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ATTENTION! Ready up for the Middle Eastern Front of Gallipoli!

[p]Zafer Bizim Olacak! For King and Country! [/p][p][/p][p]The WW1 Game Series expands beyond the borders of Europe to the Middle Eastern Front. We’re incredibly excited to finally announce the fourth game of the WW1 Game Series: Gallipoli.[/p][p][/p][h2]Watch the Gallipoli Reveal Trailer here: [/h2][p][/p][previewyoutube][/previewyoutube][p]
If you’re as excited as we are, please add Gallipoli to your Steam wishlist and follow the game! This would help us massively with spreading the word about Gallipoli, and you’ll get notified whenever there’s news and when the game releases. Thank you![/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p][/p][h2]About Gallipoli[/h2][p][/p][p]Early on in the war, allied progress on the Western Front had ground to a stalemate as breaking Germany’s defenses just seemed impossible. So, what about a different approach? Defeating the Ottoman Empire and taking Constantinople would not only open up a supply route with Russia, but also a new angle to attack Germany & Austria-Hungary from. The British believed it was a plan that could work, so they assembled an expeditionary force from across the empire and attacked. However, they would quickly realise that the Ottomans weren’t as weak as anticipated and would do anything to repel the invasion. [/p][p]That’s the stage for Gallipoli! You’ll fight to control the beaches of the peninsula, defend key positions in Kut al Amara and charge across the deserts of lower Mesopotamia. The Middle Eastern Front will have you face challenges and exploit opportunities unlike those of any other theater.[/p][p][/p][p][/p][h3]
Battles of Momentum[/h3][p]Each entry in the WW1 Game Series has its own signature game mode, and Gallipoli won’t break that streak! We’re saving the detailed rundown for a dedicated blog later on, but we’ll give you something to work with for now. [/p][p]The signature game mode of Gallipoli is a 50-player battle all about momentum. If you’re on the attacking side, your aim is to complete your objectives as quickly as possible. Doing so keeps your momentum high and your allies motivated. The defenders however, will want to bunker down and hold the objectives as long as possible to waste the enemy’s momentum. Once that starts to bleed dry, the attackers are in trouble. [/p][p][/p][p][/p][p][/p][p]Throwing yourself at the main objectives may not be the best course of action for the attackers. Other opportunities will reveal themselves that can recuperate lost momentum. Battles in Gallipoli play out differently every time, and it'll be up to you to figure out the best approach![/p][p] [/p][h3]Improvements as far as the eye can see[/h3][p]The BlackMill Games team has expanded significantly since the development of Isonzo. Now over 30 people strong, we have room to make major improvements to all facets of the game![/p][p][/p][p][/p][p]
One of the more obvious examples from the trailer are the improvements to the graphics. What you see in the trailer and screenshots is what Gallipoli currently looks like! We’re using a lot of modern tech and techniques to crank the immersion to eleven.[/p][p]
Gunplay also receives a major upgrade with Gallipoli. We’ve gone to great lengths to faithfully recreate the weaponry used on the Middle Eastern Front, which was usually quite obsolete, weird or both. In Gallipoli, you’ll truly be able to see, feel & hear all the unique characteristics of each weapon.[/p][p][/p][p][/p][p]
You can also expect major improvements to progression, loadouts, cosmetics and the health system, to name a few. However, it would be too much to share all the details at once, so we’ll leave it at that for now. Though, who knows what you may already be able to spot in the trailer?[/p][p][/p][h3]Much more to come[/h3][p]If you’d like to learn all the details about Gallipoli, you’re in the right place! We’ll be sharing more details on Reddit, YouTube and right here on Steam in the months leading up to release. There are a lot of surprises still to come, so make sure to not miss out![/p][p][/p][p]You’ll hear from us again soon with new intel about Gallipoli. Until then, hoşça kal![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Follow our socials:[/h3][p]YouTube Discord Reddit X / Twitter Bluesky[/p]

Commemorate the start of WW1 - Share your stories!

