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Colony Ship: A Post-Earth Role Playing Game News

July 3rd Update

- Improved visuals in Habitat residential areas, added more interactions.
- Faction slides images improvements.
- Blue hair is clearly blue.
- Increased resistances of enemies in the faction rooftop defense fight.
- Tweaked Mathias and Garret equipment and level on the final fight.
- Added video to the death timer tutorial.
- Polished several dialogue interactions in the habitat.
- Fixed wrong weapon skills on faction rooftop defense fight enemies.
- Fixed hydro red door missing when loading a save from the main menu.
- Fixed characters entering the reactor without the hazmat suit when they had it equipped.
- Fixed issue with grey crate in the armory not being visible in the first visit.
- Penetration Mod vs Creatures now applies to all party members.

So You Want to Be a Hero

Welcome to the 4th (and the biggest) 'ask and you shall receive' content update since release. Some of you wanted to go out with a bang, so we added a 'war hero' ending and a tough-as-nails (and completely optional) fight to go with it. Tell your faction leader that you don't want a desk job and he'll hook you up.

Other players asked for more exploration in Hydroponics Red (the Red Zone). Now they can enjoy new areas, interactions, and fights.

We also added 3 new implant upgrades, a new music track for the mutant town, reworked the pulse grenade based on your feedback, improved several locations (the visuals), added new dialogues, and enabled custom portraits.

Now you can finally play the game as Sailor Cyber Moon, so there's no excuse not to play anymore.

April 24th Update

- Improved walking civilians animation when turning around, and added more variety.
- Fixed not being able to report to Carlos on CH3 that you killed Morgan.
- Fixed potential issue with Warring Kingdom quest door not properly closing if player is right next to it.
- Fixed potential issue with Morgan quest door not properly closing if player is right next to it.
- Minor text fixes.

General Improvements

It’s been six months since Colony Ship was released and three years since we launched on Early Access. It wasn’t an easy journey and we’re grateful for the overwhelming support and encouragement we’ve received at every step of the way.

We’ll continue improving the game throughout 2024 and making your experience aboard Starfarer more enjoyable and memorable. This update (the seventh since release) adds:

  • Improved Heart location (new quests and events)
  • Improved ‘rooftop’ and ‘train station’ levels
  • New and expanded dialogues
  • New weapons and portraits
  • More interactive events
  • New world map
  • Minor fixes and improvements


Feb 26th Update

- Fixed not being able to ask the mutant trader about the rifle after the first dialogue.
- Fixed civilians walking in place when loading a save on the same map in the middle of combat.
- Fixed Hargrave having two energy SMGs.
- Fixed some lockpick checks in hydroponics giving less LP than intended.
- Fixed minor issues with dialogues.