1. Cyberhunt
  2. News

Cyberhunt News

Devlog #2 - Razortron sequel



In the last week I continued to work on the buildings. I strugled a little bit with the style
and to get the pseudo 3d thing right. I think it's ok now, what do you guys think?

The next steps will be implement enemy racers, traffic, and polish the scenario with more stuff.
(if you want to see it better check the youtube video).

https://youtu.be/VlC04ISKohU

Thanks

Paulo Brunassi - NukGames

Devlog #1 - Razortron sequel

Hey guys, it's been a while since I didn't post anything, I've been working on a sequel for Razortron 2000, the game don't have a name yet and it's on early development state. This new game will feature much more content and a "story" mode. Heres the first Gif I made for it, It's in very early development state, but I'm preety happy that I manged to make pseudo 3D buildings and I needed to show you.



If you want more updates, please follow me on twitter https://twitter.com/ThisIsNuk

ps. do you guys like this kind of post? If you do, please, let me know and I'll make more.

Thanks
Paulo Brunassi - NukGames

Hyper Simon X now available!

Hello friends, I'm happy to announce that my newest game Hyper Simon X is now available on steam and you can grab it with a big 40% off discount right now!

Hyper Simon X is an Arcade Shoot' Em Up Puzzle game that combines the SHMUP mechanics with the oldschool 'Simon Says' memory games.
https://store.steampowered.com/app/878180/Hyper_Simon_X/
To celebrate our new release the discounts on our bundles have raised and now it's the time to get them!



If you played Hyper Simon X and enjoyed, please leave a brief steam review, this is very important for small games to be noticed and for the game to be able to have trading cards.

Thank you very much for all the support.

Paulo Brunassi - NukGames

Thank you!


This weekend, I completed 3 years as a fulltime game developer, and this it's beigh and incredible self-knowledge journey. Besides a variety of dificulties, I managed, without any ouside funding, to release 8 games on Steam, and reach the mark of almost 350 thousand activations! Besides that, I fell like I'm just starting, new ideas appears and I get pumped to work everyday. Thank you very much to everyone who purchased and played my games, it would be impossible witouth all the daily support I receive.

Polygoneer Update + Very Positive Ratings



Hello friends, I'm happy with all the feedback on Polygoneer and glad it reached the status of very positive.

To celebrate I'm updating it with a better balancing and adding 3 new languages!

  • Added the languages German, Russian and Simplified chinese.
  • Balanced the spawning and speed of the enemies in all stages.


Thank you all for the great feedback, and if you have any comment on the update just drop a message on the community forum.

If you like my games and what I'm doing, please follow my creators page on Steam, and keep reviewing my games, this is the most important for me to keep making games and improving as a developer.