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Cooking Simulator News

Cooking Simulator 6.0.10 update brings even more fixes

[h3]Hi Chefs! 👨‍🍳[/h3]

We're back with even more fixes for you. We're still hard at work on them, but there's something else on the horizon, keep an eye out for more news :)

The full patchnotes🥠:
  • Added half nori spawner to the sushi maki stand
  • Added a cute friend to keep you company, start a new save and find them by the radio
  • Fish Fanatic and Sushi Master achievements should properly unlock
  • Adjusted the position of pouring indicators for loose products
  • Squid fillet should be cuttable by the sashimi knife
  • Tempura should no longer disappear after cutting a shrimp in tempura
  • Disabled rice cooker interactions while cooking
  • Fixed detecting and scoring of recipes with thermally processed ingredients
  • Tamagoyaki and squid ring should follow properly the laws of physics
  • Fixed some issues that caused a save to not load properly
  • Fixed an edge case where saving at specific time would break the save
  • Fixed a bug that caused regular customers to not approach checkout
  • Shrimp tail should have proper colour

Cooking Simulator franchise is now on Steam Summer Sale!

[h3]Hi Chefs! 👨‍🍳[/h3]

We have another cool news for every kitchen lover out there! It's summer time😎, and with it comes Cooking Simulator on Steam Summer Sale 🌞



Also, a friendly reminder that you can now wishlist the upcoming Cooking Simulator 2: Prologue!



Patch 6.0.9 and a full changelog

[h3]Hi Chefs! 👨‍🍳[/h3]

We're back with even more fixes for you. Keep the feedback coming, as we're still hard at work on patching any issues out!

The full patchnotes🥠:

  • Rice should no longer disappear from the rice cooker
  • Products covered in tempura will now show appropriate name and icon
  • Whole tamagoyaki will no longer show that it’s usable for maki
  • Fixed a bug where after using shrimps on tempura bowl the bowl would get tipped over and the tempura would spill
  • Proper products should be unlocked in older saves after progression changes
  • Lifted containers should no longer catch objects from neighboring containers


Psssst... Keep an eye out for a small announcement tomorrow 😏

Cooking Simulator 2: Prologue Steam Page release + CS1 on Daily Deal

[h3]Hi Chefs! 👨‍🍳[/h3]

We have some fantastic announcement for you today, Cooking Simulator 2: Prologue's Steam page will be up today! 🎉

[previewyoutube][/previewyoutube]

Remember to wishlist the game and we'll see you in the kitchen 🔪 :)

https://store.steampowered.com/app/3038500/Cooking_Simulator_2_Prologue/

By the way, to celebrate that fact, we decided to discount Cooking Simulator in a Daily Deal - get the game at a crazy 70% off for the next 24h!

Patch 6.0.7. brings some much requested fixes

[h3]Hello again, Chefs! 👨‍🍳[/h3]
We are back at you with more fixes for both the Sushi DLC and the base game!

Here's the changelog for patch 6.0.7.:
  • Game should now properly unpause after the tutorial app is closed
  • The client will only request an item a full day after the recipe has been unlocked
  • Transferring rice between containers should now be simpler and more intuitive
  • Fixed the issues with the support for AZERTY keyboard layout
  • Rephrased multiple recipes description to adequately convey how they should be made
  • Tutorial videos should now play properly on Steamdeck
  • Special clients should now properly approach the checkout after loading the game
  • Fixed missing radio textures in sushi kitchen when player didn’t own Pizza DLC
  • Fixed multiple clients approaching a single checkout slot
  • Maki knife should now be properly positioned on knife block
  • You should now be able to finish the day in Pizza DLC
  • Recipes pinned to the phone view should be scrollable with mouse