Weekly Update: 11/7/2018 - Room Overhauls and Weekly Update Announcement
Hey guys, this Weekly Update is going to cover some room changes. First I wanted to cover an announcement I have regarding Weekly Updates. I've been slacking on getting these out on time, mostly because I've gone back to school and I still have work on top of that. My time has been devoted primarily to both those things while programming has been something I do in my spare time. Progress is still being made, but just at a little slower pace. Weekly Updates did take up quite a bit more time than I expected, and as a result I think I'm going to shelf them for now. In replacement I'm going to go back to occasional updates that I was doing before I announced the Weekly Updates. Hopefully you guys understand! Okay, now on to the actual content. I'm covering 3 major room changes: the shop, gambling room, and stat check room.
The shop has changed the least of the three, but there are still some tweaks. I liked how the shop is handled in the legacy version, where 2 Weapons, Armor, and Offhands are spawned for each character. That way you'll only get items that could help you in the game. The current shop is like that but 8 more items spawn, 7 Consumable Potions and 1 Backpack Fittings.

This is the shop in the legacy version. Nothing wrong with it, I'm actually pretty happy with its current position.

And this is the new shop. Same amount of items, but with 8 more on top of that.
The only other different thing about the shop is the destroying multiplier. You could normally destroy items at any time for their gold value. But now you only get 50% of the gold when destroying, but you get 100% if you're in a shop.
Next is the Gambling Room. The legacy version is very boring, you just click a play button and you get a chance to win something. Since the worst thing that could happen is not winning anything, I found myself spamming the play button until I ran out of gold. It was boring and doesn't involve any thought. So now I made it more interactive, and you can only play it once. When you play you pick from 3 choices. 2 choices are rewards and 1 is harmful.

This is the gambling room in the legacy version.

And this is the new gambling room, prior to selecting the option to play.

This is when you choose to play the game.
Finally we have the Stat Check Room. This one got an overhaul that I've wanted to implement for a long time. The old room is relatively boring, where you use the context of the description to determine which stat is being checked, and from there you just pick the character with the highest stat in the hope that it's greater than the hidden stat. The room is now more nuanced, where instead of having a stat that you're trying to beat, there's a stat you want to be as close as possible to. The room description is much more important. Sometimes the hidden stat is a low value, so you'll want to pick the character with a low value! The closer you are to the actual stat, the greater the reward.

This is the stat check room in the legacy version

And this is the new version.
And that covers it! Again, thank you all for being so patient with me throughout this journey to full release! A playable demo is going to be available very soon, I just need to flesh out a few more rooms! That's it for this final Weekly Update, occasional updates are definitely going to still come out, so stay tuned for the next one!
The shop has changed the least of the three, but there are still some tweaks. I liked how the shop is handled in the legacy version, where 2 Weapons, Armor, and Offhands are spawned for each character. That way you'll only get items that could help you in the game. The current shop is like that but 8 more items spawn, 7 Consumable Potions and 1 Backpack Fittings.

This is the shop in the legacy version. Nothing wrong with it, I'm actually pretty happy with its current position.

And this is the new shop. Same amount of items, but with 8 more on top of that.
The only other different thing about the shop is the destroying multiplier. You could normally destroy items at any time for their gold value. But now you only get 50% of the gold when destroying, but you get 100% if you're in a shop.
Next is the Gambling Room. The legacy version is very boring, you just click a play button and you get a chance to win something. Since the worst thing that could happen is not winning anything, I found myself spamming the play button until I ran out of gold. It was boring and doesn't involve any thought. So now I made it more interactive, and you can only play it once. When you play you pick from 3 choices. 2 choices are rewards and 1 is harmful.

This is the gambling room in the legacy version.

And this is the new gambling room, prior to selecting the option to play.

This is when you choose to play the game.
Finally we have the Stat Check Room. This one got an overhaul that I've wanted to implement for a long time. The old room is relatively boring, where you use the context of the description to determine which stat is being checked, and from there you just pick the character with the highest stat in the hope that it's greater than the hidden stat. The room is now more nuanced, where instead of having a stat that you're trying to beat, there's a stat you want to be as close as possible to. The room description is much more important. Sometimes the hidden stat is a low value, so you'll want to pick the character with a low value! The closer you are to the actual stat, the greater the reward.

This is the stat check room in the legacy version

And this is the new version.
And that covers it! Again, thank you all for being so patient with me throughout this journey to full release! A playable demo is going to be available very soon, I just need to flesh out a few more rooms! That's it for this final Weekly Update, occasional updates are definitely going to still come out, so stay tuned for the next one!