0.8 Update Cycle Kick Off!
Calling all Quantum Athletes! It’s update time!
We’re thrilled to kick off the 0.8 update cycle, which will be themed around core gameplay improvements. So let us tell you a bit about what to expect!
Tighter character locomotion
After taking a deep dive into our movement code we’ve configured the character movement into something that resulted in what we believe is a faster-feeling and tighter gameplay experience overall.
The game now correctly enforces the speed caps we set, so we’ve been able to boost both horizontal and vertical acceleration values. This results in characters that are quicker to start moving and change direction, but also jumps are now made at Earth-gravity. That’s not all, we also added slight camera-shake reactions to making landfall to provide a better feel to jumping and touching down again.
[previewyoutube][/previewyoutube]
Timeframed Leaderboards
In addition to the all-time ranked leaderboards, we’ve added ranked leaderboards that only filter out player activity in the last 24 hours, 7 days, or 30 days.

We hope this provides players with better ways to measure their performance against people who are playing at the same time as them.
Server instance tick stability improved
We’ve changed the way server instances spin up and down to remove potential CPU spikes when new instances are created. This will result in a more stable tick rate overall, but specially in high server load scenarios.
New Reward Track available!
A new Reward Track with brand-new weapons and athlete skins has been activated!
Other changes
Overpass - Domination map will now have normal chances to appear.
Realigned Playbook default positions throughout all maps.
We’re thrilled to kick off the 0.8 update cycle, which will be themed around core gameplay improvements. So let us tell you a bit about what to expect!
Tighter character locomotion
After taking a deep dive into our movement code we’ve configured the character movement into something that resulted in what we believe is a faster-feeling and tighter gameplay experience overall.
The game now correctly enforces the speed caps we set, so we’ve been able to boost both horizontal and vertical acceleration values. This results in characters that are quicker to start moving and change direction, but also jumps are now made at Earth-gravity. That’s not all, we also added slight camera-shake reactions to making landfall to provide a better feel to jumping and touching down again.
[previewyoutube][/previewyoutube]
Timeframed Leaderboards
In addition to the all-time ranked leaderboards, we’ve added ranked leaderboards that only filter out player activity in the last 24 hours, 7 days, or 30 days.

We hope this provides players with better ways to measure their performance against people who are playing at the same time as them.
Server instance tick stability improved
We’ve changed the way server instances spin up and down to remove potential CPU spikes when new instances are created. This will result in a more stable tick rate overall, but specially in high server load scenarios.
New Reward Track available!
A new Reward Track with brand-new weapons and athlete skins has been activated!
Other changes
Overpass - Domination map will now have normal chances to appear.
Realigned Playbook default positions throughout all maps.