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Razortron 2084 - Devlog #7



Hello friends, for this devlog I would like to highlight the Pseudo 3D buildings that I managed to develop for Razortron 2084, with this I'll be able to make much preetier and more diverse scenarios, you can see on the gif above, the algorithm turns flat 2d images into pseudo 3D images. I also changed a litte bit the art direction on the game, to be more 'texturized' (what do you think about this) It can be seen better on the first screenshot on the game's page.

https://store.steampowered.com/app/1052650/Razortron_2084/
(add to your wishlist and follow to receive updates on the development)

Some other things that I finished or are almost done
- Traffic IA
- Traffic and road generation for the arcade mode
- In-game color switch (this is usefull to come with cool color schemes)
- Joystick Support.

Now the things are moving much faster and I'll announce more features on the future weeks.

Thank you very much for all the support, friends

Paulo Brunassi
NukGames

Razortron 2084 - Devlog #6



Yes! We have a name the new game is called Razortron 2084

We also have a store page, a new video, screenshots and a little taste of one of the game's tracks.

https://store.steampowered.com/app/1052650/Razortron_2084/
Add on your wishlist and follow to receive the updates on the game.

I'm working on a lot of features that I'll be showing in the future weeks/months.

The release date is somewhere in 2019.

Thanks for all the support, you guys are great!

Paulo Brunassi NukGames

Devlog #5 - Razortron Sequel



Hello guys, just a little update this time, I've done all the player's cars sprites and I'm very proud of it, about 2 years ago, i coudnt imagine in doing pixel art or any sort of illustration, and now I'm very happy with the results.

Ps. The Colors are not final, and some details can and probably will change on the final game.

Thanks and I would love to hear what to you think about it.

Cheers
Paulo Brunassi

Steam Creators Page Twitter Instagram

Planes, Bullets and Vodka Anniversary



Today is the 2nd anniversary of the release of 'Planes, Bullets and Vodka'.

this is the third game that I released on steam and one that i had the most fun developing, i like the setting and would love to return to it and make a sequel.

I really hope you'll enjoyed playing it and if you haven't played yet, the game is on sale right now!

https://store.steampowered.com/app/562360/Planes_Bullets_and_Vodka/

As aways, thank you very much for all the support.

Follow NukGames's Steam Page Paulo Brunassi

Devlog #4 - Razortron sequel



Hello friends, how was your blackfriday?

I'm back with the fourth devlog, and this time the update is preety big:

  • The skeleton of the first circuit is done (the edges are rough, but will be fixed soon) ;
  • A basic AI is set(will work a lot on it soon);
  • A new sprite for the first of the many cars the game will have, this one is bigger so I could put more details into it;
  • Completely remade the camera system and I think it's very smooth now, maybe will apply some zoom in and out sometime soon.
  • Developed a tool to change the neon color ingame, I'll implement it on the final game too.(it can be seen on 45 seconds of the video)


https://www.youtube.com/watch?v=sPi1ToYoRYM&t=3s
Final thoughts
After working for almost two months on the game, the shape and direction of it is much more clear for me, and I think the development speed will increase now.

ps. On this weekend I'll be joining the Ludum Dare, so if you'll like to follow the development please follow me on twitter, after the game is done, I'll post here too.

Thank you very much for all the support I've been receiving during this years, you guys are great!

Paulo Brunassi
Steam Creators Page Twitter Instagram