[p]Monday, July 28th, marks the start of World War 1 a whole 111 years ago. Political turmoil following the assassination of Archduke Franz Ferdinand reached its breaking point during the July Crisis, and Austria-Hungary declared war on Serbia. As more and more countries promised to support each other, the war grew to a scale no one anticipated.[/p][p][/p][h2]Film Memoir[/h2][p]We commemorate this day every year by enabling the Film Memoir mode for free across Verdun, Tannenberg and Isonzo on PC! You can enable and disable the mode as you please in the graphics settings. It'll remain available for the rest of July, but owners of the Supporter Pack DLCs can of course continue using it for the respective games.[/p][p][/p][p][/p][p][/p][h2]Share your stories![/h2][p][/p][p]We'd like to invite you to share your stories of World War 1, to help us all remember what it was like to be part of it. 111 years is quite a long time, and we could all do with a little refresher from time to time! After all, those who don't learn from history are doomed to repeat it.[/p][p]Be it a heroic tale passed down the family, an overlooked historic event local to you, or a friend's friend found a little monument with an interesting story to tell. We'd like to learn about it![/p][p]Head on over the WW1 Game Series subreddit and make a post using the 'WW1 Stories' flair to tell your story. If you have any related memorabilia, be sure to include pictures! You can also include related images from the internet to illustrate your story, but include a source so we know it's not yours.[/p]
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[p]Do keep your own privacy in mind! You don't have to dox yourself to share a good story, so maybe leave out overly identifying details. We'll leave this to your own discretion.[/p][p]This isn't a contest either, you don't have to one-up everyone with your story! Even small titbits of history are worth sharing.[/p][p]We're excited to read about your connection(s) to World War 1 and learn about more local stories![/p][p][/p][hr][/hr][p][/p][h3]Follow our socials:[/h3][p]YouTube Discord Reddit X / Twitter Bluesky[/p]

Join the Brusilov Offensive Campaign

On June 4th, 1916, the Russian Empire opened up with heavy artillery fire on Austro-Hungarian defences across Galicia, modern day western Ukraine near the borders with Poland and Romania. This was followed up with Brusilov's 7th, 8th, 9th and 11th Armies attacking Stanislau (now Ivani-Frankivsk), Lutsk & Kovel, Czernowitz (now Chernivtsi) and Lemberg (now Lviv) respectively. What followed is one of the bloodiest offensives in history.

This offensive wasn't about taking ground. The Entente allies had devised their strategy for 1916 during the Chantilly Conferences. Their plan was a Grand Allied Offensive that would attack the Central Powers from all sides simultaneously. Victory would be achieved through attrition, as Germany and Austro-Hungary would be unable to rest or reinforce their troops. However, the German attack on Verdun in February had caught the Entente unprepared. Not only would the Allied attacks need to destroy the Central Powers, they would now be needed to relieve the pressure on the French.




The opening of the Brusilov offensive was very successful, and the Russians recaptured much of Galicia that had been lost the previous year as Austro-Hungarian units were pushed back in a full retreat.

But as casualties began to mount on both sides the Russian advance faltered. Lacking in supplies, reinforcements, and support from other generals on his flanks, Brusilov’s offensive slowed and by August, the Germans and Austro-Hungarians managed to stop the advance. The Russians had already suffered many casualties, especially at Kovel, and continuing on was no longer possible.



While the Russians did manage to capture Stanislau, Lutsk, and Czernowitz, it came at a cost. Both the Russians and Austro-Hungarians suffered an estimated 1 to 1.5 million casualties each.

The impact of the battle was far-reaching. Brusilov successfully achieved his goal to force the Central Powers to halt its attack on Verdun and send emergency forces east. His efforts also helped save the Italians who had themselves been hard-pressed since Austria-Hungary attacked them in May, and convinced Romania to join the Entente allies. Perhaps most importantly, it inflicted irreparable damage on the Austro-Hungarian army. Across 1916, the Central Powers had been placed under tremendous pressure and sustained huge casualties that were irreplaceable.

But they were not knocked out of the war. Germany took control of the Eastern Front from Austria-Hungary, and the losses suffered by the Russians brought them to the brink of revolution…

[h2]In-game event[/h2]

In Verdun and Tannenberg, the Central Powers still haven't manage to win a campaign. While this simultaneous attack from the Allies may not be the best circumstance for them, let's see what they're able to do this time.

Starting from today to June 16th, you can participate in the Brusilov campaign. All casualties in Frontlines & Maneuver game modes in both Verdun and Tannenberg will be added to the total losses. The winning side will be whichever side suffers the least amount of killed and wounded soldiers, and they'll get a medal to show for it!

Can the Central Powers get their much needed victory this time around?

The Moschin Expansion & free DLC upgrade are OUT NOW for Isonzo!

[h3]AVANTI SAVOIA![/h3]

Under the cover of darkness, the Austro-Hungarians push towards the northern Italian defenses. With their surprise attack plans foiled, a moonlit battle of fire and chaos commences: Moschin.

This update for Isonzo includes the Moschin map, 2 new weapons and the reinforced Avanti Savoia Units Pack DLC, upgraded for FREE as a thank you for your continued support since launch!

[previewyoutube][/previewyoutube][hr][/hr]
[h2]New Map: Moschin[/h2]

The Austro-Hungarian 11th army pushes south across the Grappa massif, aiming to break through the Italian defenses and attack the deployment along the Piave river from behind. They planned an attack at night, preceded by a heavy artillery bombardment to weaken the Italians.

Firing commenced, but while the infantry moved into position, the Italians fired back with devastating results after having learned of the Austrians’ plans. The now weakened advancing forces reach the Italian defenses and a fiery battle is fought at Col Moschin.



