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UNDYING News

Dec 2nd Weekly Update

[h3]Improvements to Gameplay and UX[/h3]
- Storage box at home can be upgraded infinitely
- Attack power and HP of NPCs will be increased over time (same as zombies)
- Zombie hordes can now appear in multiple map locations at the same time
- Now there is a chance to get loot items from zombie hordes
- Optimized zombie respawn - they will no longer suddenly appear in front of you out of thin air
- For computers with low-end graphics cards: performance when playing in the backyard has greatly increased.
- UI: Endless Mode now can be seen in the Main Menu before it’s unlocked
- UI: The symptom screen can display the number of current active symptoms

[h3]Bug fixes[/h3]
- Bill will no longer drop two keys of the same type
- Fixed the issue that after 60 days in Survival Mode, NPC cannot be traded
- In Survival Mode, a bug was fixed where rain will not appear after day 30
- Fixed an issue with Cody’s AI where he would get stuck trying to craft or fix an item
- Fixed an issue where the name of the workbench at home is displayed incorrectly after being destroyed or downgraded
- Fixed an issue of a grappling zombie in the Restaurant being stuck in the cabinet and unable to be killed
- Fixed an issue where Cody could use the slingshot to infinitely spam XP by attacking a dead zombie
- In Survival Mode, the symptoms that are cured but retain buffs, will no longer be counted as a trigger condition for a new Decline
- Fixed an issue that Brandy from the farm would disappear by mistake
- Fixed an issue when Anling is in her state of madness and fires a gun, her character animations could get stuck
- Fixed a loading tip text error that appeared after day 45 in Survival mode

UNDYING Patch Note 11/25/2021

Some bugs fixed in this patch:
1. Fixed an issue in which it’s hard to use the rail cart in Forest Road
2. Resolved a conflict issue when you try to upgrade and downgrade a workbench at the same time
3. Fixed an issue when Anling’s madness status was skipped by loading save data
4. Fixed a rare stuck issue when you load to a new location

UNDYING’s first major update! Zombie Hordes and Endless Mode have arrived!

A month of hard work after launching in Early Access, UNDYING now has it’s first major update!

[h3]SURVIVAL MODE aka Endless Mode is here! [/h3]


- Unlock Survival Mode after completing the story mode (30 days)
- Main features of Survival Mode:
- Map locations are unlocked in random order. New experience every playthrough.
- Challenges such as power outages, rain, zombie hordes, Anling’s symptoms and declines, etc., come earlier than in Story Mode.
- Every few days, the enemy's HP and attack power will increase slightly.
- Survival mode exclusive NPC the night merchant. Appears every few days, take advantage if you find him!
- You only have one life in Survival Mode, if you die Game Over and you have to start over.
- There are plenty more changes in Survival Mode to discover, so try it out and experience it for yourself!

Please note: Survival Mode is currently in an Alpha stage of development so we are still working out kinks! We would love to hear your feedback on this mode.

[h3]Mom! A zombie horde!! [/h3]


-The zombie hordes will appear around Day 20 in the Story Mode and Day 7 of Survival Mode.
-Try to use terrain and the new megaphone system to distract and avoid zombies!

[h3]AMD FSR frame rate optimization tech[/h3]


-Low-end PCs and laptops can use AMD FSR to increase frame rates by 10%-30%. It’s effective with integrated, NVIDIA and AMD graphics cards.

[h3]Story content has been expanded in the Farm, the RV Camp, and the Underground Lab. Expect more content to be added in the next few weeks in December.[/h3]

[h3]Other bug fixes and experience optimization![/h3]

We are now about to enter development for our second major update (end of December). We would like to thank you for your support and we hope you continue enjoying Undying!

November 18th Weekly Update (CST)

To all the Undying Moms out there!



We are working hard on our first Major Update since launching Early Access! So for this week, we have just a few key improvements and fixes to help address some of the more common issues being reported to us

Improvements:
- Cody is now more helpful! Once he learns how to use a slingshot, he will shoot to help Anling break free from a zombie’s grapple on his own.
- You no longer need to re-enter the “change location zone” while waiting for Cody to catch up.
- You are now not forced to walk slowly to certain spots to gather materials.
- Combat animations are more fluid and snappier.
- General optimizations

Bug fixes:
- Fixed an issue where synchronizing to the Steam Cloud will cause data to become invalid in some rare situations.
- Fixed an issue where Cody's slingshot sometimes falsely hits the enemy's feet

November 11th Update (CST)

[previewyoutube][/previewyoutube]

Gameplay Adjustments
- Improved the Heater function – When the heater is on, Cody's cold will recover slowly over time.
- Optimized the Fishing Net in National Park and Harbor Factory - Using one piece of bait, you can come back after a while to harvest your catch!

New achievements
- Strange recipes - Cook 2 different secret recipes at the food bench.
- What Doesn't Kill You... - Defeat an enemy while Anling has 1HP.

Other
- The development roadmap for EA has been announced. Go to our Steam page and the Main Menu to check it out!
- Now you have a tool to report bugs easily – it’s in the PAUSE screen. This will allow us to address bugs and replicate them much more efficiently.

Gameplay fixes
- Solved the issue where ""Cody Pick"" no longer appeared if you interrupted Cody when he’s trying to pick-up an item off the ground
- Solved the problem that Anling could still use supplies when she dies, which ended up causing freezing issues
- Solved an issue where medicines that can cure symptoms randomly but retain additional effects will still cure the symptoms even if they've already been cured
- Solved an animation glitch when your characters trying to skin animals

UI fixes
- Improved the readability of Cody’s status' (in Character Status screen) to reduce confusion about his food, water, and health.
- After the backpacks are upgraded, the total number of grids shown now displays correctly.
- Fixed an issue where the Backpack undid any sorting when moving to another location after hitting 'Sort'.
- Fixed a problem with various Slingshot ammunition that couldn't be selected by the mouse in the Tool Bench screen.
- After upgrading the stacking limits of the backpack, the storage box is still sorted according to the original stacking limits.
- Some in-game texts were eaten by zombies. We've since found these texts and cleaned them. They're now back.

Other fixes
- Solved an issue where the 'Lowest' quality settings did not apply properly.
- Melee attacks won't miss due to low frame rates anymore.
- For some Windows 7 users, the problem of freezing after playing the ending video is now solved.