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Tannenberg News

Game Update: Updates and an easter egg

Do you recognize this trench?

Two Small Updates

We're happy to say that following the Ukraine update, on average users have been seeing a 9% improvement in FPS, and more stable framerates. This week we have released two more small updates for Tannenberg (and Verdun). This includes a fix for the issue where you could be removed from a game due to 'disconnected due to ServerLogic'. If it still happens to you even after updating, let us know!

We are still working on some issues, including grenades hanging around in the first person view, and medals sometimes not being awarded. We'll let you know when these are solved as well. Thanks to everyone who has reported stuff to us!

Read below for a summary of both updates, or check the changelog for the full list.
  • Fixed 'ServerLogic' issues
  • Firearms now correctly animate melee attacks whilst sprinting
  • Fixed esc sometimes not working.
  • Fixed some squad points not being awarded
  • Fixed running from crouch/prone sometimes not working
  • When using a controller, you can now go through custom match option by tapping A/X on it
  • Fixed a spot where players could go through undercarriage of locomotive in Galicia
  • Fixed shiny square blood decals
  • Added check to prevent duplicate maps in map-vote
  • Fixed footsteps sometimes being silent
  • Optimised bandwidth usage


Rifle Deathmatch community event

EDIT: EVENT CANCELLED
If you fancy a change of pace with your Tannenberg experience, you might want to join this all vs all battle organized by our community this Saturday! Event thread is here, but all you need to do to join is start up Tannenberg at 9pm CEST join the busiest Rifle Deathmatch game!

Player Flack found this sort of easter egg on the new map :)
Good luck out there!

Ukraine map released!

The new Ukraine map is out now!
[previewyoutube][/previewyoutube]

In short, it's relatively open ground with good sight lines for HMGs. Fortunately there are more extensive trench networks which will offer you some cover: smoke and trenches are your friends! If you want to read more about it, check out the 'making of' post we released yesterday:
https://steamcommunity.com/gid/103582791458421449/announcements/detail/3031411293978850698


Dev stream

Developer Leo will be streaming a battle on the Ukraine map tonight via Steam broadcast, bringing more details on the development of the map and perhaps answering other questions you might have about Tannenberg. Make sure to join us in battle or in the Steam broadcast chat around 9 PM CEST!

..and more!

Apart from the new map, we also released several fixes and improvement to the game. You can read the full changelog on the forum. A few highlights below:
  • Chemical Grenade M1917 and NebelBombe Type N now available in Attrition
  • Bots using HMGs will stop shooting when they can no longer see their target
  • Pre-load HMG assets so it no longer lag spikes when first entering a HMG
  • Fixed tree stump climbing in the Baltic map
  • Health regeneration adjustments:
    • Health no longer regenerates while sprinting
    • Health regeneration is spread out over time now
    • Medium and Heavier damage require additional time to fully heal
  • Various performance optimizations
  • Verdun and Tannenberg split into two separate .exes. This will enable separate updating and reduce update time, as well as resolving some issues including achievements and voice chat when switching fronts from in-game
  • Fixed a bug where you could unbalance the game by swapping squad to the opposite faction
  • Fixed a case where you were able to join larger team when joining a game
  • Game will add new squad to opposite faction rather than revert to imbalanced team where possible
  • The Voice Commands menu can now be navigated with the keyboard numbers like before
  • We now save XP when a disconnect kicks you
  • New settings and functionality for controllers (14 changes, complete list in full changelog)


If you can't make it to the battle right now, maybe these screenshots will ease your wait a little.

A quiet fortification, soon to be filled with the sounds of battle.
Ukraine in the snow - you can see some of the trenches and an abundance of shell craters.


We'll see you on the battlefield! Let's get stuck in.

Ukraine before it was a nation

Our latest free update to WW1 FPS Tannenberg adds a new Ukraine map to the game. As always it’s the result of extensive research and design, with the goal of establishing an authentic environment that also creates exciting gameplay. We focused specifically on the trench maps from the Battle of Zborov, with the goal of immersing players in the perspective of soldiers who fought on the vast plains and endless steppes on the edge of the continent. At first glance, those wide plains of Ukraine might seem like they lack distinctive details to build a map around, but once you dig a little deeper there’s a wealth of inspiring information.. Let’s start with a little history.



During the years of the First World War, Ukraine was not an independent nation - the term referred to territory Western Ukrainian land had been split between Austria and the Russian Empire since the 1700s. Known as the ‘breadbasket of the Empire’ the area had a troubled history, with uprisings, religious conflict between Ukrainian peasantry and Polish or Lithuainian land owners, and suppression of the Ukrainian language by Russia.

Ukrainians fought on both sides in the conflict, with 3,500,000 fighting for Russia and 250,000 for Austria-Hungary. A great cost was paid by the civilian population, who were distrusted by both Russia and Austria-Hungary. They often became victims of harsh reprisals for opposition real or imagined. There was heavy fighting in the Ukraine during the Brusilov and Kerensky offensives, and major counter-attacks by the Central Powers. Conflict in the area didn’t end with the collapse of the Russian Empire, either.



