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UNDYING News

May 13 Patch Update

In this update we have tackled some feedback from the community:

1. Some sleep can restore HP for Anling and Cody now.
2. The electricity required for dismantling items has been reduced.
3. Now there's value limit for items that can be stolen from you, which means you will no longer lose a huge amount of items when you are stolen from.
4. Hit recovery time when Anling is equipped with one-handed weapons has been reduced, making combat more fluid.
5. Respawn time of zombies for different difficulties has been adjusted, respawn time has been extended for middle and low difficulties. Enemies in the Farm and Backyard locations respawn time has been extended more!
6. How fast time elapses for different difficulties has been adjusted, now days will be much longer for low difficulty.
7. Enemy stagger and stagger recovery has been adjusted for different difficulties, now it's easier to stagger an enemy for low difficulty.
8. Adjusted the Party Bear Zombie's attack hitbox to be smaller.

Weekly update May 7, 2022

1. Fixed a bug where one of Cody's skill prerequisites wasn't being recorded when Cody attacked an enemy when Anling is caught.
2. Fixed an animation error when Anling is caught by a vine.
3. Fixed a bug where retrieving water when your backpack is full would drop bottles in places where they could not be picked up.
4. The description for Cody's Germicidal has been revised.
5. Fixed a bug where Cody may attack himself if he was attacked by Anling when she is in a state of madness.

April 24 Patch Update

1. Fixed a bug where in some areas you couldn't use a [Simple Trap] to catch crows.
2. Fixed a bug where after returning to Cody after he stayed home the inventory would be displayed incorrectly.
3. Fixed a bug where Cody's advanced skill [Reinforce] would always take effect at maximum level.
4. Fixed a bug that Anling can't cause damage to Cody when she is in a state of madness.
5. Fixed a bug where Cody's advanced skill [Germicidal] will take effect no matter what kind of items he has crafted.
6. Fixed a bug where knocked over enemies will flash to where main character is after being attacked.
7. Fixed a bug where the Spike Trap will still display a beam of light even if it's broken.
8. Optimized the storage box so once it hits level 10, the material cost for upgrading will now no longer increase.
9. Fixed a bug where no notifications will be displayed if you pick up multiple items when your bag is full.
10. Cody's advanced skill [Biological Watering] will now not take effect when raining.
11. Fixed a bug where you couldn't press and hold to rearrange items in your inventory. (This used to cause the game to freeze if you were using a gamepad).
12. Fixed a bug that the survival mode difficulty would be linked to the last Story Mode session played. Now you can freely select Survival Mode difficulty when you start a new game.

Enter the Dragon

We're excited to be part of Enter the Dragon, an all-new event running from April 22 - 29 celebrating the fantastic games being developed by studios from across the Greater China region.

Join us on April 23 at 1PM PST when we'll be streaming our game UNDYING!

So mark your calendars and set your alarms - Enter the Dragon kicks off on April 22 at 22:00(EDT)/19:00(PDT)

April 14 Patch Update

1. Fixed a bug that defeated enemies would fall down extremely slow under some circumstances.
2. Fixed a bug that caused Anling to stay stuck in fighting stance during combat.
3. Fixed a bug that would cause Cody to not move after been given commands.
4. Fixed a bug that some single attack may do double damage.