Early Access Dev Log 14

It's been a week since the January update has been released. Here's what happened:
[h2]HOTFIX TO V204 IS OUT[/h2]
We pushed a small hotfix earlier this week, addressing the issue of overlapping music (sometimes in encounters there would be two themes playing at the same time) – this is no longer happening.
Asides from a couple of outdated tooltips, we haven't seen any reports of something critical, so we'll roll the rest of the minor fixes already with the February update.
If you're playing the current version (v204) and came upon something that needs a fix... please drop a note in the comments here, or submit a bug report from inside of the game – we'll collect all of the feedback and include into the upcoming update.
[h2]STORY MODE FOR CHAPTER 3[/h2]
Our team completed the design of the Story Mode for Chapter 3, and it's now in production.
How can we share some of the details with you, without spoiling the stories and the challenges?
Hmm... Let's try doing this with the introduction of the main forces you will be dealing with!
[h3]CAPTIVE WIND[/h3]

Captive Wind is the second artefact that the Spire wants restored. Where Arachnid of Resurrection enabled Cavern of Resurrection, bringing the Captive Wind back will restore the Orangerie room as well as the Summoning Hall.
The special power of Captive Wind is in accelerating the growth of living things, and it seems like it ended up in the possession of spreaders (formerly known as mushroom-eaters). Geographically, the Spire locates the missing artefact at the edge of the Elderwood...
[h3]ELDERWOOD[/h3]

Elderwood is the ancient forest that's anything but friendly to the outsiders.
Populated by blackpaws and leafclaws, it is the territory of the non-human tribe of spreaders.
[h3]SPREADERS[/h3]

Spreaders are the gardeners of the Elderwood, planting mushrooms that ventilate the roots of the trees. They are a collective mind, controlled by the Hive, and operate by establishing outposts from which they propagate the spores.
Walking into a cloud of spores can be disastrous for humans and animals. What can also be disastrous is becoming the seeding ground for spreaders, for they plant in the dead (helping the forest recycle nutrients) and sometimes mistake the wounded for the dying.
[h3]WILDLINGS[/h3]
Wildlings are the descendants of the runaways from the Empire who settled deep in the Wild Lands. Unlike the folks that stick around the border and get by with a bit of smuggling, wildlings make a living from the land itself and are very much focused on the demands of the continued survival.
Recently, wildlings are growing concerned with the accumulation of imperial troops at the border. They fear that the military campaign, rumoured to start soon, will pass through the forest, and their villages will be burned down along the way. Some of the tribes are being more cautious than others, and have moved in deeper into the Wild Lands – as far as the Elderwood, which the Empire shouldn't be able to penetrate easily.
[h3]"RED ZONES"[/h3]
As much as the spreaders are the masters of the Elderwood, there are certain places that even they cannot enter – known as the "red zones". What's in there, that makes humans and non-humans alike stay away? Who knows...
[h2]FACTS ABOUT CHAPTER 3[/h2]
We currently plan on the following:
- three possible boss encounters
- a main story and a side story, both with multiple choices
- a chance to get one new character to join the party
- compared with Chapters 1 and 2: 7 new opponents, and 1 unique boss
Plus new hex effects and new environment effects, as well as new biome visuals.
As to new features, let's talk about them in the next development update.
[h2]SPLATTERCAT PLAYS SPIRE OF SORCERY![/h2]
We are so happy (and so humbled!) to report that SplatterCat posted a playthrough of Spire of Sorcery this week –>
[previewyoutube][/previewyoutube]
The review is very kind to us, and we already see a few things that we can improve based on the feedback in the video and in the comments (louder sound effects for spells! setting difficulty to "easy" by default!). We appreciate this a lot.
Stay safe and have a great weekend,
Team CO
Vilnius | Mino/Gifu | Moscow