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CarX Drift Racing Online News

2.15.0 Physics update details.

New types of differentials were added to dynostand:

Open differential usually installed by car manufacturer by default. It’s not the best option for drift due to independent spin of left and right wheels. This may lead to uncontrolled and unstable drift and unpredictable slippage of free wheels.



Locked differential allows left and right wheels to spin with the same speed. Good option for drift as it helps to keep angle stable, but your sidechanges may not be so sharp.



Viscous differential is another good option for drifting, it also helps to set up your car’s behavior in a wide range of options. Can be seen as updated version of Blocked diff in previous physics.



Blocked diff is a great choice for drifting, with separate block settings on acceleration and braking, what allows you to make more efficient custom setups.



New parameters of the front suspension in the dynostand.

Kingpin angle inclination.



This option changes the mutual position of the upper and lower ball bearing, allows you to increase the return force of the steering wheel on sidechange and increases the stabilization of the car.



Steering axis offset



This setting moves wheel’s axle back on the knuckle, increasing the power to stabilize the steering as a carter, but without the negative effects of high carter in the form of reduced camber up to positive values at high camber. Thus, by increasing the offset of the axle you can use a lower value of the carter and camber, thereby obtaining a setting that has high front axle grip in a larger range of angles.



New control settings added.

Prediction - setting which allows you to compensate input lag for your monitor and input devices. Configure that depending on your personal feelings and comfort. Recommended settings are 1 for controller and keyboard and 0 - 0,5 for wheels.

Stabilization - setting that allows to adjust level of assistance for cars stabilization. Low numbers will help to get more sharp body rotation, but that may lead to corrections. We recommend to use low numbers (up to 0) to experienced players using steering wheels and setting 1 - for players using controller or keyboard.

Smoothing helps with the smoothing of feedback effects. The recommended value here is 1, but you can increase it in case of steering wheel beating, but you may loose some of wheel’s response.

Acceleration setting regulates steering wheel acceleration through side changes and other effects that require fast rotation of the wheel. For direct-drive wheel or belt-driven a 0 value is recommended. For most gear-driven wheels, a value of 1 helps ensure that the rudder has time to turn on its own when skidding.

Inertia - this parameter allows you to reduce the effect of the inertia of the steering wheel on the feedback. Decrease when there is vibration on the steering wheel. The optimal value for wheels with powerful motors (belt drive or direct drive) is 0.5 - 1.0. For gear-driven steering wheels, a value of 0.0 helps reduce vibration.

Feedback post-processing - setting the post-processing feedback force according to the selected parameters.

Wheels as controller - this option can be enabled for non-feedback wheels with a small range of rotation, in which case the assistant (similar to the gamepad’s one) will be connected.



Other additions

- Improved wheel’s feedback for better response and more precision;
- Input proccessing frequency increased by 2 times;
- New angle calculating algorithm when hitting a bump added;
- Automatic gearbox reworked for dirft;
- Base engine graph changed;
- Boost RPM graph changed;
- Max speed calculating function improved;
- Slipstream influence on the following car added;
- Improved dependence of wheel traction vector on slipstream speed;
- Improved influence of the engine torque on the body turn around the longitudinal axis;
- Improved influence of camber on tire behavior;
- Independent savings of control options for different types of controllers added;



