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Colony Ship: A Post-Earth Role Playing Game News

Update notes for Apr 14, 2021

Improvements

- Added a "map exit" area, click to call up the map screen

Changes

- Gave Jed more ammo and equipped a blunt weapon
- Increased Critical Thinker feat damage bonus per level to 0.03 from 0.02
- Reduced base critical damage to 1.2x from 1.25x
- Reduced critical damage from aimed: head (1.4x from 1.5x) and bullseye attacks (1.6x from 1.75x).

Fixes

- Fixed missing skills and feats of the Regulators allies in the assault on The Promised Land
- Fixed duplicated characters and missing skills of the Regulators in the assault on the Regulators HQ

Update notes for Apr 12, 2021

Improvements

- Added autosave to game start, and when arriving the first time to a location. More will be added at a later point.

Changes

- Tweaked the amount of combat reputation from some fights (max amount should be lower now).
- Added stealth reputation after 3 times you steal something.
- Tweaked energy rifle stats.
- Tweaked some loot in the armory (new game).
- Rifles can shoot at point blank with snap shots.

Fixes

- Fixed missing frog in the hydro frog nest fight.
- Fixed PC climbing stairs alone after hydro frog fight if the controlled character was a party member.
- Fixed starting weapon not being properly equipped.
- Fixed AI ignoring characters next to it when using pistols or rifles.
- Fixed starfish animation-related AI loop.
- Fixed incorrect floor being shown for some fights inside buildings.
- Added Starfish death messages.

Update notes for Apr 10, 2021

Improvements

- Implemented panel for alternate solution of the frog sneak encounter.
- Added an option to ask a companion to climb the Hydro Elevator shaft.
- The survivors of the first fight against Braxton now move to the staircase after combat.

Fixes

- Fixed Jonas saying you killed the thugs when you didn't.
- Fixed passability issue in the armory.
- Added missing melee weapons to some characters.
- You can now loot Braxton's room when Mercy becomes leader.
- Fixed journal entry not updating when finding override module.
- Fixed an issue if you entered combat with McNeil during stealth.
- Fixed Red Beard not leaving if you convince him with the "turret path".
- Fixed being stuck if cornered by your party members.
- Fixed drag'n'drop incorrect items stacking if dropped from loot inventory to itself.
- Fixed getup from knockdown spending AP when the character is already out of combat.
- Fixed ally portraits sometimes not appearing on game load.
- Fixed animated props affecting navigation and tile generation even if collisions are off.
- Fixed PC overhead phrases if you interact with him while controlling an ally.
- Fixed characters from allied parties targeting your characters during the placement phase instead of selecting.
- Fixed starfish AI loop.

Update notes for Apr 8. 2021

Changes:

- Tweaked initiative and loot of some enemies
- Added rope to stores

Fixes:

- Fixed climbing switching characters
- Fixed Holy Grail quest loop.
- Fixed scavs machine LP loop
- Fixed issues with backing away from the frogs in the Armory
- Fixed being unable to get the cores if you told Isaiah you'd pay but then came back and killed him
- Fixed the gate being closed in Jonas Gate quest if you started combat right away
- Fixed being unable to try to steal from traders after taking first.
- Fixed guard behind the locked door in Mercy fight
- Fixed fast traveling from the arena after winning a fight
- Fixed the respawning body in the Armory that the frogs dragged away
- Fixed 'making a run for it' in the Armory
- Fixed being unable to move if you have unspent movement AP
- Fixed meshes in breather slot being too dark in the inventory
- Fixed exception crash when trying to load an outdated save by clicking "Continue" in the main menu.
- Fixed music not switching after loading quickly right after the combat start
- Fixed resetting frog inventories
- Fixed Esc not closing journal screen

Update notes for Apr 7, 2021

Gameplay

- Added an option to use party members' Electronics skill in the conversation with Zeke
- You no longer need to get the entire party past the frogs when sneaking, a single character can do it
- Critical Thinker now requires PER 6 (instead of CS 3)
- Artful Dodger now requires DEX 6 (instead of Evasion 3)
- Added text elevator to level 3 in the Armory

Changes

- Tweaked icons
- Tweaked checks and LP gain.
- Fixed missing skills for enemies, first combat balance pass
- Tweaked enemies' stats and items
- Tweaked loot in the Armory
- Minor dialogue tweaks
- Item and trade lists tweaks

Fixes

- Fixed the speech success in Samuel's quest
- Fixed the wrong description of Captain feat
- Fixed loop in Jed's quest if you failed the speech path and got into combat
- Fixed loop in Samuel's quest that allowed to start sneaking again
- Fixed computers training loop (Maryam)
- The gunners you get from Manny leave after combat.
- Fixed dead Jed "surviving" the fight against Black Will
- Fixed perception check loop in the Armory
- Fixed issue with ropes and climbing in Hydroponics
- Fixed passability in the foliage in Hydroponics
- Fixed some quests not giving XP
- Fixed not gaining Computer LP in the Armory
- Fixed some lighting in the Armory
- Fixed some collisions in Hydroponics
- Fixed being unable to show some tokens
- Removed Braxton on Jonas Gate end
- Fixed zero rolls (incorrect subranges in int random decks)
- Fixed frogs not saving their mesh on game load
- Fixed AI not using grenades
- Implemented and fixed character and inventory screens tooltips
- Fixed exploits when using drag'n'drop when trading
- Fixed door sounds not being affected by options