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Soldat News

Legendary Soldat 1 movement recreated in Soldat 2



The Soldat 1 movement inspired many games including N and was analyzed in the book "Game Feel" by Steve Swink.
I'm happy to have recreated it in Soldat 2 and expanded for even more fun! I've been making this sequel for over 2 years now as a "one man army" developer.

[previewyoutube][/previewyoutube]

It's coming to Steam on Tuesday, September 22, 2020!

Wishlist if you haven't already!
https://store.steampowered.com/app/474220/Soldat_2/


Join our community on Soldat 2 Discord server!


And remember to have fun!
MM

SOLDAT 2 Release Date revealed!


Soldat 2 premieres:
22nd of September 2020!

[h3]Time: 19:00 CEST[/h3]

After nearly 2 years of a “one man army” style development I can finally announce the release date.

The game is in the final phase of several weeks of multiplayer testing and will be ready for release in Early Access on Steam for Windows, Linux and Mac. WISHLIST NOW if you haven't already!

It will be still in development, I'll be collecting feedback from the players and introducing new features.

Soldat 2 Capture The Flag multiplayer tests gameplay on CTF_DIVISION:
[previewyoutube][/previewyoutube]
Soldat 2 aims to recreate the classic experience of online deathmatch famous in Soldat, with the same physics-based movement, violence and guns. But it is much more than that with a new 2.5D look, weapons, customizations, gamemodes and experimental features such as:
  • motorbikes
  • battle royale
  • and an agar.io inspired gamemode


[h3]Early Access Features:[/h3]
  • online multiplayer (with dedicated servers)
  • iconic physics-based movement
  • essential multiplayer gamemodes (capture the flag, point capture, battle royale)
  • procedurally generated and designed levels
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • singleplayer & custom battle sandbox
  • lo-fi mode for clarity or potato pc's
  • built-in gif recording!

[h3]Soldat 1[/h3]
Is a legendary multiplayer game and now it has a sequel after 18 years!
https://store.steampowered.com/app/638490/Soldat/

Watch my story on how the game started 18 years ago:
[previewyoutube][/previewyoutube]

Don't forget to WISHLIST if you haven't yet to get notified about the game release immediately!

See you in the game!
And remember to have fun ;)
MM

Soldat OST is available on streaming platforms!

[h2]Original Game Soundtrack [/h2]
[h3]Made by Marshall Anderson[/h3]



[h3]You can listen to the soundtrack here:[/h3]
https://distrokid.com/hyperfollow/marshallanderson1/soldat-original-game-soundtrack

Enjoy :)

Soldat 1.8 has been released as open source!



I still remember the game I started making which was the beginning of Soldat. I was in high school 2000/2001 and in my free time I was coding a game called “Strike of the Dragon”. It was a karate platformer. Something like Karateka by Jordan Mechner but based on ragdoll physics.



If I’m not mistaken, the first game ever to have ragdolls was Hitman (released in 2000) and the paper written by one of its creators inspired me to do ragdolls in 2D (so I think, Soldat was the first published 2D game ever to have ragdoll physics).



Strike of the Dragon” had platformer tile-based maps and when I conceived Soldat in my mind I knew I wanted to make something like Liero. But bitmap-based maps like Liero were out of the question because of how much memory that would take. Also I wanted the physics to be much smoother. And this is where I remembered Elastomania.



A game where you drove a motorbike on polygon-based maps. So I learned DirectX 8.0a in like a day and a half and quickly rendered polygons. When I saw those little ragdoll soldiers running on polygons I knew I was onto something big. I followed that intuition and it became reality. The rest is history and now it’s maybe time for you. Because you can join Soldat’s future and take part in its making.



Anyone interested in expanding, improving and fixing Soldat or simply interested in how it was made can now do so with the open source version. I hope this will spawn many amazing creations, mods and even full-conversions.

The current public version 1.7.1 (the one playable from the homepage and from Steam) is different from the open source version 1.8. The source code for 1.7.1 is available on request for anyone willing to join the official dev team (just email us at [email protected] or contact on Discord). 1.8 is available from gitHub here.

There are two reasons for this double source:

1. To prevent easy to build hacks for the current public version until an anti-hack system is incorporated with the open source version 1.8
2. Soldat 1.8 source code changes have key differences and cannot be easily merged

Soldat 1.8 key differences:
  • Source can be compiled with FreePascal (instead of Delphi 7)
  • Fully cross-platform
  • Uses well known libraries (SDL, OpenAL, GameNetworkingSockets, PhysFS)
  • Old GUI has been removed and needs replacing
  • Config files have been replaced with IdTech style Cvar’s
  • Major refactoring


In short version 1.8 allows for much more than 1.7.1.1 and we hope to see some amazing creations (like full conversions) built upon this.

More info on how to start developing the game here.

If you feel you can help checkout the To-Do list here.

And lastly a big thanks for everyone that ever contributed to Soldat, especially for helloer for putting this together and of course all the key contributors (sorted alphabetically):

Peters "daaw" Brede
Gregor. "Shoozza" A. Cieslak
Nick "EnEsCe" Cooper
Mariano "urraka" Cuatrin
Paweł "helloer" Drzazga
Daniel "Skoskav" Forssten
Justin "splitcoffe" Gascoigne
Joe "jrgp" Gillotti
Chris "ChrisGBK" GreenBank
Michael "tmtgr" Himing
Umut "ExHunter" Karakas
Tomasz "Falcon" Kołosowski
Oliver "Mr" Kuckertz
Tony "zakath" Libell
Jacob "Fryer" Lindberg
Michał "MM" Marcinkowski
Maciek "Mighty" Miłowski
Ryan "FliesLikeABrick" Rawdon
Jason "thestoreybook" Storey
Reko "reko_t" Tiira

You can watch the story of how the game started on THD's Youtube channel:

[previewyoutube][/previewyoutube]

And now I’m going back to work on Soldat 2 cya!
and remember to have fun!
MM

Soldat 2 Demo



Hi everyone :)
I'm MM and I created both games so I thought I'd share this with everybody (I won't be doing it frequently cause this is a space for Soldat 1). So for over 2 years now I have been making Soldat 2 which will soon be available in Early Access. But right now you can already play the Soldat 2 demo for free!

If you want to be alerted for future news, such as the game release, please WISHLIST the game on the Steam store page (wishlisting helps me very much!)

https://store.steampowered.com/app/474220

Watch the raw gameplay footage:

[previewyoutube][/previewyoutube]


I'm working hard on polishing the game for its multiplayer release, making sure the movement is as fun as in Soldat 1. But don't worry about S1 being replaced. S1 will always remain free and I'm sure both games can co-exist and mutually benefit from each other (remember that Soldat 2 news and marketing brings people in for Soldat 1 too!)



If you have any feedback on S2 do not hesitate to post on the official Steam forums or the Discord.



Follow Transhuman Design on Twitter.
Follow MM on Twitter.


All Soldat moves are possible in Soldat 2 and more!
For a full list click here.