Update 2.15.0

General
  • Cars physics updated
  • FFB optimized
  • New controller settings were added
  • Engine Swaps were added
  • New DLC with instant access to all engine swaps published
  • Added tasks for getting engine parts
  • Replays for Top-32 championships added
  • Two new XDS configs for Pacific Hills added
  • New suspension settings were added and new types of differentials
  • Reset option for game setting added
Cars
  • 2 new cars: Rina and Sensei
  • 2 New bodykits: RnT for Shadow XTR & StreetX for Falcon RZ
  • Max wheels angle changed up to 65 on Ultimate setup
  • Rear bumper lights paint option added
  • Wrong camera position on Thunderstrike fixed (View from Bumper)
  • Burner JDM car missing separate frame paint fixed
Gameplay
  • Added ability to exit from the dyno to the modifications section
  • Clipping zones fading effect for chaser in tandem drift added
  • Added automatic application of custom cameras when switching to a TV camera in training
  • Time to complete races changed up to 5 minutes in single player mode
  • Fixed an issue with not enough time to pass XDS Clipping B config on St.Petersburg track
  • Fixed gear freezing during quick shifts on a manual transmission
  • Fixed prompt to save color if hex code was not changed
  • Fixed incorrect camera focus when painting a frame
  • Fixed enabling of engine in multiplayer windows
  • Issue with not saving the minimum FOV value in the drone camera fixed
  • Fixed auto bouncing when hitting cones
Sounds
  • Added a general volume setting
  • Increased volume step change from 1 to 5
  • Fixed missing of sounds in post-combat of single mode "Tandem Drift"
  • Fixed the sound of the car engine in the championship screen
  • Issue with not applying sound volume settings for the drone camera fixed
Controls
  • Controls in replay mode updated
  • Added ability to assign upshift and downshift to one stick of controller
  • Minor tweaks for manual entry of dynostand parameters
  • Fixed toggling the selection when scrolling the locations list
  • Fixed zoom not working after exiting the dynamic simulator
  • Fixes for adding free cameras
UI
  • Improvements in speed measurement system display in the test track dyno
  • Improvements for the display of vehicle acceleration in miles in the garage
  • Low performance vinyl editor interface optimization
  • Fixed interface locking when exiting the test track dyno
  • Fixed duplicate selection of a previously selected sticker in the vinyl editor
Multiplayer
  • Added synchronization of police siren in multiplayer
  • Added "Kiss the wall" indicator while waiting for opponents in competition
  • Added opportunity to return to a missed checkpoint in the "Tandem Drift" challenge
  • Fixed problem with displaying players with 0 ping in MP
  • Fixed reset of stats in post-combat multiplayer
  • Removed notification to other players when creating a single event
  • Optimized maps change and time of day change with a bad internet connection.
Top32
  • Added start of TOP-4 stage if 3 players have qualified
  • Added "Waiting for opponent" message to chaser after getting disqualified

PTR 2.15.0 (v.4)

Patchnotes:
  • Added new suspension parameters for Rina and Sensei
  • Adjusted wheelbase on Rina with CBW bodykit
  • Fixed Sensei model
  • Fixed missing engine on Fujin SX with D-Master and Slide Perfomance bodykits
  • Fixed Shadow XTR missing bumper with STOCK bodykit
  • Improved tail stick behavior
  • Fixed an issue with XDS "corrections"
  • Fixed an issue with applying engine settings
  • Fixed an issue with not enough time to pass XDS Clipping B config on St.Petersburg track
  • Mods tab was renamed to Modifications/Swap
  • Fixed display of available swaps on cars
  • Fixed engine sound on Rina
  • Fixed navigation problems in the TOP-32 Championships history


How can I play the PTR update 2.15.0?
1. Go to the Steam library
2. Right Click on CarX Drift Racing Online
3. Select properties
4. Go to the BETA VERSIONS tab
5. Select version ptr_2.15.0 - Publiic test pre-release 2.15.0 v4

PTR 2.15.0 (v.3)

Patchnote:
  • 2 new cars: Rina and Sensei
  • 2 New bodykits
  • Engine swaps were added;
  • Added tasks for getting engine parts;
  • Added two new parameters to the suspension settings: "Angle of wheel axis tilt" and "Offset of wheel axis";
  • Fixed display of pressure in turbine sensor;
  • Optimized TOP-32 tournament standings;
  • Added ability to exit from the dyno to the modifications section;
  • Improvements to change settings in helper presets for rudders;
  • Reduced inertia index for rudders with "Beginner" preset;
  • Fixed problem with upshifting when reversing;
  • Fixed camera and pilot head crossing in race replays;
  • Added saving of sorting rooms in MP and championships in TOP-32 history;
  • Improvements to display and switch differential settings;
  • Improvements to the display of the steering wheel turn indicator;
  • Fixed issues with the layout in the modification's characteristics window;
  • Fixed not applying autoclutch after selecting automatic transmission;
  • Added ability to assign upshift and downshift to one stick of gamepad;
  • Added synchronization of police siren in multiplayer;
  • Added "Kiss the wall" indicator while waiting for opponents in competition;
  • Fixed problem with displaying players with 0 ping in MP;
  • Fixed reset of stats in post-combat multiplayer;
  • Added start of TOP-4 stage if 3 players have qualified;
  • Added "Waiting for opponent" message to chaser after getting disqualified;
  • Added triggering of auto-connection to race at replay loading too long;
  • Fixed missing start button of race replay;
  • Fixed incorrect behavior of telemetry of repeats when rewinding;
  • Fixed absence of replay for bye-run in tournament standings;

Please, take note, that in PTR version of the update DLC does not open access for the engine swaps.

PTR 2.15.0 (v.2)

Patchnotes
General
  • Viewing the replay of races in the TOP-32
  • New section with the history of completed TOP-32 championships
Gameplay
  • Reduced collision sensitivity in TOP-32
  • Fixed desync between cars in multiplayer