1. Sweet Surrender
  2. News

Sweet Surrender News

Update 6: A New Home

Hello everyone,

We’re excited to release our 6th major Update. This one is heavily fan-focused. We have revamped and improved the homebase, introducing one of the most player-requested features: a place to try out your weapons!

[h2]New Homebase[/h2]



Our latest update will bring some fresh air into your homebase. We've added a whole shooting range section with tons of small utility options and weapon racks to help you keep track of what weapons you've already found and how much you've used them. Here is a list of all the new features in the homebase:
  • Shooting Range
  • Enemy Spawner: Test out your weapons on your favorite mean robot
  • Weapon Spawner: Try out all the weapons you’ve unlocked and which ones you are still missing
  • Shooting Minigame: Test out your skills
  • Leaderboard Trophies
  • Achievement Trophies


This is our first major improvement to the homebase but it won’t be the last. We still have many ideas to explore (more minigames?). We look forward to your feedback on the homebase itself but also the weapons and how they feel. With each update we continue to improve, balance and refine our weapons.

Make sure to also check out our trailer about the new homebase:
[previewyoutube][/previewyoutube]

[h2]New Level Content[/h2]

We’ve been working on new level content for a while. We were hoping to make it a part of today’s update, but the scope of the new area became too large. We will keep working on it and make sure it’s working smoothly before releasing it. It will now form the core of Update 7. This next update is tentatively scheduled for release in July.

In the meantime for this update, we’ve continued to update existing rooms in the Mines with new variations and randomizations. Finally, here’s a small sneak peek of the upcoming area for Update 7:



[h2]Improvements and Fixes[/h2]

Since our last update we've continued to tackle player-reported bugs one after the other and made many other improvements to the game. Here is a list of all the major new features and bug fixes:

  • Reworked the homebase with new rooms and unlockables
  • Updated the spread of shotgun type weapons to be more precise at longer ranges
  • Fixed level geometry issues and adjusted some room layouts
  • Updated the Burstfire Handgun Model
  • Added ramps to better transition between rooms
  • Adjusted the sniper rifle scope
  • Fixed a bug with impassable broken walls
  • Fixed a bug with levels generating broken layouts
  • Updated the grenadier class description
  • Fixed bugs with sticky grenades being stuck to the player
  • Fixed a bug with the industrial level music not playing correctly
  • Adjusted the size of health kits when holstered
  • Adjusted the height of the palettes in the final boss arena
  • Fixed a few chips that had broken translations
  • Fixed a bug where explosions would sometimes push you through walls
  • The death screen now properly credits “falling” as cause of death when falling down the level elevator shaft
  • Fixed a bug with gears that could not be picked up properly
  • Fixed a bug where the industrial area would sometimes not load properly when playing as sniper
  • Fixed a bug where the cluster grenade would not count towards grenadier class progression
  • Fixed an issue with text not being portrayed properly on the scoreboard
  • Fixed a bug with the tooltip from a fuel cell popping up while the fuel cell was in your inventory


We hope you enjoy the latest update and are always happy to hear your feedback. As always, you can find our roadmap here.

Cheers,
Salmi Games

Update 5.2 - Fixes, Improvements, Performance

Hello friends,

We're back with a second patch for Update 5 to address a few more issues. This patch addresses:
  • Invisible wall issue
  • Improved sniper aim
  • Slow-Motion Handgun issue
  • Rare performance and audio issue in certain levels
  • Leaderboard issues


Thank you all for playing the game and helping us to continue to make it better. Have fun shooting robots!

Update 5 - Small Hotfix

Hello friends,

Thank you for all the incredible feedback the past few days. We have just released a small update addressing a couple urgent issues:
  • Fixed issues with occasional missing room geometry
  • Sticky grenade no longer sticks to your hand when you shoot it

We're hard at work on further updates, so please stay tuned!

Update 5 Is Now Live!

Hi friends,

Update 5 has gone live! This Update includes two major new classes to the game, as well as a range of animation overhauls, bug fixes, new weapons and more!



[h2]New Classes[/h2]

Grenadier

An expert in things that go boom, the Grenadier class focuses on dealing enhanced explosive damage. The chip upgrades and class unlocks revolve around both damage dealt and received by explosives.

Lunatic

An absolute maniac, the Lunatic is essentially a rebel whose ferociousness and unpredictability has led the robots to mark them as a high priority target. Lunatic runs will pose a significantly greater challenge. If you’re feeling a bit unhinged and would like to test your mettle, this is the class for you.



[h2]New Weapons[/h2]

Sawed-Off Shotgun

A single-handed compact shotgun perfect for tight spots.

Tier 1 Grenade Launcher

A single-handed, single-shot grenade launcher. Spawns on lower-level enemies.

