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Colony Ship: A Post-Earth Role Playing Game News

Thank you

We’d like to thank everyone for the fantastic reception and support. It really is amazing to see so many people enjoying the game we worked on for so long.

What’s next?

Right now we’re working on QoL improvements requested by the players, ETA – mid Dec.
  • Custom difficulty (you’ll be able to custom-tailor the Hero mode to your liking)
  • Adjustable font size
  • Colorblind mode
  • Walking toggle
  • Auto-follow camera
  • Improved help and descriptions

We have several content updates planned for 2024, the first update will roll out in Feb and will be focused on the party members.

We’re listening to your feedback and will continue improving the game.

Update Notes for Nov 13

- Fixed tilted characters bug (which prevented entering some areas).
- Fixed frogs sometimes softlocking the game during rotation.
- Fixed crash in Frog Psi attack, if it's still running while the game is shut down or reloaded.
- Fixed failed teleports where PC party blocks the destination (being stuck in sneak burglaries).
- Fixed mass upgrading stacked gadgets (and duplicating parts that way).
- Filter modes are reset to All on each trade start.
- Fixed movement AP tooltip.
- Clamped sneaking to 0-100.
- Minor map, collision and text fixes.
- Minor balance tweaks on creatures.

Update Notes for Nov 10

- Fixed collision issues in the pit when trying to reach the judge at high frame rates.
- Fixed character "flying" at Jia event when doing it with a full party.
- Mathias has +1 CON from the new Gifted feat.
- Adjusted Gifted on NPCs.
- Fix to map being blocked after failing the justice mission.
- Implemented cursor and cursor info scaling on higher resolutions.
- Fixed an exploit where one could get endless skill points in the Character Creation.
- Minor UI fixes.

Update Notes for Nov 9 - Release Version

IMPROVEMENTS

- Game is now content complete.
- Added achievements.
- Added civilians moving around in populated areas.
- Added weapon reload sounds.
- Added footsteps sounds.
- Added ambient sounds.
- Added interaction sounds.
- Improved camera during dialogue.
- You can select a jumpsuit color in character creation.
- Improved "warning" sequence on the monks path.
- New music for Armory, Mission Control and Hydroponics areas.
- Added help screen.

CHANGES

- Interface tweaks.
- Tweaked premade characters.
- Added a non-combat solution for Jia's quest.
- Gifted is +3 to stats, +4 to skill points (from +2/+3).
- Added shop on Eli when delivering the machine to the monks.
- Tweaks to stores and loot.
- Updated Arena shop on CH3.
- Made bodies a bit harder to be found by enemies during stealth.
- Improved pathfinding around characters.
- Adjusted noise and sneak penalties.
- Tweaks to some early game checks (might require a new game to work correctly).
- Tweaked hydro red elder creeper encounter, added a tech option.
- Stealth tile danger now renders over objects around the mouse cursor.
- Energy rifles can now fire snap at point blank.
- Tweaked early game dialogues, especially some of the main character questions.
- Improved journal descriptions.

FIXES

- Fixed outlines and characters being visible through the "fog of war".
- Fixed issues with building interior objects outlines and interactivity (Camp Reid in particular).
- Fixed issue with forcefield door in Hargrave's quest.
- Fixed being able to use map in Menzel's quest, breaking the flow.
- Fixed being able to use map in Hargrave's ambush by leaving the conversation.
- Fixed issue with not getting the fuel cell and Mathias when he's not in your party.
- Fixed combat activating on Brotherhood warehouse stealth.
- Fixed issue with map screen button position.
- Fixed issues with characters blocking navigation.
- Fixed issue with sneak on armory frogs.
- Fixed issue with being stuck in apostolic heights apartment.
- Fixed "stiff body" issue with off-screen deaths.
- Fixed Hit & Kill Master trader interaction.
- Fixed loop when trying to leave ELCSS via elevator on the Hydro Alliance quest.
- Fixed issue with wall hole in gang building in pit outskirts.
- Fixed several issues when not doing certain events and going to the location later.
- Fixed incorrect interrupt tiles against melee enemies.
- Fixed issue in Jonas/Church events in the epilogue chapter.
- Fixed missing door sounds.
- Fixed minor misc errors.

Colony Ship is out now!

We proudly present Colony Ship and invite you on a dystopian adventure of a (very short) lifetime.

Seven years in the making, Colony Ship is our third game and a second full-scale RPG that emphasizes choices and different ways to play. We hope you will enjoy the game (if in doubt, try the demo first) and we look forward to your feedback.

We’d like to thank the Early Access players who supported us and helped us make a much better game. We wouldn't have made it that far without you.

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