1. UBERMOSH Vol.5
  2. News

UBERMOSH Vol.5 News

TWEAK TWEAK TWEAK



Why Early Access?
I like to see the game making as a science: ...hypothesis, testing, and no final answer.
My main focus with AccrO is to give you a simulator that will allow the transferring of the virtually acquired skills to the real world, where you can fly your hundred miles quadcopter OR just show how it is to fly a full acro drone.
The pillars of this experimental development are:
1)the quadcopters I destroyed during the previous years and the knowledge acquired during the process...
2)the new tests on the field and inside the simulated environment.
3)veteran pilots' feedback.
4)your support and feedback.

With this in mind, I present you version 0.06... rocks are less shiny, instead of the last minute of the golden hour, is 15 minutes before the light ends, I increased propeller an efficiency internal tweak, controls may feel more precise due to the extended compatibility update, it may run a bit better on some systems that struggled before, it will feel a bit "happier" because it is brighter, but not burning brighter, just a bit so the water will look a bit bluer and the rocks a bit "rockier".... talking about rocks, YOU rock! Many thanks.
Soon, more stuff (that I am already working on).
If you like the progress and wanna make a review or a suggestion on the hub, it would be awesome!

https://store.steampowered.com/developer/waltermachado

HOLD YOUR HORSES (UPDATE)



It "feels" much faster now, not just the blur around your camera, but the physics interactions with quadcopter mass, some terrain shrinking and lots of data calculations to deliver that "fast as $#@#" vibe.

AccrO version is 0.03 now, there is a looooooooooooooooong journey before the 1.0 version, I am working fulltime on it and your feedback is priceless.

Special thanks to Cipriano, Bob, and Kassio for the tweak insights.

Do you like it? Have to re-set the thrust-to-weight and weight?
Please share your impressions via the hub or a Steam recommendation if you like how it is progressing.

Many many thanks!

Ludicrous Obstacles

Open Beta development has a chaotic and fascinating beauty, weeks ago I sent some of the AccrO footage to quadcopter groups and pilots and received some weird but astonishing fun suggestions, that I translated into new obstacles that are being inserted in the growing map. Two that I like to mention now are the "psychedelic geode" and the "knife-edge loop". I am testing more ideas and it would be awesome to receive your ideas for ludicrous obstacles! Many thanks for the awesome support!
https://youtu.be/J_xrA8F7q9E
https://store.steampowered.com/app/1366810/AccrO/

QUAD BREAKER



You (probably) know, sometimes I watch a movie, or listen to a neat beat... or drift a car... and it sparks the idea to share with you that "heart-pumping feeling"...that vibe ... that aesthetics.
I have broken a lot of full acrobatic drones... because that's what you do when you teleport your mind to that fast insect-like flying machine and try to do a flip while trespassing a gap, after a power loop. Then you hit a rock. And try again... (but faster for some reason). Break a motor, kill a camera, destroy carbon arms... then try again... (now on an even harder gap). Break. Try again...
Back to the human form, I came with this, for you:
https://store.steampowered.com/app/1366810/AccrO/

Yep, I am changing my development framework to bypass some limitations of the previous retro engine.
Will my art stop looking retro and the signature will be lost?
No, now it can or not look retro, it is an option, not a restriction. And there are lots of new stuff I want to develop with the new tools and share with this awesome community!
Many thanks for the support!
https://store.steampowered.com/developer/waltermachado

NU FRAME


Howdy folks... I have been working silent changing all my developing framework to be able to bypass the huge engine limitations I fought during the previous half-dozen years. With these new tools, I will be able to deliver new experiences for you.
I keep the signature artstyle and pace but with extra layers of complexity.
The first project is my attempt to deliver years of Acrobatic Quadcopter experiments into a realistic simulator, where you can see how it is piloting these crazy apparatus, train your skills, with the zero chance hit someone's head or busting the bank with hundreds of parts broken during the journey.
This framework will be my main gear to create the next arcade games too...
Here you can see something running:
https://youtu.be/35ZjyuXwzbY

I hope you are all safe and healthy,
Many many thanks!
https://store.steampowered.com/developer/waltermachado