[h2]New Animations[/h2]

We reworked almost every weapon with improved hand positioning, new firing and reload animations. Actions now slide back and forth, cylindrical magazines now rotate, lights on the weapon flash up, triggers are finally interactive.

[h2]Massive Cleanup[/h2]

We’ve also focused a lot of efforts on cleanups and improvements of our core systems. Our inventory and object tracking is a lot more robust. We’ve fixed many smaller quality of life issues. We also reworked how our levels and rooms are loaded to minimize load time while reducing memory usage.

This investment allows us to be even more efficient moving forward on further development of the game.



[h2]We’re Actively Updating[/h2]

This is our fifth major update since launch. We’re committed to updating the game often, listening to the community for feedback and striving to create the best possible experience.

For a full list of bug fixes and improvements, check out our release notes attached below.

We continue to actively monitor any and all player feedback, allowing us to stay reflective and consider suggestions that could enhance everyone's experience! You can check out our roadmap here!

[h2]Thanks For Your Support![/h2]

Lastly, if you picked up Sweet Surrender, consider leaving us a review on your preferred platform! Reviews really help in getting us noticed by store algorithms, which will greatly increase our visibility. We are still an indie studio, and we would like to keep working on Sweet Surrender so that we can add all the cool ideas we have planned!

We want to thank each and every one of you for supporting us by picking up Sweet Surrender. It was a super fun release, and we are keenly looking forward to releasing further updates.

Special thanks to our Discord community, beta testers and reviewers who have given us wonderful feedback. It’s riveting to see the game grow! If you would like to join our Discord, just click this link!

Thanks, and have fun!

Salmi Games

[h2]Bug Fixes[/h2]
  • Fixed flying out of bounds issue
  • Fixed some performance issues
  • Fixed walkable steep slopes in slums
  • Fixed minor visual issues in rooms
  • Fixed laser sight issues
  • Fixed final boss falling downwards on getting stunned


[h2]Improvements[/h2]
  • Improved accuracy and reload on shotguns, removed ammunition count on manual shotguns
  • Added magazine displays on weapons
  • Added finger trigger animation to all weapons
  • Allow reloading by aiming upwards
  • Sniper aiming down the sight is made easier, removed laser pointer on default sniper
  • Added one-handed grenade launcher
  • Added start note to provide a better introduction to the world
  • Added slow-motion chip on dealing critical damage
  • Added new Explosives chip class
  • Reduced loading times
  • Added Grenadier class
  • Added Lunatic class
  • Added animations to all pistols, machine guns and shotguns
  • Added ProTubeVR support
  • Improved accuracy for machine guns on single shots
  • Improved aiming on assisted handgun
  • Reworked hand poses for weapons
  • Grenade launcher now has a magazine of 6 grenades
  • Added experimental cluster grenade
  • Improved performance
  • Split up options for joystick movement (left/right) and map (left/right)
  • Fixed slight jitter issue on elevator
  • Leaderboard results are now centered around the user

Update 5 Beta 2.0

Hello everyone,

We're back with another Beta preview of our next Update! Thank you again to our wonderful player base who have provided us with continued invaluable feedback and support. Our dialogue with players is greatly enhancing our perception of the game, and we're receiving some wonderful suggestions for what to add next!


[h2]New Beta build[/h2]

Update 5 will be arriving on March 10th! We are in the final stages of preparation, fixing bugs and polishing. This update will introduce several major features to the game, including two new classes to unlock, performance improvements and a whole range of animation enhancements. If you would like to help us test these new features out for the final release or simply get a preview, hop on into the Beta! We really appreciate any and all feedback. In order to communicate directly with us for bug reports or feature suggestions, consider joining our Discord server!

To gain access to the Beta chat channels, register yourself as a Beta tester in the #welcome channel!


[h2]Access the Beta[/h2]

The beta is publicly available and everyone can opt in by right clicking Sweet Surrender in your library, selecting properties and then Betas. There you can click the blue arrow and select the "Beta Branch" from the drop down list. You can always return to the main branch whenever you would like.

[h2]Improvements[/h2]

  • Improved pump action
  • Added magazine displays on weapons
  • Added finger trigger animation to all weapons
  • Allow reloading by aiming upwards
  • Sniper aiming down the sight is made easier, removed laser pointer on default sniper
  • Added one-handed grenade launcher
  • Added start note to provide a better introduction to the world
  • Added slow-motion chip on dealing critical damage
  • Added new Explosives chip class
  • Reduced loading times
  • Added grenadier class
  • Added lunatic class
  • Added animations to all pistols, machine guns and shotguns
  • Added ProTubeVR support


[h2]Bug Fixes[/h2]
  • Fixed flying out of bounds issue
  • Fixed some performance issues
  • Fixed walkable steep slopes in slums
  • Fixed minor visual issues in rooms


Thank you for playing!