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Spire of Sorcery News

Hotfix –> 202.1599

We just released a hotfix that updates the game to version 202.1599.

Please update the game to today's version to continue playing.

Below is the list of the key issues that got fixed.




[h3]PLEASE NOTE:[/h3]

If you encounter any bugs when playing the game, that open "Report a bug" window – please report the bug and then exit the game and launch it again from Steam. If you continue playing after experiencing one bug, this will lead to more errors accumulating ːopponentː.




[h3]FIXED ISSUES[/h3]

ːdamageː Sometimes it wasn't possible to complete the side quest "Distillate of Clarity".
ːmagic_sparklesː This is now fixed.

ːdamageː The description of requirements of the side quest "Distillate of Clarity" was incorrect.
ːmagic_sparklesː This is now fixed.

ːdamageː Sometimes completing the main quest "Contact" would result in an error.
ːmagic_sparklesː This is now fixed.

ːdamageː A number of tooltips were missing (most importantly: hex effects, battle phase, driving force, effects of items when hovered over in the inventory).
ːmagic_sparklesː This is now fixed.

ːdamageː Sometimes a double click on an element in a spell formula would result in a crash.
ːmagic_sparklesː This is now fixed.

ːdamageː Sometimes when clicking on "Resume campaign" the game would crash.
ːmagic_sparklesː This is now fixed.

ːdamageː Sometimes when clicking "New campaign" the game would crash.
ːmagic_sparklesː This is now fixed.

ːdamageː Sometimes the game would crash at the start of the encounter.
ːmagic_sparklesː This is now fixed.




[h3]WHAT'S NEXT?:[/h3]

We'll have the first post-release dev diary out on ːweatherː Thursday this week, where we'll explain what we'll focus on in the run-up to the first big update scheduled for late November. Resurrection, monoliths and arenas are closer than you might have thought! (we'll also prototype a version that replaces fatigue with personal spell power).

Update 202.1580

Spire of Sorcery will shortly be updated to version 202.1580:

[h3] ːmusicː New music track[/h3]

Our composer, Anna, has delivered a new original music track that now plays whenever you are at the Spire. We hope that you will enjoy the ambience.



[h3] ːopponentː Bugfixes/QoL improvements[/h3]

Injuries, poisonings and diseases gained are now shown among the permanent effects in Character Profile:



Injuries, poisonings and diseases gained are now shown among the permanent effects in a tooltip when you hover over the character portrait:



The game could freeze at the start of the campaign, which needed a restart to progress further. This is now fixed – it was caused by clicking on the tutorial windows in a certain sequence.



If an element was selected in a completed spell formula, the formula wouldn't be available for selection. This is now fixed.



When player party would be in the hex where opponents were about to re-spawn, the game would crash. This is now fixed.



When player party died, the game would show an incorrect notification window. This is now fixed.



[h3]ːspellcastingː Turning Supporter DLC on[/h3]

We've got a few reports about being unable to find where to turn the effects of the Supporter DLC on. First, please enable the DLC in your Steam Library:



Next, you will see these settings becoming available in the in-game Settings menu:



We wish you all a nice weekend, and please feel free to ask questions and post comments on Discord and on Steam. We'll be back to development from Monday onwards.

// Team CO

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Hotfix –> 202.1563

Thanks to everyone who submitted bug reports when encountering issues with today's build.

We just released a hotfix that updates the game to version 202.1563.

Please update the game to this version to continue playing.

[h3]IMPORTANT NOTICE[/h3]

If you encounter any bugs when playing the game, that open "Report a bug" window – please report the bug and then ːmagic_sparklesː exit the game and launch it again from Steam ːmagic_sparklesː.

If you continue playing after experiencing one bug, this will lead to more errors accumulating ːpoison_tokenː.


[h3]FIXED ISSUES[/h3]
  • the game crashed when "Inventory" button (large round one) was clicked at the Spire;
    this is now fixed.
  • the token "protection from infection" didn't work as intended;
    this is now fixed.
  • at the end of the chapter, when all the quests have been completed, opening Quest Window could crash the game;
    this is now fixed.


