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CarX Drift Racing Online News

PTR 2.16.1

Patchnote:

General
  • Added Customs - slots for saving modifications and swaps
  • Optimized loading of engines

Gameplay
  • Fixed gearbox settings to flow between mods and swaps

VR
  • Added VR support in TOP-32
  • Added button to center screen position and player position
  • Added mouse cursor in VR mode
  • Fixed automatic hiding of the interface in a paired drift


Please, take not, that in case you'll switch from 2.16.1 PTR version back to 2.16.0, all your custom slots will be gone.
How can I play the PTR update 2.16.1?
1. Go to the Steam library
2. Right Click on CarX Drift Racing Online
3. Select properties
4. Go to the BETA VERSIONS tab
5. Select latest PTR version

2.16.0 with VR Support

Patchnote:
  • Added support for VR helmets. At game launch player can select the execution environment for VR set. For Oculus helmets it is recommended to choose the Oculus execution environment, for helmets from other manufacturers Steam VR. You can also turn VR mode on or off in the graphics settings.



  • Redesigned car dealership. Added category "Favorites" and groupings by manufacturers



  • Added support for Moza Racing R9 steering wheel

Winter Sale!

What's up drivers!
Steam Winter Sale is finally here, and it means that right now you can get CarX Drift Racing Online with huge 59% off!
So, in case you've been waiting for the best opportunity to treat yourself or to make a great present for your friends - this is the moment!
Don't forget that CarX Drift Racing Online has full cross-platform support, so there will be no problem to get a proper drift team.
P.S By the way, all DLC content is also on sale, so check it out!

Hotfix 2.15.1

Patchnote:
  • Rebalanced swap-engines
  • Fixed sound volume fluctuations in the race
  • Increased the volume of blow-offs and tires
  • Fixed sound for rotary engines, 7.0L V8 and 6.2L V8S
  • Reworked modify/swap switch UI
  • Reworked UI to new suspension parameters in the dyno
  • Bug fixes

We've also added a description for the new physics parameters:
https://store.steampowered.com/news/app/635260/view/3487504264400919031?l=english

2.15.0 Physics update details.

New types of differentials were added to dynostand:

Open differential usually installed by car manufacturer by default. It’s not the best option for drift due to independent spin of left and right wheels. This may lead to uncontrolled and unstable drift and unpredictable slippage of free wheels.



Locked differential allows left and right wheels to spin with the same speed. Good option for drift as it helps to keep angle stable, but your sidechanges may not be so sharp.



Viscous differential is another good option for drifting, it also helps to set up your car’s behavior in a wide range of options. Can be seen as updated version of Blocked diff in previous physics.



Blocked diff is a great choice for drifting, with separate block settings on acceleration and braking, what allows you to make more efficient custom setups.



New parameters of the front suspension in the dynostand.

Kingpin angle inclination.



This option changes the mutual position of the upper and lower ball bearing, allows you to increase the return force of the steering wheel on sidechange and increases the stabilization of the car.



Steering axis offset



This setting moves wheel’s axle back on the knuckle, increasing the power to stabilize the steering as a carter, but without the negative effects of high carter in the form of reduced camber up to positive values at high camber. Thus, by increasing the offset of the axle you can use a lower value of the carter and camber, thereby obtaining a setting that has high front axle grip in a larger range of angles.



New control settings added.

Prediction - setting which allows you to compensate input lag for your monitor and input devices. Configure that depending on your personal feelings and comfort. Recommended settings are 1 for controller and keyboard and 0 - 0,5 for wheels.

Stabilization - setting that allows to adjust level of assistance for cars stabilization. Low numbers will help to get more sharp body rotation, but that may lead to corrections. We recommend to use low numbers (up to 0) to experienced players using steering wheels and setting 1 - for players using controller or keyboard.

Smoothing helps with the smoothing of feedback effects. The recommended value here is 1, but you can increase it in case of steering wheel beating, but you may loose some of wheel’s response.

Acceleration setting regulates steering wheel acceleration through side changes and other effects that require fast rotation of the wheel. For direct-drive wheel or belt-driven a 0 value is recommended. For most gear-driven wheels, a value of 1 helps ensure that the rudder has time to turn on its own when skidding.

Inertia - this parameter allows you to reduce the effect of the inertia of the steering wheel on the feedback. Decrease when there is vibration on the steering wheel. The optimal value for wheels with powerful motors (belt drive or direct drive) is 0.5 - 1.0. For gear-driven steering wheels, a value of 0.0 helps reduce vibration.

Feedback post-processing - setting the post-processing feedback force according to the selected parameters.

Wheels as controller - this option can be enabled for non-feedback wheels with a small range of rotation, in which case the assistant (similar to the gamepad’s one) will be connected.



Other additions

- Improved wheel’s feedback for better response and more precision;
- Input proccessing frequency increased by 2 times;
- New angle calculating algorithm when hitting a bump added;
- Automatic gearbox reworked for dirft;
- Base engine graph changed;
- Boost RPM graph changed;
- Max speed calculating function improved;
- Slipstream influence on the following car added;
- Improved dependence of wheel traction vector on slipstream speed;
- Improved influence of the engine torque on the body turn around the longitudinal axis;
- Improved influence of camber on tire behavior;
- Independent savings of control options for different types of controllers added;