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Sweet Surrender News

Update 8.2 is Live!

Hello everyone,

We just released our latest patch, addressing a few issues introduced with the melee update.

The most important points that we worked on are:

  • The Reaper class progress will no longer reset when using ranged weapons on subsequent runs (a few edge cases remained)
  • Fixed a bug that would cause bullets to always ricochet back to the player when shooting shielded enemies
  • Your progress in adventure mode will now no longer be deleted when you start a daily run
  • Removed the destructible wall and explosive barrel from the elevator to the final boss
  • Lowered the range at which bulky enemies start pushing you backwards
  • Fixed some interactions between old chips and melee weapons
  • Fixed an issue with the spider hive hologram in the homebase
  • Added some improvements to the tutorial


We hope that these fixes address the issues that some of you encountered. As always, we are very thankful for any problems that you report to us, as it helps us out a lot in improving the game.
If you want to try out the beta and let us know what you think, you can join our Discord.

Thanks for your support,
Salmi Games

Patch 8.2 - Beta Release

Hello everyone,

We just released a small beta update, which is a preview of the next patch we are working on. There were a few issues, which were introduced with the melee update, that we wanted to address before the next update.

The most important points that we worked on are:

- The Reaper class progress will no longer reset when using ranged weapons on subsequent runs (a few edge cases remained)
- Fixed a bug that would cause bullets to always ricochet back to the player when shooting shielded enemies
- Your progress in adventure mode will now no longer be deleted when you start a daily run
- Removed the destructible wall and explosive barrel from the elevator to the final boss
- Lowered the range at which bulky enemies start pushing you backwards
- Fixed some interactions between old chips and melee weapons
- Fixed an issue with the spider hive hologram in the homebase
- Added some improvements to the tutorial

We hope that these fixes address the issues that some of you encountered. As always, we are very thankful for any problems that you report to us, as it helps us out a lot in improving the game.
If you want to try out the beta and let us know what you think, you can join our Discord.

Merry Christmas and Happy Holidays,
Salmi Games

Nominate Sweet Surrender for the Steam Awards!

Hey everyone,

The Steam Autumn Sale just launched and with it comes the return of the Steam Awards. Sweet Surrender hasn't been released this year, but we have released a variety of major updates ever since its release (and quite a few this year alone), so we think that Sweet Surrender is deserving of the Labor of Love award.

Melee Mayhem marks the 8th major update for Sweet Surrender and the fourth major update in 2022 alone, with our classes and weapons update in March, our homebase update in May and the sewer expansion in August. We want to continue to support Sweet Surrender with even more updates and hope that our existing track record makes us worthy of consideration for this award.



If you want to help us please consider nominating Sweet Surrender for the Steam Awards. We are thankful for every player that takes the time to vote.

Cheers,
Salmi Games

Update 8.1 - Melee Hotfix

Hell friends,

We just released a hotfix for Sweet Surrender, which addresses some of the issues which players have been reporting since the release of the Melee Mayhem Update. These are focused primarily around the new melee content, but also a few general fixes.

Here is the full list of all the bugs which have been fixed:
  • The "Reach the Slums with only Melee Weapons" task will no longer reset if you've used a ranged weapon on a subsequent run
  • Movement during the loading screen between levels has been limited, stopping players from spawning away from the regular starting position
  • Vending machines have been adjusted so that larger weapons no longer clip into the vending machines
  • The item description and title of the regular and sticky grenade launcher has been fixed
  • The missing price of the heavy submachine gun has been fixed


We thank you all for reporting the issues you've encountered, which helps us out a lot when dealing with these bugs. We hope that we can continue to count on your support.

Cheers,
Salmi Games

Update 8: Melee Mayhem - Reaper’s Legacy

Hello everyone,

We’re excited to release our Melee Mayhem Update, a massive weapon update for Sweet Surrender focused on Melee weapons and abilities.

Sweet Surrender is fundamentally a “shooter” but we’ve always wanted to make the full use of the combat possibilities and the physicality of our systems. Melee was always present (all the OG wrench players can attest) but was never a first class citizen. With our 8th Major Update, this is changing forever!

In our Melee Update we introduce:
  • Three new melee weapons: the Plasma Katana, the Throwing Daggers and the Electrostatic Spear
  • 5 new lines of Upgrade Chips
  • A new dedicated Melee class, the eponymous Reaper

[h2]Melee Weapons[/h2]

Coming with this update are three new, versatile melee weapons. Skewer your enemies from afar, or slice them up in close combat with these new additions to the game:

Plasma Katana



This beautiful reimagination of the classic Katana adds a new dimension to Melee combat. Get up close and personal with the robots. You can charge up the plasma blade field for a short time to deal extra damage and deflect projectiles!

