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60 Parsecs! News

Balance & Bugfix #3



Astrocitizens! Assemble!

Our work here is not done, just yet! We are still working hard to iron out any issues that might prevent you from reaching your destination 60 parsecs away safe and sound! If you spot anything out of the ordinary - please let us know!

If you visited our lovely Parsecs booth at PGA Poznań (pictured!) you will also know that we are still working on the POLISH version of the game, as promised! It will be out as soon, as it's all ready and we're happy with the quality of the text.

More news and more updates coming soon!

Thanks again to everyone for helping the game by reporting issues, sharing some great feedback and otherwise supporting us!

Remember you can always reach out to us with any problems you've encountered in 60 Parsecs!: either through the Steam forums or via the [email protected] email.

Stay tuned for further transmissions!

+++ 23/10/2018 1.0.1.71 - Balance patch #3

FEATURES AND BALANCE:

- Balance tweaks and enhancements to several events
- Petersons now have a greater chance of appearing
- Localization fixes
- Added extra tooltips and additional text for better user experience
- Increased chance for generic rewards on Expeditions
- Credits are now localized

BUGFIXES:

- Fixed black screen issue on Mootopia
- Fixes for UI
- Fixed locations discovered counting
- Fixes for StarLog
- Improvements to some of the tooltips
- Fixes for issues with game save files

Balance & Bugfix #2 and Happy Birthday NASA!



Happy Birthday NASA from 60 parsecs away! That's right, NASA turns 60 this very month! Fellow astronauts from the Astrocitizen program wish their colleagues at NASA - National Aeronautics and Space Administration many exciting adventures and successful journeys across the universe!

It may be party time on Earth (or whatever is left for it), but we have not forgotten about the Astrocitizen crew stuck at the edge of space. A fresh portion of balancing updates, bug fixes and other adjustments to the game are now available for you to enjoy in your space shuttle. Have fun!

Thanks again to everyone for helping the game by reporting issues, sharing some great feedback and otherwise supporting us!

Remember you can always reach out to us with any problems you've encountered in 60 Parsecs!: either through the Steam forums or via the [email protected] email.

Stay tuned for further transmissions!

+++ 05/10/2018 1.0.1.59 - Balance patch #2

FEATURES AND BALANCE:

- Tom Thomson's new trait - Hoarder
- Modified Remedies use to be more forgiving.
- Rebalanced Crafting (each recycled item now gives 5 Power, upgraded items give 30 units of respective resource).
- Added generic rewards to expeditions
- Guaranteed rewards are now removed from expedition descriptions after being collected.
- Limited Health ceiling on Hurt and Sick to avoid characters being Vigorous AND Hurt or Sick.
- Added sacrifice status handling
- Modified ending slides to include Sacrifice epilogues
- Fulfilled and hungry status new entry/exit status texts
- Flux capacitor event reclassified as a "hard" event
- Expeditions locked when captain alone
- Added tooltips for expedition items
- Added tooltips for rationing remedies
- Added tooltips for game modes in the menu
- Traitor story chain timing change
- Dead status handling updates
- Balance changes for crafting and events
- Added visual notification of achieved goals in starlog

BUGFIXES:

- Fixed Goals in Robodog questline
- Bug-fixes to event Respondez Sil Vous Plait
- Hello World events now correctly check if the Communicator is damaged
- Events - text and variable fixes
- Alien traitor nothing choice bug fix
- ZH - improved consistency when it comes to hunger and starvation
- RU - fixed label problems in the expedition view
- Closed planet decks after surviving the monster fix
- Changed when pizza visual shows up
- Fixed piling of survival resources
- Expedition view fixes for localization issues
- Event variable structure update
- Various fixes for scavenge mode errors
- Fixes for problems on last day of the game
- Fix for feeding after recycling soup bug
- Fixes for some of the endings
- Fixes for achievements
- Fix for the starlog reporting a character that returned from an expedition is still on it bug
- Fixes and balancing for the traitor storyline
- Fixes for UI glitches
- Fixes for bugs when continuing a previous game
- Fixes for texts and translations
- Fixes for tooltips
- Optimiziations of processing between days

Balance patch #1



Balance time!


As promised, we were looking into streamlining a few things to make 60 Parsecs! an even better experience - especially in regards to hunger control. The results are in!

This is the first of two balance passes that we decided to push for. The extensive list of changes for the first patch can be found below. The second balance patch will follow next week and just like this one will include balancing updates, bug fixes and other adjustments to make sure you may have the best time possible with 60 Parsecs!

Thank you very much to all those who reported their issues, shared their feedback and otherwise supported us as part of the 60 Parsecs! community!

Stay tuned for further transmissions!

+++ 23/09/2018 1.0.1.49 - Balance patch #1

- rebalancing of hunger and starvation enter/exit values
- rebalancing of soup value - rationing it neutralizes daily hunger drop
- rebalancing of soup value - rationing it provides a health bonus
- rebalancing of weak enter/exit values and first aid kit value
- rebalancing of hunger enter/exit values and change of its color coding
- rebalancing starving, hunger, health, morale and sanity values
- rebalancing of crafting upgrade costs
- rebalanced Emmet's Experimental trait
- rebalanced Deedee's, Maegan's and Tom's trait to affect the whole crew
- rebalanced team attribute events to favor bigger crews
- merged navigation and suit system into a single expedition system
- rebalanced warnings and frequency of sudden death story chains
- rebalanced traitor story chain frequency
- balancing pacing of "hard" events
- balancing flow of events with a high chance of severe, negative impact
- fixed logical issues in a few events with edge cases or missing values
- mutiny story chain review and fixes
- scheduling hello world event early on planets
- changed resource balance for survival games
- disabled crafting bug fix
- quest progression fixes
- text fixes
- visual layer fixes in survival
- gif saving optimization
- optimizations of screen transition

Updates incoming!



Astrocitizens!


Thank you for playing 60 Parsecs! and sharing your thoughts and feedback with us. We appreciate your suggestions and comments, be it via social media or the Steam Community Hub. We are currently in the process of fixing the issues that were reported to us (including the black screen crashes). We are hoping to resolve them soon.

At the same time we are focused on finetuning the balance of the game to make 60 Parsecs! an even better experience. We can now confirm that we will be releasing the first balance patch this weekend.

Please stay tuned for more information and keep an eye out for frequent 60 Parsecs! updates! We will be posting update notes in UPDATES/PATCH NOTES & PLANS thread in the General Discussions section of 60 Parsecs! Community Hub (here!).

Remember that if you run into any problems with the game, you can always reach out to us on Steam forums (here!) or via our support e-mail at [email protected]

Thanks and Soup to you all!

60 Parsecs! OUT NOW!



Buckle up, Wastelanders and Captains alike... 60 Parsecs! is out NOW!
Relive the nuclear doom you all know and love, but this time do it in style... I mean, in SPACE!

Grab supplies, grab your crew, and most importantly - grab SOUP - before evacuating from the doomed space station and setting off on a thrilling journey into the unknown!

Get 60 Parsecs! and start your space journey today!

https://store.steampowered.com/app/646270/60_Parsecs/

One atomic adventure is not enough? Get 60 Parsecs! and 60 Seconds! in an all new bundle - the 60 Parseconds! bundle!

https://store.steampowered.com/bundle/8639/60_Parseconds/