Content Patch #1
The first content patch of The Mutational launches today! It introduces 2 new perks and a option to delete your turrets.
[h3]Patch notes:[/h3]
[h3]Known Issues:[/h3]
And as always: Have fun playing,
Oesterseks Wolboer
[h3]Patch notes:[/h3]
- Added a new perk, you can unlock it by playing Defend on 'Simple Path' and reaching level fiftheen. 'Foritfy: Barricades regenerate 15% of their HP after each wave.'
- Added a new perk to the Charity Bundle: 'Strong Man: Increases your own damage output by 10% every wave.'
- You can now delete turrets that you have placed. 80% of the original purchase price minus any repair costs will be refunded. (Press 'i' while hovering over a turret to delete it)
- Repair costs are now calculated based on the original purchase price, instead of only on the amount of HP lost.
- The 'Repair All' button no longer repairs some random turrets when you don't have enough money to repair all turrets, instead it stops working and gives you an error.
- Increased the price of the microwave from $12.5 to $30.00
- The Microwave now increases the damage taken by enemies by 20% each level. With a limit of 100%, so you can not stack microwave turrets. (Previously it was a static 20% on all levels)
- Reduced the Nightmare wave effect.
- Changed the icon of the 'It's amazing' perk.
- Barricades now change color depending on how damaged they are, allowing you to roughly see how much HP they have left.
- Barricades have 65% less hp in Path maps (up from 50%)
- Traps do 60% less damage in Path maps (up from 50%)
- HP of enemies increases at a slightly faster rate after wave 15, and at a slower rate until wave 15.
- Fixed an issue that allowed players to upgrade 'Weapon Spawners' to levels higher than 10 in multiplayer.
- Fixed an issue that allowed players to place 'Money Generators' and 'Sniper Turrets' inside each other.
- Fixed an issue that caused the 'Repair All' button not to show the total repair cost.
- Fixed an issue that caused 'Defend' Maps not to work past wave 20.
- Fixed an issue that caused Dragons not to fall down if they died while flying.
- Fixed an issue that allowed players to duplicate turrets when using the instant-upgrade button in multiplayer.
- A lot of small improvements to increase performance in later waves.
[h3]Known Issues:[/h3]
- When playing in windowed mode the bottom of the game window might be covered by the windows task bar (preventing you from seeing certain GUI elements). You can manually drag the window up to make these elements visible again.
- If you place a lot of drones they might act a bit wonky/fly into each other.
And as always: Have fun playing,
Oesterseks Wolboer