[h3]"PROBABLY FIXED" ISSUES[/h3]

ːopponentː For a small number of players, the game got stuck after the first move in the travel mode. We think that we fixed this issue with this hotfix, but we need more input from players to confirm it.

ːopponentː For a number of players, the game would sometimes start a new campaign not in Chapter 1 but at the Spire. This is a bug and it requires a restart of the game.

If you updated to 202.1563 and still this bug shows up, please submit a bug report. It will help us narrow down our search for this bug.

ːspellcastingː

Thanks to everyone for the patience, we will continue to monitor bug reports and issue hot fixes tomorrow (Friday, October 22).

Spire of Sorcery is now available on Steam in Early Access!

[h3]What is Spire of Sorcery?[/h3]

Spire of Sorcery as a turn-based party RPG where you rely on spellcasting, alchemy, and a bit of equipment to explore the original world of Rund – engaging with the realms of life, death, and chaos to help the sentient citadel mend the broken world.

[previewyoutube][/previewyoutube]


[h3]Who created Spire of Sorcery?[/h3]

Spire of Sorcery is created by Charlie Oscar. This is our indie team’s second big release. Earlier, we shipped the native digital board game Gremlins, Inc. (and in a few months, we will also ship a new card game set in the same universe). Working together for the last seven years, we aim to create original games that reward players with new experiences!


[h3]Why Early Access?[/h3]

The game is already big enough, and deep enough, to offer 4 to 8 hours of gameplay with many ways of replaying it. We’re eager to present the game to the wider audience because our development process is based on feedback and iterations. Quite a lot of the game’s most fun features were born during community discussions!


[h3]What’s great about Spire of Sorcery?[/h3]

Everything – except for the tutorial, which is far from perfect!! :-P
  • Cast spells, including combos, to affect opponents and trigger environmental effects
  • Concoct alchemic substances that range from curative to explosive
  • Combine alchemy, spells and equipment to prevail in encounters
  • Explore the original world of Rund to discover new resources and new recipes
  • Taste any resource that you find, to modify the looks of your party
  • Collect and grow food resources, and cook food that may taste great (or horrible)
  • Manage your party, considering mood and traits of its members
  • Find new party members and improve their stats up to their true potential
  • Expand your base at the Spire with new rooms that offer new mechanics
  • Break into ancient barrows, dispel cursed weepers and battle infection-ridden gigglers
  • Resolve mini-stories that pose moral choices, affecting your party’s mood

The above is what’s already in the game by now, and we’ve got a lot more in the works!

[h3]What’s in the current version?[/h3]

The game releases with 3 chapters that detail the escape of the mages from the Inquisition, their encounter with the terrifying Broodmother and their first contact with the mysterious tribe of Mushroom-eaters. As to the world, we’ve got seasoned gigglers and rageful shadows, spitting demons and fearful blackpaws, mad weavers and cursed weepers, spike-shooting tree crawlers and mysterious mushroom-eaters who populate barrows, haunts and villages across the plains, wetlands, forests, ruins and elderwood.

[h3]How will the game be updated?[/h3]

More content is coming, and a plenty of new mechanics is in development for the next updates!

We update the game every month with quality-of-life improvements, and once every two months with new chapters and new mechanics. In this way, you’ll regularly have new challenges to try and mechanics to sample – all the way towards the full release.

Campfires, travel magic, crafting, personal relationships – it’s all on the roadmap (Roadmap), as well as new creatures, new regions and new mechanics.

[h3]How long will the game remain in Early Access?[/h3]

We’re looking to reach version 1.0 before the end of 2022.

We're hell-bent on shipping new content and new mechanics as fast as we can, thanks to your support, and improving the balance and the interface – based on your feedback.

[h3]What if I own Gremlins, Inc.?[/h3]

We’ve created a thank-you bundle that gives you a bit of a discount:

https://store.steampowered.com/bundle/23112/Sorcery_Inc/

[h3]Thanks for the support![/h3]

Making original games is not easy. We express our thanks to everyone who supported our team during the development of Spire of Sorcery. Every positive comment made a difference! Every word of support made it easier for us to make it through the development sprints!

