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Outbreak: The New Nightmare News

Massive upgrades for all Outbreak titles. The Steam Summer Sale is here!

Hey Survivors!

Over the last several months (and in the last several weeks), the ENTIRE Outbreak series has seen massive updates. This includes 2-player local split-screen co-op and quick weapon switching for every multiplayer title, massive performance improvements for every title and tons of other features and fixes!

It's never been a better time to get into the series! Every title and DLC is on sale RIGHT NOW for the Steam Summer Sale. Fight through each adventure in single-player or bring a friend (or three) in Outbreak: Epidemic, Outbreak: The New Nightmare and Outbreak as you fight through their Campaigns, Onslaught Modes and Experiments Modes either offline with a friend or in online co-op!

Grab the entire series for 76% off or grab individual titles and DLC for massive savings. Classic survival horror is going strong - can you survive the apocalypse?

Outbreak: The New Nightmare - Fixed camera 4-player co-op survival horror!

Outbreak: Epidemic - OTS 4-player co-op survival horror!

Outbreak: The Nightmare Chronicles - Single-player hardcore fixed camera classic survival horror!

Outbreak: Lost Hope - Single-player OTS hardcore classic survival horror.

Outbreak - 2D 4-player co-op survival horror!

Thanks for surviving with us!

Outbreak: The New Nightmare v7.3.0 Released. Vertical splitscreen option added!

Outbreak: The New Nightmare v7.3.0 has been released. This update includes:
  • Option to toggle between horizontal and vertical splitscreen.
  • Fixed volumetric flashlights on the assault rifle and DMR.

Outbreak: The New Nightmare v7.2.0 Released!

Outbreak: The New Nightmare v7.2.0 has been released. This update includes:
  • Fixed an issue where the wrong player name was reported in the inventory screen.
  • Fixed an issue where gamepads could not separately bind the right trigger. This update also includes a major update to the underlying input manager and should provide more comprehensive support to more types of input devices.
  • Fixed issues where vibration may not work or it may be attributed to the wrong player's controller.

Outbreak: The New Nightmare v7.1 Released! Quick Weapon Swap Added!

Outbreak: The New Nightmare v7.1 has been released. This patch includes:
  • Quick weapon swap bindings have been added. You can now swap between handguns, Shotguns & Rifles, Power Weapons and Melee Weapons through dedicated bindings WITHOUT opening the inventory. This makes it considerably more easy in local co-op to manage your loadout. NOTE: If you've played Outbreak: The New Nightmare before, you will need to either reset your controls to default to use these or manually bind them.
  • Key bindings for Keyboard & Mouse on the 2nd local player are now separated. They will no longer automatically receive the same default binding as player one and their bindings can be completely unique. NOTE: If you've played Outbreak: The New Nightmare before, you will need to go to Options -> Controls and reset your controls to the defaults for this to take effect.
  • Fixed an issue where the player would not play the equipping animation if they were equipping an item of the same type.
  • Added volumetric lights to flashlights.

Outbreak: The New Nightmare v7.0 Released! Local Co-op Added! (Experimental)

The Nightmare never ends. Nearly three years after Outbreak: The New Nightmare released on Steam Early Access, major new features are still being added!

Outbreak: The New Nightmare 7.0 has been released. It includes the following enhancements:
  • Local 2-player co-op is now available. Access it via the Local Game menu (replacing the Single-player menu). You can customize the controls for both players in the Options -> Controls menu. See this post for details. NOTE: Local co-op is experimental and you may encounter bugs or other unforeseen issues. PLEASE report these to me on the forums or via the official Discord instance so I can address them. Local co-op is DEMANDING on your machine when on high quality levels as it's rendering everything twice. If you experience framerate issues, lower your graphics settings and try it again.
  • Numerous performance improvements across the game. Using a new garbage collector which should reduce the amount of hitching experienced during gameplay on mid to lower-end hardware. You should also see minor framerate improvements across the board in single-player and online co-op.
  • Upgraded the underlying engine to the latest version. Although this doesn't seem like a major note, this was actually extremely hard to do due to the age of the codebase, as well as how I architected it originally. Successfully updating the engine will allow me to keep pushing forward on new features and fixes, as well as update the console versions and target new consoles in the future!