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UNDYING News

Patch Update December 12, 2023

Locations and Plot:
  • Carnival Haunted House: Fixed an issue where a door might disappear.
  • Mine Interior: Resolved the problem where your kid might not go up when using the mine elevator.
  • Police Station: Modified the incorrect model display of broken glass when entering the police station after a riot.
  • Forest Park: Fixed the issue where talking to Chris could lead to a black screen.
  • Fixed some plot dialogues that could cause the game to freeze.


Resource Balance:
  • Upgrading shotguns and upgrading food bench no longer require metal pipes.
  • Fixed an issue where the values were automatically reset after putting back the peachwood sword.


Cody and Anling:
  • Cody's Skill: Fixed the issue where killing zombies in unsafe areas did not correctly increase Cody's skill learning progress.
  • Cody's Skill: When learning to craft, changed from the cumulative times of crafting to the cumulative count.
  • Anling: In [Medium Difficulty], the duration of symptoms has been significantly reduced, especially for more severe symptoms.


Gamer Experience:
  • Key: Swapped the key for chopping trees with an axe and commanding Cody to chop trees.


Language text:
  • Chinese: Fixed some typos.
  • Korean: Fixed some button text overflow issues.

Patch Update December 9, 2023

This update addresses the following bugs:

* Fixed an issue in the Survivor Camp where the storyline could get stuck.
* Corrected several text errors, including arcade score displays and the names of some items.
* Resolved the problem of Anling's unarmed attack not hitting the target.
* Fixed a minor issue with Cody being sick in bed.
* Addressed the potential for getting stuck in the Haunted House.
* Resolved issues with two achievements.
* Fixed a small problem with liking comments on the comment wall.
* Resolved two issues related to key mapping.

Fixed some common bugs

Fixed bugs related to the achievement system and text bugs.

Minor issue fixes

Fixed an issue with the setting of the previous character costumes.

❗Undying 1.0 is here❗

It's been one heck of a long long journey but we're finally here, Undying 1.0 is out now! That's right folks, you can now jump in and enjoy Undying from start to finish, explore every nook and crevice, loot all the things, and most of all, survive!

Oh, before we forget, head on over to Twitch for some exclusive Twitch Drops that'll help you get started. After all, starting from nothing in the zombie apocalypse isn't for the faint of heart.

https://www.twitch.tv/directory/category/undying

Now, we know everyone's wondering what exactly is Undying 1.0 and well, it's a whole new game. From those who've played Undying during EA and to those new to the game, you're all in for a treat.

Here's a quick rundown of just some of the features of 1.0.
  • ⚒️Craft, craft, and craft some more! How you manage your resources while crafting the various items, food, medicines, and weapons, will determine if you survive or not
  • 📚Create your story as you journey through Undying's world. The choices you make impact how characters act around you, who may live, and who may die. How will your story look?
  • 🐈No apocalypse is complete without an animal companion, will you manage to find the special lost kitten?
  • 🕹️ Arcade Games: Dive into classic arcade games, a delightful distraction from the relentless apocalypse.
  • 👗 Character Costumes: Personalize your characters with a range of costumes, adding a touch of flair to the grim world.
  • 🏰 Mini Dungeons and Events: Embark on side quests, uncover mini-dungeons, and participate in special events, expanding the game's depth and replayability.
  • 🩺 Choosing Anling’s Temporary Ailments: Make tough choices as you manage Anling's temporary ailments, affecting your journey's outcome.
  • 💀 Choosing Anling’s Fate: Decide the fate of Anling as you guide her through a harrowing path.


[previewyoutube]https://youtu.be/gzdrH0BFIFY[/previewyoutube]

That's just a tease of what there is in Undying 1.0, you'll have to dive into the game and explore to find the rest!

Last but not least, a thank you to everyone involved in the project.

We couldn't have done it without our community, our fans, our colleagues, and our family.