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Sweet Surrender News

Update 9: Beta Preview: Long-Term Progression Update

Hey everyone,

We are happy to announce that Sweet Surrender’s beta branch is now updated with a preview of our next major update - The Long-Term Progression Update. If you're interested in testing and giving feedback about it, feel free to try it out. Any feedback and bugreports are highly appreciated.

Here is a list of what you can expect in this new update.
  • Upgrade the new Vending Station with the gears you can find in each levels and unlock more vending machines and better loot
  • Improvements to the tutorial to make it easier for new players to start with the game
  • Adjustments to the beginning of the game in the mines so that new players have it easier to get into the game
  • Additional bugfixes like the issue where players became invincible when they died in the sewers because of the acid effect


Since this is only the beta preview of the update, everything is still subject to change. However it should still give you a good idea on what the final release will look like and you can already try out all the new features.

We look forward to your feedback!

We hope you’ll try out the new beta update and share your feedback with us. We are always happy to hear what our fans think and you can chat with us on our Salmi Games Discord Server: discord.gg/salmigames

Cheers,
Salmi Games

Update 8.2 is Live!

Hello everyone,

We just released our latest patch, addressing a few issues introduced with the melee update.

The most important points that we worked on are:

  • The Reaper class progress will no longer reset when using ranged weapons on subsequent runs (a few edge cases remained)
  • Fixed a bug that would cause bullets to always ricochet back to the player when shooting shielded enemies
  • Your progress in adventure mode will now no longer be deleted when you start a daily run
  • Removed the destructible wall and explosive barrel from the elevator to the final boss
  • Lowered the range at which bulky enemies start pushing you backwards
  • Fixed some interactions between old chips and melee weapons
  • Fixed an issue with the spider hive hologram in the homebase
  • Added some improvements to the tutorial


We hope that these fixes address the issues that some of you encountered. As always, we are very thankful for any problems that you report to us, as it helps us out a lot in improving the game.
If you want to try out the beta and let us know what you think, you can join our Discord.

Thanks for your support,
Salmi Games

Patch 8.2 - Beta Release

Hello everyone,

We just released a small beta update, which is a preview of the next patch we are working on. There were a few issues, which were introduced with the melee update, that we wanted to address before the next update.

The most important points that we worked on are:

- The Reaper class progress will no longer reset when using ranged weapons on subsequent runs (a few edge cases remained)
- Fixed a bug that would cause bullets to always ricochet back to the player when shooting shielded enemies
- Your progress in adventure mode will now no longer be deleted when you start a daily run
- Removed the destructible wall and explosive barrel from the elevator to the final boss
- Lowered the range at which bulky enemies start pushing you backwards
- Fixed some interactions between old chips and melee weapons
- Fixed an issue with the spider hive hologram in the homebase
- Added some improvements to the tutorial

We hope that these fixes address the issues that some of you encountered. As always, we are very thankful for any problems that you report to us, as it helps us out a lot in improving the game.
If you want to try out the beta and let us know what you think, you can join our Discord.

Merry Christmas and Happy Holidays,
Salmi Games

Nominate Sweet Surrender for the Steam Awards!

Hey everyone,

The Steam Autumn Sale just launched and with it comes the return of the Steam Awards. Sweet Surrender hasn't been released this year, but we have released a variety of major updates ever since its release (and quite a few this year alone), so we think that Sweet Surrender is deserving of the Labor of Love award.

Melee Mayhem marks the 8th major update for Sweet Surrender and the fourth major update in 2022 alone, with our classes and weapons update in March, our homebase update in May and the sewer expansion in August. We want to continue to support Sweet Surrender with even more updates and hope that our existing track record makes us worthy of consideration for this award.



If you want to help us please consider nominating Sweet Surrender for the Steam Awards. We are thankful for every player that takes the time to vote.

Cheers,
Salmi Games

Update 8.1 - Melee Hotfix

Hell friends,

We just released a hotfix for Sweet Surrender, which addresses some of the issues which players have been reporting since the release of the Melee Mayhem Update. These are focused primarily around the new melee content, but also a few general fixes.

Here is the full list of all the bugs which have been fixed:
  • The "Reach the Slums with only Melee Weapons" task will no longer reset if you've used a ranged weapon on a subsequent run
  • Movement during the loading screen between levels has been limited, stopping players from spawning away from the regular starting position
  • Vending machines have been adjusted so that larger weapons no longer clip into the vending machines
  • The item description and title of the regular and sticky grenade launcher has been fixed
  • The missing price of the heavy submachine gun has been fixed


We thank you all for reporting the issues you've encountered, which helps us out a lot when dealing with these bugs. We hope that we can continue to count on your support.

Cheers,
Salmi Games