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Grand Tactician: The Civil War (1861-1865) News

Patch 1.07 - Weapons, Projects & AI


Gen'l,

​Patch 1.07 is out! The main changes include new weapons, projects, AI updates, an updated manual and a modding tool:
  • Gatling and Coffee Mill (or Agar) guns for the Union, and 1-pdr Williams gun for the CSA, are rapid-firing short-range weapons with also a considerable impact on morale on the receiving end.
  • Machineguns (Union) and Confederate Guns (CSA) projects allow production of these weapons and the 12-pdr Iron Napoleon.
  • Four new military reform projects for both sides, that simulate the gradual development of tactics during the early war: Artillery Reform, Cavalry Reform I-II, Supply Reform.
  • The released modding tool (Excel) is found in the game's install folder, under \ModdingTool\, and allows players to modify and export many of the game's data files, and even create their own custom scenarios.

For the full list of changes, see the patch notes here:
Patch Notes 1.07

The game’s manual has also been updated to include instructions for all the new or changed features.

Please note, that old saves will work with this patch, but due to the new projects, you will experience some changes. Starting a new campaign after installing this patch is recommended.

Cheers,
The Grand Tactician Team

Economy Overhaul - Version 1.06 Released!


Gen'l,

The biggest Grand Tactician update so far has been released. Version 1.06 brings not only a long list of bug fixes and minor improvements, but overhauls the game’s economy system completely. The patch introduced also new game mechanics, like government funded projects and a new weapon procurement system (including a few new weapon types), as well as ability for the player to construct a wide range of buildings with unique effects on the campaign map.

For the full list of changes, see the patch notes here:
Patch Notes 1.06

The game’s manual has also been updated to include instructions for all the new or changed features.

Cheers,
The Grand Tactician Team

Patch 1.05: Community Requests


Gen'l,

A new patch is out! Version 1.05 is focused on community requests and all-around improvements to enhance game play:

  • Battle AI improvements, including deployment, defensive behavior.
  • Army and fleet management improvements, including shipyard capacity, quick construction of ships, reinforcement options for units and armies, detaching a corps from an army, creation of an independent corps after Military II policy, ability to change uniform & colors after recruitment.
  • Fixed fame system, including redeeming lost fame ("defamed") through time or battle honors, and positive morale effects from famous commanders.
  • Supply depots can be abandoned by player and the AI.
  • Commander and unit histories are updated during the campaign.
  • Further game option to decrease/increase the number of 3D models shown per unit, and optional VSync.
  • Locking map rotation only affects mouse controls, not hotkeys.
  • Bug fixes & balance improvements.

Read the full patch notes here:
https://steamcommunity.com/app/654890/discussions/0/3185737967876412344/

Cheers,
The Grand Tactician Team

American Civil War game Grand Tactician gets an AI upgrade

The latest patch for historic strategy game Grand Tactician: The Civil War gives the AI a brain boost, both in the way it handles tactical battlefield command and its approach to the grand campaign. It's a "wagonload of AI," as the developers have described it, and it should make for more challenging, interesting campaigns going forward.


As strategy editor Joe Robinson noted in his impressions on Grand Tactician, the AI can feel a bit befuddled at times, both on the battlefield and in the war planning department. Version 1.04, which is out now, addresses some of these issues with more intelligent AI recruiting and troop assignments. The enemy general will now send reinforcements to areas under threat a bit more aggressively, and it'll do more fleet construction too - so keep a close eye on your coasts, because the enemy will be watching for areas that are poorly guarded.


During battles, expect to see more initial artillery bombardment while the AI waits for its reinforcements to arrive and form up. It will order troops to advance more often, and do a better job of waiting for everyone to get into position before actually committing to an attack. It should also do a better job of keeping its commander units a safe distance from engagements and enemy units in general.


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Patch 1.04: A Wagonload of AI


The new Grand Tactician update focuses heavily on improving the game's AI opponent, both in campaign and battle layers.

The campaign AI now recruits more intelligently, and transfers units to threatened theaters actively. It is more active in construction and management of its fleets, and will also consider naval invasions against poorly protected shores. Capital city defense behavior, defensive operations, weapons production and distribution among the troops, replacing commanders with better ones, and organizing early armies into grand armies with corps organization are also among the upgrades.

The battle AI handles its troops better. In attack, it will bombard enemy positions with its artillery while waiting for more troops to arrive, before moving in to close combat, if required. It is more active in defensive battles to counter player's flanking and encirclement movements with timely withdrawals, while also considering keeping a reserve to counter player's maneuvers. All in all, there will be less confusion in the AI's ranks during battles.

Along comes also a long list of bug fixes, balancing, UI and other improvements, including orderly withdrawal from campaign battles if the losing army is not broken.

While continuing to improve the game with the usual bug fixes and other minor improvements, the next patch 1.05 will have its focus in campaign economy, and player's controls in influencing it.

Most Respy,
The Grand Tactician Team

Find the full patch notes here:
Patch Notes 1.04