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Colony Ship: A Post-Earth Role Playing Game News

Quality of Life update

The first major update is now live. It adds many ‘quality of life’ improvements requested by the players:

  • Customizable difficulty (for players who thought that playing on Underdog was too hard and playing on Hero mode was too easy)
  • Animation speed slider (for players who wanted to speed up combat and stealth; you can set up it for all characters or enemies only)
  • Follow and focus camera options
  • Walking/running toggle
  • Different inventory grid options
  • Chapter ending slides
  • Improved font readability (work in progress)
  • Improved the help screen
  • When leaving the Pit and the Habitat, listed quests that will be auto-resolved, giving you a chance to go back and finish them
  • When fixing Romeo, listed the missing parts
  • Numerous minor improvements, balance changes, and fixes.


Thank you again for your support. Happy New Year to you and your families.

Update Notes for Nov 22

- Added more dialogue with party members when arriving to the final area of the game.
- Added a journal entry for when you talk to Eli about the robot but didn't accept to destroy it.
- Fixed being able to start combat in Brotherhood's Habitat plaza sneak sequence.
- Fixed an issue with the gap in the armory incorrectly triggering the armory attack sequence.
- Fixed Stanton not being reachable in the alliance quest (needs a reload on the factory on old saves).
- Fixed energy weapons and vests selling for less than intended (they sell for more than regular weapons now).
- Added alternate solution to Justice building computers check.
- Fixed issue with map markers in Habitat top.
- Added energy ammo loot on energy turrets.
- Increased size of items in inventory/loot/trade, added scrollbar (auto-sort in old saves to adjust).
- Minor tweaks to level visuals and sounds.
- Fixed typos and journal issues.

Nominate Colony Ship for the Steam Awards

The Steam Awards nominations are now underway and with so many people enjoying the setting and the story, we'd like to ask you to consider nominating Colony Ship for this prestigious award if you think it deserves more exposure.

We've received a lot of support and encouragement since release, more than we thought we would. It's humbling and overwhelming and we'll continue improving the game to deliver the best possible experience for you.

Thank you

We’d like to thank everyone for the fantastic reception and support. It really is amazing to see so many people enjoying the game we worked on for so long.

What’s next?

Right now we’re working on QoL improvements requested by the players, ETA – mid Dec.
  • Custom difficulty (you’ll be able to custom-tailor the Hero mode to your liking)
  • Adjustable font size
  • Colorblind mode
  • Walking toggle
  • Auto-follow camera
  • Improved help and descriptions

We have several content updates planned for 2024, the first update will roll out in Feb and will be focused on the party members.

We’re listening to your feedback and will continue improving the game.

Update Notes for Nov 13

- Fixed tilted characters bug (which prevented entering some areas).
- Fixed frogs sometimes softlocking the game during rotation.
- Fixed crash in Frog Psi attack, if it's still running while the game is shut down or reloaded.
- Fixed failed teleports where PC party blocks the destination (being stuck in sneak burglaries).
- Fixed mass upgrading stacked gadgets (and duplicating parts that way).
- Filter modes are reset to All on each trade start.
- Fixed movement AP tooltip.
- Clamped sneaking to 0-100.
- Minor map, collision and text fixes.
- Minor balance tweaks on creatures.