ːhypnoheartːːhypnoheartːːhypnoheartː THANK YOU!! ːhypnoheartːːhypnoheartːːhypnoheartː

Our team is committed to creating original games that combine all sorts of mechanics, and we hope to bring you lots of fun with Spire of Sorcery as you will see it evolve and grow during the Early Access period. This is impossible without the support of the community, the commitment of the independent professionals who contributed their work to make this game happen, and without the open eco-system of Steam that allows us to work independently, focusing on the quality of the game above all else.

https://store.steampowered.com/app/637050/Spire_of_Sorcery/

If you support our vision, please purchase Spire of Sorcery.

Or if it’s too early for you, then you can wishlist it to follow the game’s progress.

See you in Rund!

Team Charlie Oscar
Vilnius, Lithuania

Spire of Sorcery enters Early Access on October 21!

After running development sprints for a year non-stop, the game is set to enter Early Access on October 21 – hurray! Champagne Strong coffee for everyone!



We define Spire of Sorcery as a turn-based party RPG where you rely on spellcasting, alchemy and a bit of equipment to explore the original world of Rund – engaging with the realms of life, death, and chaos to help the sentient citadel mend the broken world.

We’re pretty sure that you haven’t seen a game with such spellcasting mechanics before!
  • Learn basic spells and unlock combos
  • Concoct curative potions and prepare explosive bombs
  • Combine alchemy, spells and equipment to prevail in encounters
  • Explore the original world of Rund to discover new resources and new recipes
  • Expand your base at the Spire with new rooms that open new mechanics
  • Find new party members and improve their stats
  • Taste any resource that you find, to modify the looks of your party
  • Collect, grow and cook food that may taste great, or may taste horrible
  • Break into ancient barrows, dispel cursed weepers and battle infection-ridden gigglers

The list goes on – and we’re just getting started!



[h3]What’s in the current version of the game?[/h3]

The game releases with 3 chapters that detail the escape of the mages from the vengeful Inquisition, their encounter with the terrifying Broodmother and their first contact with the mysterious tribe of Mushroom-eaters. Spellcasting, alchemy, equipment, cooking, stats and traits, discovery system and construction of rooms at the Spire are all in!

As to the world, we’ve got seasoned gigglers and rageful shadows, spitting demons and fearful blackpaws, mad weavers and cursed weepers, spike-shooting tree crawlers and deaf mushroom-eaters who populate barrows, haunts and villages across wetlands, forests and elderwood.

[h3]How will the game be updated?[/h3]

More content is coming, and a plenty of new mechanics is in the works for the next updates!

We update the game every month with quality-of-life improvements, and once every two months with new chapters and new mechanics. In this way, you’ll regularly have new challenges to try and mechanics to sample – all the way towards the full release.

Campfires, travel magic, crafting, personal relationships – it’s all on the roadmap, as well as new creatures, new regions and new mechanics.



[h3]How long will the game remain in Early Access?[/h3]

We’re looking to reach version 1.0 before the end of 2022.

We’re a fast-paced dev team that survived both the COVID-19 pandemics and the complete revision of this game’s concept, so we’re not going to just sit back and let the time go to waste – never! We're hell-bent on shipping new content and new mechanics as fast as we can, thanks to your support, and improving the balance and the interface – based on your feedback.

[h3]What about owners of the Limited Early Access version?[/h3]

Every owner of Spire of Sorcery LEA gets the new Early Access app added to their Steam Library on the day of its release (as well as a little thank-you in the form of a Supporter DLC).

[h3]What now?[/h3]

Wishlist the game – and Steam will notify you once it is available for download.

Thanks to everyone who supported us through the recent turbulent times and shared the news of this game with their friends!

Our team is committed to creating original games that combine all sorts of mechanics, and we hope to bring you lots of fun with Spire of Sorcery – as you will see it evolve and grow during the upcoming Early Access period!

Team Charlie Oscar
Vilnius, Lithuania