Throwing Daggers



These beautiful daggers are perfect as a hybrid melee/range weapon. Daggers are imbued with the imprint of their owner and will always return automatically after being thrown.

You can deal additional poison damage by either throwing the daggers or performing surprise attacks on unsuspecting enemies.

Electrostatic Spear



This futuristic electrostatic spear is another great tool in the melee arsenal. When dual-wielded, its range is extended, giving you a wider radius of attack.

You can also shoot electromagnetic projectiles that damage and stun enemies, giving you a versatile weapon for both up close combat and ranged fighting.

[h2]Chips and Upgrades[/h2]

We’ve introduced several new lines of chips to complement and reinforce melee builds. These include:
  • Melee Siphon: Heal when doing melee damage to enemies.
  • Gorilla Strength (3 tiers): Deal progressively more melee damage.
  • Killer Machine: Dealing damage with melee weapons increases your damage and makes you faster for 3 seconds.
  • Melee Slow-Motion: Slow Motion on doing melee attacks.
  • Hidden Uppercut: When you're undetected, you deal additional damage in melee combat.

We’re looking forward to seeing how players stack these chips together and with all the existing ones. Can’t wait for your builds!

[h2]New Reaper Class[/h2]



We’re introducing a new class where you can flex your melee muscles. Tuned for intimate brawling, the Reaper class is the most proficient in close combat skills. We don’t want to reveal too much, just go and try it and let us know what you think.

[h2]Quality of Life[/h2]

But that’s not all! We’ve been working closely with the community the last few months to get feedback on all aspects of the game. Off that feedback, we’ve made a ton of smaller changes and improvements since Update 7. We closed dozens of reported bugs. We’ve added and improved sound effects. We’ve improved the room generation and variety. We’ve tweaked enemy behavior, weapon effects and balancing.

Thank you for all your feedback and helping us make this the best VR shooter possible.

[h2]Roadmap and Next Steps[/h2]

We’ll be back soon with more details on our roadmap and plans for the future but for now, we are focusing on a revamp of the boss system for our next update.

As we mentioned last time, we regularly run community polls and dev discussions with our Discord community. If you want to participate in future polls (and have a say in Sweet Surrender’s direction), get access to beta builds or just want to talk to us about the game, you can do so by joining our Discord.

We are always happy about everyone who joins and are very thankful for your feedback and support.

Make sure to also check out the trailer we made for the melee update:
[previewyoutube][/previewyoutube]

You can also have a look at our Public Roadmap, where you can get a better look at all the updates we've already released and what we have planned for the future.

As always, thank you for your support!

Cheers,
Salmi Games

[h2]Full patch notes[/h2]

We are currently aware that there is an issue with melee kills not being tracked by the reaper leaderboard. We are working on this issue and will be releasing a hotfix for it.

[h3]Improvements[/h3]
  • Three new weapons
  • New Reaper class with progression and achievements
  • 5 new chip lines with melee-focused upgrades
  • Fixed various issues with the final boss and made it overall more responsive
  • Added a confirmation window when you press the exit button to avoid players accidentally quitting the game
  • Various improvements to room layouts and enemy placement
  • Security turrets will now power down instead of explode when killed by a melee attack
  • Improved the laser mines to be better at hitting the player
  • Improved the pathfinding and aiming of the guardian bot
  • Added a short message from the tunnel robot to the homebase to better explain its functionality
  • Improved the climbing of ladders
  • Various new and improved sound effects

[h3]Bug fixes[/h3]
  • Fixed issues with the leech grenade not working properly
  • Fixed a bug, where enemies were healing without any heal pads nearby
  • Fixed a visual issue when shooting enemies with the health siphon chip
  • Fixed an issue, where chip slots would be unusable if equipping chips in the homebase
  • The effects of the rage kit will no longer stay active indefinitely when using multiple in a row
  • Fixed an issue with the bridges in the sewers becoming unresponsive
  • Fixed various issues with controllers continuously vibrating after using a two handed weapon
  • Body parts and weapons of enemies destroyed in the homebase are no longer intractable
  • Fixed an issue where enemies killed by explosive barrels would not count as “killed by an explosion”
  • Fixed various issues with items in the inventory disappearing when pausing the game
  • Fixed an issue with the target in the homebase showing damage numbers twice
  • Fixed an issue where ziplines would not play their respective sound effect
  • Class progression for healing hp no longer increases when using health siphon while at full hp
  • Fixed an issue with the UI in the victory screen after defeating the end boss as lunatic
  • Enemies no longer play their sound effects after dying