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Fugl News

Experimental Builds



The last couple of years have been harder than usual for everyone. For this and other reasons, we have not been able to work on Fugl as much as we have wanted to. However, now out on the Experimental branch is an update featuring a complete overhaul of the graphics engine, improved flying experience, new level select screen and much more.

Please let us know what you think.

PS. For now, this experimental build is for Windows and OpenGL only. We will also be adding linux and mac support further down the line.

PPS. While we still only officially support AMD & Nvidia cards, we have verified the build works on some recent Intel graphics cards. If you have already bought the game and have an Intel card, then we are keen to hear if the game works for you.

Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.

Please ​let us know what you think by leaving a comment here, tweeting @melodive or emailing [email protected]

Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya

Bugs Mania

Over the summer, as we have rushed to put in features and polish things, a number of different bugs made it into the game. Most annoyingly for you the players, some of these resulted in unpredictable crashes.

We have therefore been working hard on stabilising the experience, putting out a number of unannounced updates in the background. We hope that you are experiencing Fugl getting more stable.

We are still focusing on fixing up bugs and urge you to either let us know on discord, via twitter or email, if you experience any crashes or other bugs. Issues small and great are all welcome. All links are given below.

Bugfixes
  • Big avatar FOV fix
  • Crash related to Fugl ragdoll
  • Crash related to wind sounds
  • Crash relating to rendering clouds on vulkan
  • Fixed an issue where reperch would get stuck midair
  • Fixed controller not registering on startup
  • Fixed morphing so auto morph works
  • Fixed reset hanging the game
  • Others crashes in the vulkan renderer
  • Other sound related bugs
  • Removed annoying sound on startup
  • Reworked manual morphing to use only one key
  • Water drawdistance fix on windows & linux
  • Other crashes and bugfixes


Features
  • Adjusted small wings power
  • Adjusted small wings sound



Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.

Please ​let us know what you think by leaving a comment here, tweeting @melodive or emailing [email protected]

Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya

Barrel Rolls



For this update, we managed to squeeze in a feature that's been requested almost since the first time we showed Fugl in public, Barrel Rolls! We hope you enjoy it. Please let us know how you find it.

Features
  • New procedural bird walking animation
  • New barrel roll mechanic (q and e or left or right shoulder button on controller)
Bug Fixes
  • All animals now have avatars
  • Background is now blurred correctly on Windows/Linux vulkan
  • Bird no longer spawns under map
  • Camera is now smooth underwater
  • Crests have improved
  • Colour picking works again
  • Evolve menu works again
  • Fugl logo no longer showing up instead of an animal in Oasis
  • Game doesn't hang when going quickly to the avatar menu
  • Help doesn't get stuck at change back to default avatar text
  • Level loading has been cleaned up and doesn't crash when changing levels quickly
  • Lots of small bug and crash fixes
  • Menu no longer spawns under map
  • Music now stops when going back to menu
  • Multisampling is now standard on all platforms
Optimisations
  • Terrain culling
  • Vulkan rendering optimisations
Feedback

Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.

Please ​let us know what you think by leaving a comment here, tweeting @melodive or emailing [email protected]

Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya

High-detail biomes



This time we have a content update for you with all new biomes and the existing biomes have gotten a high-detail overhaul!

  • High-detail biomes
  • New biomes
  • Tweaked avatars
  • Vulkan support on Windows and Linux
  • Many Bug fixes.


Feedback

Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.

Please, ​Let us know what you think by leaving a comment here, tweeting @melodive or emailing [email protected]

Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya

Experimental Vulkan Implementation

We are now ready to trial our new Vulkan renderer, which should hopefully make Fugl run smoother and faster on some computers, especially those with AMD based graphics card.

The game should still function as normal even if your computer doesn't support Vulkan as it falls back to OpenGL in that case.

To play the Experimental version, right-click on Fugl from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Pick “experimental” in the dropdown that says "Select the beta that you would like to opt into:" . Let the update download, and start Fugl.

Our experimental updates, are just that experimental, so they may be more buggy than normal, but we'd love to hear you thoughts. This update is Windows only for now, but an experimental linux version is also in the works.

Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.

Please, ​Let us know what you think by leaving a comment here, tweeting @melodive or emailing [email protected]
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya