FRONTLINE NEWS: New Weapon Announced for Tannenberg!
We are very excited to announce plans for a new deadly weapon in Tannenberg! Check out the teaser below:
https://youtu.be/yUFx1BBxUNk
Based on flawless advice from reliable 100% unbiased sources, we have implemented the following mechanics related to the new cigarette weapon:
Smoke transfer - blow smoke in the faces of your enemies to addict them to cigarettes. Watch out for friendly fire!
Nicotine meter - when addicted, if you don’t smoke every 46.4 seconds, you will begin to suffer suppression effects. These will increase until at three minutes your screen will be entirely blurred and shaking wildly.
Cigar class perk - some classes will gain a cigar perk. Cigars suppress your smoking requirement for 80 seconds, and create a double sized smoke cloud which travels twice as far. You can hand out cigars to your allies.
Three on a match - every third player who lights up will have all enemy players instantly gain auto-aim on their head.
Gas resistance - if you can smoke 20,000 cigarettes, you will become immune to poison gas.
Social bonus - If you and an enemy happen to light up at the same time while within 1 meter, you will becomes friends, and count as being on the same team for purposes of friendly fire.
Cut their supplies - Capturing a new ‘smoke dump’ sector type will both hinder your enemies and boost your allies. Enemies will find themselves with unreliable cigarettes which can spontaneously combust when lit, while you and your team will gain access to the Zigarette Ladung 9x, similar to the improvised German bundle grenades. Kick the habit - survive 24 hours in-game without smoking, and you will no longer be addicted.
"I’ve never smoked a cigarette but I’ve seen them in movies, and I’m confident this will provide an accurate and enjoyable experience. Finally, don’t forget that smoking is bad for your health, and we certainly aren’t intending to advertise cigarettes" - Trench Dog
https://youtu.be/yUFx1BBxUNk
Smoking Mechanics
Based on flawless advice from reliable 100% unbiased sources, we have implemented the following mechanics related to the new cigarette weapon:
Smoke transfer - blow smoke in the faces of your enemies to addict them to cigarettes. Watch out for friendly fire!
Nicotine meter - when addicted, if you don’t smoke every 46.4 seconds, you will begin to suffer suppression effects. These will increase until at three minutes your screen will be entirely blurred and shaking wildly.
Cigar class perk - some classes will gain a cigar perk. Cigars suppress your smoking requirement for 80 seconds, and create a double sized smoke cloud which travels twice as far. You can hand out cigars to your allies.
Three on a match - every third player who lights up will have all enemy players instantly gain auto-aim on their head.
Gas resistance - if you can smoke 20,000 cigarettes, you will become immune to poison gas.
Social bonus - If you and an enemy happen to light up at the same time while within 1 meter, you will becomes friends, and count as being on the same team for purposes of friendly fire.
Cut their supplies - Capturing a new ‘smoke dump’ sector type will both hinder your enemies and boost your allies. Enemies will find themselves with unreliable cigarettes which can spontaneously combust when lit, while you and your team will gain access to the Zigarette Ladung 9x, similar to the improvised German bundle grenades. Kick the habit - survive 24 hours in-game without smoking, and you will no longer be addicted.
"I’ve never smoked a cigarette but I’ve seen them in movies, and I’m confident this will provide an accurate and enjoyable experience. Finally, don’t forget that smoking is bad for your health, and we certainly aren’t intending to advertise cigarettes" - Trench Dog