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Pathfinder: Kingmaker News

Update 2.0.4 - June 17, 2019

Please be aware of plot spoilers in the description below!




  • DLC3: some secret rooms were impossible to get into even after the player had detected the room and opened the door. Resolution: fixed.
  • A trap in Tenebrous Depths XIV could not be disarmed. Resolution: fixed
  • The respec caused Jaethal to lose the ability to wield the scythe. This happened when the respec was used on Jaethal no longer worshiping Urgathoa. Resolution: fixed.
  • The Slayer could take the Ranger Combat Style feat at every level. Resolution: fixed.
  • If the player completed Season of Bloom before the Enhanced Edition and loaded the saved game in Enhanced Edition with the Magical Lantern equipped on their character, they had two identical lantern abilities, one of which failed to disappear after the item was de-equipped. Resolution: fixed; now the redundant ability disappears when the player enters the Throne Room.
  • Both Kanerah and Kalikke were present inside the house at the Capital Square at the same time. Resolution: fixed.
  • After you killed the Spawn of Rovagug once, you could try fighting it again by showing your loot from the dungeon’s boss monsters to the dragon, which resulted in a broken cutscene. Now there is no such option: you can only kill the Spawn of Rovagug once in the plot dungeon.
  • At Technic League Encampment, the final dialogue with Kalannah could have been terminated early with no way to resume it. Resolution: fixed by adding an option to resume the dialogue with Kalannah.
  • In some cases, mercenary advisors could fail to resolve the rank-up events. Resolution: fixed.
  • Items: wands with cantrips were worth 0 gold. Resolution: fixed.
  • Items: Throwing Axes behaved like a melee weapon. Resolution: fixed.
  • Audio: some Linux users experienced sound issues. Resolution: fixed.
  • When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Developers’ Diary: the Kingdom Reforms

Hi there! The Enhanced Edition is finally here, and we hope that you’ve already dug your teeth into it and that you like what you’re seeing. Nonetheless, there remains one important aspect of the game that we haven’t covered in these diaries yet. Today we would like to focus on kingdom management.

Our “vanilla” kingdom management system has found some supporters among the players, but not all of you liked it. As time went on, we’ve received many suggestions and criticisms from you. We kept fine-tuning the way kingdom management works with every big patch, and as such, it shouldn’t come as a surprise that we’ve prepared a new pack of improvements for the Enhanced Edition as well.

No Intermediaries

Let us start with a small, but important improvement – now you will be able to buy BP right from the kingdom interface! Hassuf might be a bit disappointed that you won’t be visiting him just as much, but this will make playing significantly more comfortable. From now on, all you need to do to restock your treasury is to open the kingdom stats window.

The Retinue Plays the King

The advisors… We still receive quite a lot of comments from you saying there aren’t enough advisors in the game. Our goal has always been to give our players a chance to make meaningful choices, choices that actually matter. Choosing an advisor was supposed to be one of those difficult, but ultimately entertaining parts of the game. You do your best to pick the ideal candidate for the role: someone who can get the job done, but also fits your style of leadership. However, this can be quite tricky, and at times even outright impossible – which is why sometimes you compromise and give the position to someone who’s not a good match for you as a person, but will greatly benefit the kingdom. This is a significant, meaningful choice, but sometimes it can be unpleasant and, as it turns out, even unacceptable to some players. Also, it is far too hard to play without any advisors on some of the key roles, especially when playing for the first time - this can easily cripple a kingdom. Therefore, by popular demand, we’ve decided to allow appointing mercenaries for government roles. They are not quite the same as your usual advisors, however. A mercenary is not as effective as other advisors: they have a lower base chance of successfully resolving an event. At the same time, a mercenary can use magical items to increase their stats (only your companions were able to do that before). They are not very talkative and they tend to select the most neutral option in each rank-up event if there is one.

Knowing the Consequences

Speaking of advisors and rank-ups, from now on, you’ll be able to see what effect your choices during any given rank-up event will have. While making the game, we wanted our players to make kingdom choices without knowing all of the consequences, letting their heart and morals guide them instead. In practice, it resulted in discomfort and prompted players to load to a previous save after an unfortunate choice. We decided to change that. Now you will be able to see the effects of your decisions in advance, so that you can make a responsible choice.

