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Spire of Sorcery News

BETA branch & other news

Hi everyone,

We've got a bit of news today:

1. We've skipped the dev stream this week, and will be skipping it also in the coming week, as we're looking to use that extra time for dev work. We are now at the stage where most of the dev work left requires a lot of focus: writing descriptions for all the tooltips, and building user interface screens for all the rooms and modes in the game. It's literally hundreds of small things to tick off, and we prefer to stay focused throughout the whole week.

2. Starting tonight, and going forward, we're bringing the BETA branch of the game back to Steam. If you own Spire of Sorcery Limited Early Access, you will be able to access the beta and will be able to check the current build. This is not a proper re-launch yet – as we still have a ton of things to finish and describe – but we felt like the best way to show you the progress is to just give you access to what we've got right now.

3. The release notes are published in this section of the forum: RELEASE NOTES. We also post a link in the #release_notes channel on the game's Discord. Once we deploy the build, we add the current password there. Please treat this build as a beta and if you would prefer something more polished and meaty – please wait until we properly re-launch the turn-based version here on Steam (in a few weeks).

The best way to discuss the game is still via Discord and on the dedicated forums. We're happy to see all sorts of feedback, but please don't spend your time on reporting missing assets as we're probably well aware of these instances and already have them on the road map.

To those of you who supported our re-launch efforts and the transition to the turn-based version in the last 6 months: THANK YOU! It hasn't been easy, but we're almost there. We just need one more push.

To those who are waiting for the proper re-launch of Spire of Sorcery as a direct-control, turn-based game: please hang on there. It's coming, and when we feel confident that you will not be disappointed, we'll bring the game over to the main branch, and will post a big update here.

Stay safe!

Spire of Sorcery – dev stream

We are live with our weekly stream! The first half of it will be in English and right after it ends we'll switch to Russian. Please accept our apologies that our streams aren't available in other languages.

This stream almost got cancelled because a Windows update crashed our streaming machine – these things tend to happen at exactly the wrong time! But everything’s been resolved in time, and we’re showing this week’s build (v164) and trying to speed-run the core loop of the game: finding the three artefacts.

If you would like to join us, you can watch the stream on the following platforms:

Steam: Steam page of Spire of Sorcery
Twitch: https://www.twitch.tv/charlieoscardev
YouTube: https://www.youtube.com/CharlieOscarBiz

The recordings of our previous streams also available at our YouTube channel.

Spire of Sorcery – dev stream

We are live with our weekly stream! The first half of it will be in English and right after it ends we'll switch to Russian. Please accept our apologies that our streams aren't available in other languages.

Today’s guest is our concept artist Rita, who shows off the latest art: Wetlands (a new biome), Dangers (a group of events that happen at Ruins and Catacombs) and Chests (dungeon-related events that yield loot as well as books).

If you would like to join us, you can watch the stream on the following platforms:

Steam: Steam page of Spire of Sorcery
Twitch: https://www.twitch.tv/charlieoscardev
YouTube: https://www.youtube.com/CharlieOscarBiz

The recordings of our previous streams also available at our YouTube channel.

Version 163

At the moment, Spire of Sorcery is already in the period of Limited Early Access. You can find more details about accessing that version of the game on the dedicated forum of the project. The general Early Access release at this time is expected in H1 2020.

Every week on Wednesdays, we broadcast development streams where we show the latest version of the game and explain which content and features, we currently work on. Our goal is to be completely transparent with you about the state of the project, as well as to get any feedback that you may give us after seeing us play the current version of the game.

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We broadcast every Wednesday around 22:00 Tokyo time / 21:00 Beijing time / 15:00 Berlin time through Charlie Oscar's account on the following platforms:

The recordings of the earlier streams are available at our YouTube channel as well as on the game’s Steam community hub.

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Official Discord server Official forum

Spire of Sorcery – dev stream



We are live with our weekly stream! The first half of it will be in English and right after it ends we'll switch to Russian. Please accept our apologies that our streams aren't available in other languages.

We look at the latest version of the game (163) and discuss the recently added content and features, as well as what remains to be done before we hit ‘UPDATE’ on the Limited Early Access version. We also introduce the completed story of the game, structured as 5 separate chapters, and explain about how we’ll work on these during the forthcoming Early Access period.

If you would like to join us, you can watch the stream on the following platforms:

Steam: Steam page of Spire of Sorcery
Twitch: https://www.twitch.tv/charlieoscardev
YouTube: https://www.youtube.com/CharlieOscarBiz

The recordings of our previous streams also available at our YouTube channel.