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The Wolf Truce returns!

Wolves at War!

In 1917, several newspapers reported about a truce between the Germans and Russians on the Eastern Front. Big packs of wolves were starving and in their desperation, would kill soldiers that were resting and become more and more aggressive, prompting a truce to take out the wolves together.

[previewyoutube][/previewyoutube]
Earn a special truce medal

When you play a match in Tannenberg from November 26th until December 3rd, you might hear a powerful howl throughout the battlefield. This means the wolves have gathered and are ready to hunt for you, your fellow soldiers and your enemy. If you decide to only attack the immediate threat - the wolves - you will earn a special Wolf Truce medal!

The Wolf Truce is based on newspaper reports and other documents which described the danger wolves could pose to soldiers on the Eastern Front. These range from sober warnings about the dangers wolves could pose to displaced civilians and the injured to this report in a US newspaper:



Improvements

The in-game event in Tannenberg has seen some improvements over the previous event we held in March. Here are some of the improvements:
  • Wolf spawning now distributes them depending on which sectors are occupied
  • Pathfinding has been improved, wolves don't chase unreachable players
  • The start of the Wolf Truce event within a match has been made more clear
Tannenberg on Sale!

If you have friends that would like to join the Wolf Event, now is definitely the time to recruit them for service on the Eastern Front. Tannenberg is 60% off from November 26th until December 3rd as well!

The wolves are hungry... get ready!

Armistice 2019 - Lest we forget!

After agreeing the terms of the armistice at the Forest of Compiègne.

One hundred and one years ago today, the Armistice was signed between the allied powers and Germany. At this point, the war on the Eastern Front had been effectively over for some time since the Russian Revolution and the Russian-German armistice of 1917, although there were still moments of fighting (see Operation Faustschlag). The Armistice of November 11th, 1918 finally ended all major fighting in WW1 for good. It would be extended three times before the Treaty of Versailles officially ended the war.

In Tannenberg (and our Western Front WW1 game Verdun) there is an optional two minute silence to commemorate this important day in history. Those who observe it will earn a medal in-game. For those of you on Facebook, we have created an overlay which you can apply to your profile picture. Just follow this link.

The lasting costs of war

Today we celebrate the end of World War One which lasted more than four years. But we also commemorate the 15-19 million who died, and the over 20 million wounded that survived the war - although with a cost. Wounds could be physical or mental; shell shock being perhaps the most well known mental effect of the war.

Shell shock encompassed a wide range of mental reactions to the horror of combat, which were poorly understood at the time. What soldiers in WW1 were experiencing would likely be classified as either combat stress reaction (for temporary effects), or if it was a longer term effect, posttraumatic stress disorder (PTSD).

A soldier captured by the Germans in 1918, who was diagnosed with shell shock.

The term shell shock was coined because early analysis suggested that mental disorders might be caused by shockwaves from shells. Of course, this was not the case - physically uninjured soldiers could still suffer posttraumatic stress disorder. War correspondent Philip Gibbs wrote of soldiers suffering from ‘shell shock’:
Originally posted by Gibbs
Something was wrong. They put on civilian clothes again and looked to their mothers and wives very much like the young men who had gone to business in the peaceful days before August 1914. But they had not come back the same men. Something had altered in them. They were subject to sudden moods, and queer tempers, fits of profound depression alternating with a restless desire for pleasure. Many were easily moved to passion where they lost control of themselves, many were bitter in their speech, violent in opinion, frightening.

The breakdowns which could be caused by experience of war were often conflated with cowardice or a 'lack of bravery'. During the First World War, this was encouraged by some leaders due to an increasing shortage of manpower and also the unforeseen costs of disability payments to all those suffering mental injuries. After all, if a man was 'only suffering from a momentary loss of heart' he could be sent back into battle. A dismissive attitude towards shell shock could also be caused by simple ignorance. Royal Fusilier William Holbrook said:
Originally posted by Holbrook
I was reading some time ago where some general said, ‘There’s no such thing as shell shock.’ He ought to have, he should have been there. I mean it’s ridiculous to say things like that. You get a man, even if he was a strong man, you get a terrific burst from a shell within say three or four yards of you, you know. It does, it does upset them. Shell shock, oh my god yes.
Some doctors advocated the use of cruel 'treatments' like electric shocks to attempt to bring shell shock victims back to fighting condition.

The Cambridge History of the First World War estimates that 20% of soldiers may have
been affected by shell shock - but these numbers are uncertain, in part because the doctors at the frontlines may have avoided labelling injured men with psychological conditions that would not be considered worthy of a disability pension. One man who did receive a pension was Thomas Olive:
Originally posted by Olive
I used to have little breakdowns now and then and my wife used to be very frightened. It more or less used to happen at night, when I was in bed. I used to spring up off the bed, you know; it used to frighten her. My daughter, incidentally, is terribly nervous, she’s terribly nervous. My wife says it’s all my fault. Well I had shell shock, you see. I got blown up, you see, and it affected my whole system. I got a pension for about oh, what was it, about 9 shillings a week.