After the 1917 Russian Revolution several factions fought for control of Ukraine. A number of Ukrainian states were established, but most collapsed quickly. The Polish army invaded and captured much of Western Ukraine, but Bolshevik forces defeated a drive on Kiev. An anarchist group called the Black Army held the southern regions from 1918 against the tsarist White Army, but were defeated by the Red Army in 1921. In December 1922, Ukraine became a founding member of the Soviet Union.



When building the Ukraine map for Tannenberg, one of the key elements was (surprise surprise) trenches! You might think that we would get bored of researching and modelling trenches, but in fact the variety of trenches used during the First World War is something most people don’t fully understand. You can see ‘typical’ trenches of the type most people would imagine in our Western Front game Verdun. On the Eastern Front though, there were several different styles of wooden trenches - in the Ukraine, these wattle trenches (seen in the images above and below) were common.



As you can see from the next comparison shot, the landscape is largely flat except for the trenches and dugouts prepared by the opposing armies. This gives heavy machine guns good sight lines across large areas of the map. Of course when it’s your boots on the ground you’ll be able to find small slopes and depressions to gain some cover while advancing, but it would be highly recommended to encourage your NCOs to make use of the smoke shell call-ins!



Representing artillery is essential to creating an authentic WW1 game. The artillery players use in combat (calling in barrages from field telephones) is a long way outside the battlefield - but that doesn’t mean that you won’t see any big guns up close. Gun pits like those shown in the next image illustrate the sort of defensive positions that might be established by artillery crews. In-game, the fighting has reached too close of a range for these guns to be fired. But the fortifications they are emplaced within provide invaluable cover, as can the guns themselves if it comes down to it.



We think the Ukraine map will offer players fresh challenges and the opportunity to develop new tactics as they battle across the trench lines and rolling plains. Don’t forget to make use of those smoke barrages!

FRONTLINE NEWS: Ukraine release date announced

We're excited to announce that the new Ukraine map will be released next week on Thursday 17th! We've got a collection of screenshots and a GIF below for your viewing pleasure!

Eastern Front trenches on the Ukraine map.

Ukraine has many open stretches of ground between the distinctive wattle trenches, and there are heavy machine guns placed to cover many of these exposed areas. Luckily shell craters and hastily built battlefield emplacements will provide some cover - otherwise make sure your NCOs are making use of their smoke barrage ability!
A gun battery in a real life reference photo, and how it looks in-game!

Community events - you love to see it!

There are two exciting events coming up, one for Verdun and one for Tannenberg.

Tannenberg, Saturday October 26th - All vs. All
Join a thrilling free for all battle featuring every rifle option in Tannenberg. Enemies could be anywhere so you’ll need to stay sharp. Choose your weapon, customize it with elements like scopes, bayonets, or stripper clips, and get ready to fight for your life. It’s a WW1 rifle deathmatch!

Get all the details here!

A group photo from a previous community event.

Verdun, Sunday October 20th - First Battle of the Marne 1914
Poilus will battle Landser squads in this organized event. There will be grand charges, valiant defenses, and more organized fighting than you'll get in a public game! You’ll need to let the organizer Ranjid know that you would like to attend, and be willing to follow a few basic rules on weapon usage and taking orders. Rules include no grenades, LMGs or melee weapons - it’s all about the rifles, bayonets, and artillery from commanders. Oh, and check your targets - friendly fire will be on!

Sign up for the event here!

Defenders hurry to their posts on the new Ukraine map.

Another game vs. reference comparison. You can see how we take some key aspects of the photo and then adjust other details to create an authentic scene which is also well suited for gameplay purposes.

We’ll see you on the battlefield next Thursday!

FRONTLINE NEWS: New Map Revealed!

New battlefield announced! Tannenberg’s next expansion will include a large new map set in Ukrainian territory!



The new Ukraine map is inspired by a key section of the Eastern Front which saw heavy fighting during the Brusilov Offensive, Kerensky Offensive, major counter-attacks by the Central Powers, and more. Often referred to as the ‘breadbasket of the Empire’, Ukraine was not an independent country when the First World War broke out. Instead the territory was partially owned by Russia, and partly by the Austro-Hungarian Empire. Nationalist sentiment was growing, but when the war began there were Ukrainians on both sides of the conflict. Some 250,000 Ukrainians fought for Austria-Hungary, but far more fought for the Russian Empire – 3.5 million.




Have a look at one of our reference images and how it came out in-game.

In-game you’ll find Ukraine to be a largely open map, with the open plains broken up by the distinctive wattle trenches, a few bunkers, and shell craters.
Heavy machineguns are particularly well positioned with good lines of sight, so you’ll want to remember that all NCOs can call in smoke barrages, regardless of squad type.




Finally, don’t forget Tannenberg is 65% off for just a few more hours, along with everything else in the M2H publisher sale!