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UNDYING News

Patch Update

Fixed some minor issues.

Christmas update with free DLC!

Greetings, everyone, and happy holidays! We've got the next update for Undying as well as free Christmas gifts for everyone to enjoy! Check out the notes below!

[h3]Free DLC[/h3]

New skins for Anling:
1. Future Cyborg Outfit + Wig
2. Pilot Suit + Cap.

New skins for Cody:
1. Sheriff Outfit + Hat.
2. Pilot Suit + Cap.
We also have three new soundtrack previews to the Soundtrack Preview OST!

[h3]Reminder about the Free DLC![/h3]

Remember to claim the free DLCs now, they are free for all players during the EA period and will be yours forever, even after the game fully releases next year!

[h3]Gameplay Experience Optimization[/h3]

1. Fixed an issue where the enemy respawn frequency was always set to be the slowest when starting a new game in survival mode.
2. Fixed an error in the difficulty of the settlement interface when triggering the end of the current version in story mode.
3. Optimized the interaction logic of "Help Cody" to prevent it from being triggered incorrectly in certain cases.
4. Fixed an issue where Anling could still trigger some interactions when in her Madness state.
5. Now, the unlooted cars in zones have been added to the misc. category of the resource exploration statistics.
6. The description of the exploration statistics for zones has been revised to be clearer.
7. Optimized the interaction of page scrolling in various storage boxes.
8. Optimized the speed of entering the action of sofa-reading at home.
9. Now, when you press "Sort" in various storage boxes, the backpack will be sorted simultaneously.
10. Now, when small animals return to their nests, they can no longer be attacked.

[h3]Developer Update[/h3]

Due to the lockdowns in Beijing during November and the surging "positive wave" in December, the work of the development team has been impacted by a few weeks (tears!), but fortunately, as of December 23, 70% of the team has returned to work! We are working hard to minimize the impact on the progress of the work. So, please mothers, look forward to the arrival of the full version in the near future!

Happy Holidays, be safe and enjoy!

Nominate us for the Labor of Love Award!

With the team having spent so many years working on the project and we can see the light at the end of the tunnel getting closer, it would be amazing if all of our wonderful fans nominated us for the Steam Awards!

It won't be long until our title launches, and seeing that extra support would be a great way to reach the finish line!

Also, we're taking part in the Autumn Sale, so enjoy a limited-time Discount!

https://store.steampowered.com/app/638990/UNDYING/

Want 2 for the price of one 1? Pick up the Apocalypse Bundle!

https://store.steampowered.com/bundle/27906/Apocalypse_Bundle/

A Closer Look at Update 0.5!

Take a closer look at what's new in Update 0.5 with our new trailer highlighting the key changes!

[previewyoutube][/previewyoutube]

Missed the notes? Check them out below!

Major Changes
  • Starting a new game? Cody will no longer be a pure rookie. When you start a new adventure, based on game difficulty, Cody will now start with a number of initial skills to help get you started! (In survival mode, you can also customize the number of Cody's initial skills when starting a new game).
  • Cody can now collect continuously! After learning the appropriate skill, he can help Anling collect water, wood, and other resources continuously without having to pick them up one by one.
  • The world map UI now adds a "regrown resource" hint. A simple reminder that certain vegetation and crops can now be harvested after being harvested previously!
  • We have provided a set of free exclusive skins for Early Access players! There are three new sets of skins for both Anling and Cody!
  • It’s Halloween! And it wouldn’t be Halloween without treats! You can now find special cupcakes within the world… but should they be eaten?
  • The number of abandoned cars that can be looted has greatly increased.
  • New boxes requiring lockpicks have been added in throughout the world.


Some data balance optimizations:
  • Firearm damage has been increased significantly.
  • Mine and Ground Spike damage has been increased by 100%.
  • Reduced the number of armed enemies and respawn rates at the Factory.
  • Increased the chances of getting gasoline.
  • You can loot wood in more locations.


Some experience optimizations:
  • The Skin preview screen now supports character rotation.
  • Based on player feedback, we have set an upper limit on the Mania symptom.
  • The scroll wheel is now supported in more UI elements.
  • Minimap control now supports controllers.
  • When Cody learns an “Assist” skill, the “Teach Cody” UI will be replaced with “Assist.”
  • When collecting wood and dismantling cars, new items will go to Inventory until the bag is full.


In addition to the above updates, we are working very hard to bring you the next major update as we head closer and closer to the full launch! Please look forward to it!

Update 0.5.1 Patch Notes!

To all our UNDYING fans!

A NEW UPDATE!! See! We’re still alive! We haven’t turned…. Yet!

Thank you so much for your patience. Here are the contents of this update:

Major Changes
  • Starting a new game? Cody will no longer be a pure rookie. When you start a new adventure, based on game difficulty, Cody will now start with a number of initial skills to help get you started! (In survival mode, you can also customize the number of Cody's initial skills when starting a new game).
  • Cody can now collect continuously! After learning the appropriate skill, he can help Anling collect water, wood, and other resources continuously without having to pick them up one by one.
  • The world map UI now adds a "regrown resource" hint. A simple reminder that certain vegetation and crops can now be harvested after being harvested previously!
  • We have provided a set of free exclusive skins for Early Access players! There are three new sets of skins for both Anling and Cody!
  • It’s Halloween! And it wouldn’t be Halloween without treats! You can now find special cupcakes within the world… but should they be eaten?
  • The number of abandoned cars that can be looted has greatly increased.
  • New boxes requiring lockpicks have been added in throughout the world.





Some data balance optimizations:
  • Firearm damage has been increased significantly.
  • Mine and Ground Spike damage has been increased by 100%.
  • Reduced the number of armed enemies and respawn rates at the Factory.
  • Increased the chances of getting gasoline.
  • You can loot wood in more locations.


Some experience optimizations:
  • The Skin preview screen now supports character rotation.
  • Based on player feedback, we have set an upper limit on the Mania symptom.
  • The scroll wheel is now supported in more UI elements.
  • Minimap control now supports controllers.
  • When Cody learns an “Assist” skill, the “Teach Cody” UI will be replaced with “Assist.”
  • When collecting wood and dismantling cars, new items will go to Inventory until the bag is full.


In addition to the above updates, we are working very hard to bring you the next major update as we head closer and closer to the full launch! Please look forward to it!