It’s worth noting that the 9 shillings a week was roughly equivalent to about 26 pounds / 30 euros / 33 dollars today. As mentioned before, many of those who suffered mental disorders as a result of their wartime experiences wouldn’t even get that.

When you pause to remember the Armistice today and think back of all those who fell during the war, also remember those who survived but were still scarred by their experiences, whether physically or mentally.

Lest we forget...

Tannenberg is 50% off for Halloween!

Halloween is creeping up on us like a serial killer, which means it's time for a sale! Don't question the logic, just go with it. Tannenberg is 50% off for a limited time - don't delay!

Here are some *haunting* screenshots by players. See what we did there?

A drunken vampire, by Cpt.DoeJohnson?

A letter never sent, by 42nd|LostPyro.

Death stalks this dark forest... but in the form of man or beast?

Our Western Front game Verdun is also on sale over Halloween! There's even a creepy conversion of the main menu... check it out:
https://store.steampowered.com/app/242860/Verdun/
Have a great Halloween!

Game Update: Updates and an easter egg

Do you recognize this trench?

Two Small Updates

We're happy to say that following the Ukraine update, on average users have been seeing a 9% improvement in FPS, and more stable framerates. This week we have released two more small updates for Tannenberg (and Verdun). This includes a fix for the issue where you could be removed from a game due to 'disconnected due to ServerLogic'. If it still happens to you even after updating, let us know!

We are still working on some issues, including grenades hanging around in the first person view, and medals sometimes not being awarded. We'll let you know when these are solved as well. Thanks to everyone who has reported stuff to us!

Read below for a summary of both updates, or check the changelog for the full list.
  • Fixed 'ServerLogic' issues
  • Firearms now correctly animate melee attacks whilst sprinting
  • Fixed esc sometimes not working.
  • Fixed some squad points not being awarded
  • Fixed running from crouch/prone sometimes not working
  • When using a controller, you can now go through custom match option by tapping A/X on it
  • Fixed a spot where players could go through undercarriage of locomotive in Galicia
  • Fixed shiny square blood decals
  • Added check to prevent duplicate maps in map-vote
  • Fixed footsteps sometimes being silent
  • Optimised bandwidth usage


Rifle Deathmatch community event

EDIT: EVENT CANCELLED
If you fancy a change of pace with your Tannenberg experience, you might want to join this all vs all battle organized by our community this Saturday! Event thread is here, but all you need to do to join is start up Tannenberg at 9pm CEST join the busiest Rifle Deathmatch game!

Player Flack found this sort of easter egg on the new map :)
Good luck out there!

Ukraine map released!

The new Ukraine map is out now!
[previewyoutube][/previewyoutube]

In short, it's relatively open ground with good sight lines for HMGs. Fortunately there are more extensive trench networks which will offer you some cover: smoke and trenches are your friends! If you want to read more about it, check out the 'making of' post we released yesterday:
https://steamcommunity.com/gid/103582791458421449/announcements/detail/3031411293978850698


Dev stream

Developer Leo will be streaming a battle on the Ukraine map tonight via Steam broadcast, bringing more details on the development of the map and perhaps answering other questions you might have about Tannenberg. Make sure to join us in battle or in the Steam broadcast chat around 9 PM CEST!

..and more!

Apart from the new map, we also released several fixes and improvement to the game. You can read the full changelog on the forum. A few highlights below:
  • Chemical Grenade M1917 and NebelBombe Type N now available in Attrition
  • Bots using HMGs will stop shooting when they can no longer see their target
  • Pre-load HMG assets so it no longer lag spikes when first entering a HMG
  • Fixed tree stump climbing in the Baltic map
  • Health regeneration adjustments:
    • Health no longer regenerates while sprinting
    • Health regeneration is spread out over time now
    • Medium and Heavier damage require additional time to fully heal
  • Various performance optimizations
  • Verdun and Tannenberg split into two separate .exes. This will enable separate updating and reduce update time, as well as resolving some issues including achievements and voice chat when switching fronts from in-game
  • Fixed a bug where you could unbalance the game by swapping squad to the opposite faction
  • Fixed a case where you were able to join larger team when joining a game
  • Game will add new squad to opposite faction rather than revert to imbalanced team where possible
  • The Voice Commands menu can now be navigated with the keyboard numbers like before
  • We now save XP when a disconnect kicks you
  • New settings and functionality for controllers (14 changes, complete list in full changelog)


If you can't make it to the battle right now, maybe these screenshots will ease your wait a little.

A quiet fortification, soon to be filled with the sounds of battle.
Ukraine in the snow - you can see some of the trenches and an abundance of shell craters.


We'll see you on the battlefield! Let's get stuck in.