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Colony Ship: A Post-Earth Role Playing Game News

Update notes for Apr 10, 2021

Improvements

- Implemented panel for alternate solution of the frog sneak encounter.
- Added an option to ask a companion to climb the Hydro Elevator shaft.
- The survivors of the first fight against Braxton now move to the staircase after combat.

Fixes

- Fixed Jonas saying you killed the thugs when you didn't.
- Fixed passability issue in the armory.
- Added missing melee weapons to some characters.
- You can now loot Braxton's room when Mercy becomes leader.
- Fixed journal entry not updating when finding override module.
- Fixed an issue if you entered combat with McNeil during stealth.
- Fixed Red Beard not leaving if you convince him with the "turret path".
- Fixed being stuck if cornered by your party members.
- Fixed drag'n'drop incorrect items stacking if dropped from loot inventory to itself.
- Fixed getup from knockdown spending AP when the character is already out of combat.
- Fixed ally portraits sometimes not appearing on game load.
- Fixed animated props affecting navigation and tile generation even if collisions are off.
- Fixed PC overhead phrases if you interact with him while controlling an ally.
- Fixed characters from allied parties targeting your characters during the placement phase instead of selecting.
- Fixed starfish AI loop.

Update notes for Apr 8. 2021

Changes:

- Tweaked initiative and loot of some enemies
- Added rope to stores

Fixes:

- Fixed climbing switching characters
- Fixed Holy Grail quest loop.
- Fixed scavs machine LP loop
- Fixed issues with backing away from the frogs in the Armory
- Fixed being unable to get the cores if you told Isaiah you'd pay but then came back and killed him
- Fixed the gate being closed in Jonas Gate quest if you started combat right away
- Fixed being unable to try to steal from traders after taking first.
- Fixed guard behind the locked door in Mercy fight
- Fixed fast traveling from the arena after winning a fight
- Fixed the respawning body in the Armory that the frogs dragged away
- Fixed 'making a run for it' in the Armory
- Fixed being unable to move if you have unspent movement AP
- Fixed meshes in breather slot being too dark in the inventory
- Fixed exception crash when trying to load an outdated save by clicking "Continue" in the main menu.
- Fixed music not switching after loading quickly right after the combat start
- Fixed resetting frog inventories
- Fixed Esc not closing journal screen

Update notes for Apr 7, 2021

Gameplay

- Added an option to use party members' Electronics skill in the conversation with Zeke
- You no longer need to get the entire party past the frogs when sneaking, a single character can do it
- Critical Thinker now requires PER 6 (instead of CS 3)
- Artful Dodger now requires DEX 6 (instead of Evasion 3)
- Added text elevator to level 3 in the Armory

Changes

- Tweaked icons
- Tweaked checks and LP gain.
- Fixed missing skills for enemies, first combat balance pass
- Tweaked enemies' stats and items
- Tweaked loot in the Armory
- Minor dialogue tweaks
- Item and trade lists tweaks

Fixes

- Fixed the speech success in Samuel's quest
- Fixed the wrong description of Captain feat
- Fixed loop in Jed's quest if you failed the speech path and got into combat
- Fixed loop in Samuel's quest that allowed to start sneaking again
- Fixed computers training loop (Maryam)
- The gunners you get from Manny leave after combat.
- Fixed dead Jed "surviving" the fight against Black Will
- Fixed perception check loop in the Armory
- Fixed issue with ropes and climbing in Hydroponics
- Fixed passability in the foliage in Hydroponics
- Fixed some quests not giving XP
- Fixed not gaining Computer LP in the Armory
- Fixed some lighting in the Armory
- Fixed some collisions in Hydroponics
- Fixed being unable to show some tokens
- Removed Braxton on Jonas Gate end
- Fixed zero rolls (incorrect subranges in int random decks)
- Fixed frogs not saving their mesh on game load
- Fixed AI not using grenades
- Implemented and fixed character and inventory screens tooltips
- Fixed exploits when using drag'n'drop when trading
- Fixed door sounds not being affected by options

Colony Ship stream is now LIVE!

Watch developers play the game for your amusement and ask questions should you have any.

Check this FAQ first:

https://steamcommunity.com/app/648410/discussions/0/3077621988062610529/

First Chapter's overview:

https://store.steampowered.com/news/app/648410/view/3019074494734257463

Colony Ship stream is now LIVE!

Watch developers play the game for your amusement and ask questions should you have any.

Check this FAQ first:

https://steamcommunity.com/app/648410/discussions/0/3077621988062610529/

First Chapter's overview:

https://store.steampowered.com/news/app/648410/view/3019074494734257463