All is Quiet in the Kingdom

Unrest has proven to be one of the most problematic kingdom mechanics. To address that, we’ve attempted to make the reasons behind rising unrest clearer – you can now read about any changes in the unrest log. Also, story events that often lead to rising unrest will now tell you how to deal with them. Last but not least, we’ve added more ways to influence the current unrest level: firstly, throwing a feast became cheaper at 200 BP (however, each time you use it the price will rise to 200, 400, 600 and so on). Secondly, each Stability rank-up event will lower kingdom unrest by one step.

Events

Finally, let’s talk some more about kingdom events. We’ve made multiple UI improvements in that area – for example, now you can see which events have already been assigned an advisor. Some of the advisors can resolve certain events better than others, and before, the only way to find out was to browse through all of the available options. Now this information is at hand: you can see it on the advisor’s card at any time. Sometimes, your kingdom can be struck by an especially devastating event, and earlier you had no way to respond to that as a ruler. From now on, there is an instrument you can use in a pinch – we’ve named them Crisis Points. You earn them as your kingdom grows, that is, with every new rank-up. You can also buy a limited amount of such points from Hassuf. These points can be used to get a single-shot bonus to successfully resolve an event – and, possibly, to deal with a catastrophe that would have otherwise been beyond your advisor’s abilities.

Yours faithfully,
Owlcats.

Update 2.0.3 - June 11, 2019

Dear Pathfinders,

A new patch is live. Update your game and get right back into your adventure. Please be aware of plot spoilers in the description below!

  • Fixed an error caused by loading some pre-Enhanced Edition saves.
  • Failed to give the following achievements: A Memorable Moment, Depths Of Madness, Descent, Honest Looting, Into the Darkness. Resolution: Fixed.
  • When using filters, some items in the inventory could be duplicated or put to random slots. Resolution: Fixed.
  • Fixed the issues with Kalikke and Kanerah after the respec.
  • Fixed the issue when the Ancient Soul Eater became untargetable making it impossible to win the combat.
  • In the first chapter, boggards had too many Greatclubs +1. Resolution: Fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.0.2 - June 10, 2019

Please be aware of plot spoilers in the description below!


  • Fixed crashing to the main menu when a game over was triggered during the area transition screen because the kingdom was destroyed.
  • Failed to load the saved game on Mac. Resolution: Fixed.
  • When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: Multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.
  • Clicking the top right Close icon (X) does not close the window. Resolution: Fixed.
  • The cutscene with Amiri killing the Defaced Sister at Flintrock Grassland failed to start if Amiri was in combat. Resolution: Fixed.
  • Some giant spiders at first levels of Tenebrous Depths had 5 AC more than they were supposed to. Resolution: Fixed.
  • Fixed the DC of spells cast by traps.
  • Now all the items are de-equipped after the respec.
  • Scroll of Death Clutch had an incorrect spell. Resolution: Fixed.
  • Russian version: changed the translation of the Slayer class.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Hotfix 2.0.1 - June 7th, 2019

Please, be aware of plot spoilers in the description below!

  • Сompanion mechanics of Kanerah and/or Kalikke could had a chance to become broken after respec. Resolution: Fixed.
  • Jaethal could become undead again and return to worshiping Urgathoa after respec during the last chapters. Resolution: Fixed.
  • There could be an issue with companion's auto-level-up in some cases. Resolution: Fixed.
  • The Skeletal Salesman disappeared and became visible again incorrectly if you tried to attack him. Resolution: Fixed
  • Animal companions and polymorphed characters performed coup de grâce without the proper animation. Resolution: Fixed.
  • Several issues with portraits were resolved (including custom portraits disappearing).
  • The combat log lacked attack number localization. Resolution: Fixed.
  • There was no delousing icon on the trap, generated in the endless dungeon. Resolution: Fixed.
  • Defeated bosses of the endless dungeon used to drop some of the loot items twice. Resolution: Fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.