Moschin (pronounced: [moˈskin]) is a map of two lighting extremes that will have you either sneak through the trees under the cover of darkness or parkour around the blazing heat. It features three objectives, with the last being a cluster of trenches and gun nests that’s sure to allow for some chaotic last stands!



[h3]Learn more about Moschin and its history:[/h3]
    [h3]Full map flyover:[/h3]
https://youtu.be/lW2VoGItRvw
    [h3]Map breakdown, first half:[/h3]
https://store.steampowered.com/news/app/1556790/view/521959859806011444
    [h3]Map breakdown, second half:[/h3]
https://store.steampowered.com/news/app/1556790/view/524212840420081756

[h2]New Weapons[/h2]



The German Empire got themselves another new addition to their kit! The standard M1917 Stielhandgranate didn’t always have enough oomph, but the solution was right around the corner: just strap on more explosives! With six more explosives strapped onto the grenade, the M1917 Geballte Ladung 6x sports a longer fuse time and shorter throw range than the Stielhandgranate, but extended lethal and non-lethal blast radii. You can get it for Engineers and Assault units!



Now the Italians get our best kept secret. A weapon no one saw coming and we definitely didn’t leak multiple times already. *Ahem* As one half of the Villar Perosa developed into a semi-automatic carbine, the Moschetto Automatico Revelli-Beretta (or Beretta M1918 for short and MAB-18 for shorter) only has pistol-like stopping power, but makes up for it with high fire rate and capacity, as well as the range and accuracy closer to that of a carbine. Even though the magazine tends to block your view, the Beretta M1918 proved to be very powerful and had to be limited to two users only, like the Artillery Luger. Available for Assault!



[h2]Reinforced Avanti Savoia Units – Free Upgrade![/h2]

This expansion also brings a new(ish) cosmetic DLC! Featuring a wide array of late-war uniforms and rare headwear items, the Avanti Savoia Units Pack DLC is sure to add some pearls to your extensive wardrobe.

Some of the more visually distinct items include sapper outfits for both factions, fezzes, prototype helmet armor and helmets with camouflage paint, a significant historical contribution to WW1 and wars since.





This DLC is a re-release of the original Avanti Savoia Pack, which started off as a bonus for those of you who got Isonzo within the first week of release. Well, we have good news: this upgrade is completely free if you already own the original pack! The new items are waiting for you in Isonzo right now.

The reinforced Avanti Savoia Units Pack DLC now contains over 50 items for the Italians and Austro-Hungarians:
  • 6 Italian Uniforms
  • 14 Italian Headgear Items
  • 6 Austro-Hungarian Uniforms
  • 14 Austro-Hungarian Headgear Items
  • 2 Faces
  • 7 Facial Items
  • 4 Facial Hair options

Don’t already own the Avanti Savoia Units Pack DLC or Third Wave? No worries! You can read about and grab all the new gear right here:

https://store.steampowered.com/app/1815514/Isonzo__Avanti_Savoia_Pack/



[h2]Patch notes[/h2]

[h3]New content[/h3]
  • New Map: Moschin (Solstice)
  • New Weapons:
    • Moschetto Automatico Revelli-Beretta (Kingdom of Italy)
    • M1917 Geballte Ladung 6x (German Empire)
  • 40 new items added to Avanti Savoia Units Pack DLC

[h3]Changes[/h3]
  • Localization Updates
  • Fixed players sometimes not correctly bleeding out from explosion damage

[h3]PC[/h3]
  • New Player Satisfaction survey
  • (Steam) New achievement: “Sunburnt” - Complete a full Solstice Offensive

[h3]Console[/h3]
  • Performance improvements
  • Significant improvements for screen tearing on the PS5 and PS5 Pro
  • Improved resolution for Xbox One S, Xbox Series S and PS4 Pro
  • Fixed Xbox Controller inputs unbinding in rare circumstances.

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[h2]Looking forward[/h2]

As many of you have noted, the release of the Moschin Expansion marks the end of the roadmap for Isonzo! It’s been an amazing journey of 8 free expansions in a little under 3 years bringing new weapons, gear and maps that explore many corners of the Italian front of WW1.

We’ve had a lot of questions about what’s next after this roadmap. To answer those questions: there will be more, just not another roadmap. The Moschin Expansion is the final expansion planned for Isonzo. It’s not the end of the road for the game though, as we still have some improvements & updates in mind and Ascent will reappear soon!



Again, a big thank you to all of you for the continued support over the years, Isonzo and the entire series. We hope you enjoy the new update and the Avanti Savoia Units Pack DLC, filled to the brim with highly requested items and our finest quality work yet. See you around for the blog posts yet to come, and we’ll have a big announcement coming this summer.

- The WW1 Game Series Team

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Update v59635

A small patch has been released today:

- This update fixes Tannenberg crashing whenever the Epic Online Services were experiencing outages