring Offensive has ended yesterday! At first, the Entente were ahead with almost 40.000 casualties, and this is the end results..
  • Central Powers casualties: 1,402,259
  • Entente casualties: 1,330,804

Once again, the Entente wins another campaign! Will the Central Powers win the next campaign? It's up to you to decide!



[h2]Isonzo Intel[/h2]

Have you read our latest Isonzo Intel? In our 11th dev blog, we discuss different mortars! We provide some historical background, combined with in-game footage. Be sure to read it if you havent already!

https://store.steampowered.com/news/app/1556790/view/3109179464630950184



[h3]Until the next campaign soldiers![/h3]

The Entente are ahead, and there's a new Isonzo dev blog!

[h2]Dual Spring Offensive Update[/h2]
So far Entente are ahead by almost 40,000 casualties, with almost a million total losses across both sides. The campaign ends on March 27, which means about three days where things could change.

Read the event FAQ here!



[h2]Isonzo Intel #11 - mortars![/h2]
A new Isonzo Intel is out, and this time we're talking about mortars! Learn about how the mortars will work in our upcoming game, and take a closer look at the Italian Bettica and the Austro-Hungarian M14!

[h3]Read the dev blog here![/h3] The unusual Italian Bettica mortar.

Austro-Hungarian M14 mortar firing.

[h3]Wishlist Isonzo now![/h3]

Dual Spring Offensive Campaign begins!

[h2]Spring Offensive - Eastern Front[/h2]
Under the Chantilly Agreement of December 1915, Russia, France, Italy and Great Britain were committed to simultaneous attack against the Central Power in the summer of 1916. The Lake Naroch offensive is related to this, as it was launched by request of the French Marshal Joseph Joffre. It was intended to relieve pressure on the French troops fighting in Verdun on the Western Front. The offensive was launched on March 18 1916.

The Lake Naroch offensive was unsuccessful due to a lack of adequate reconnaissance. This resulted in the Russian artillery's failure to destroy the well fortified German positions, which in return led to direct infantry attacks against the German line that had minimal chance of success.



[h2]Dual Spring Offensive in game[/h2]
Our latest campaign event will run until March 27.
All casualties in Frontlines and Maneuver game modes in Verdun and Tannenberg will be added to the total losses, and the winning side will be whoever suffers the least killed and wounded. Too many First World War battles essentially became meatgrinders (or were even conceived as such from the start) and so it is for our campaigns.

Read the event FAQ here!