1. Grand Tactician: The Civil War (1861-1865)
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Grand Tactician: The Civil War (1861-1865) News

Patch 1.09: AI, Rebalancing & Fixes


Gen'l,

​Patch 1.09 has just been released! The focus this time is on the AI, once again. The campaign AI will coordinate its forces more carefully, especially in defensive situations. In battles the AI will redeploy during the night also when attacking, and will react better in situations where it finds itself under long range fire.

The patch also contains a long list of bug fixes and other improvements, see the full list of changes here:
Patch Notes 1.09

Cheers,
The Grand Tactician Team

Patch 1.08 - Commander Avatar & Co.


Gen'l,

​Patch 1.08 is out! The main new feature is the ability to add new commanders, along with custom portraits, to the campaign game. When starting a new campaign, you may choose which of the custom commanders will be activated, and they will appear in the pool of available commanders. After that you can manage them like any of the game's historical commanders. Add a historical commander who is missing from the game, or maybe even the greatest general the Civil War saw - Yourself?

In addition to the usual bug fixing, AI improvements and further balancing, the patch also allows further modding possibilities, like creating your own custom battle flags for your elite units.

For the full list of changes, see the patch notes here:
Detailed Patch Notes 1.08

Patch 1.08 is the last patch to add completely new features to the game. We will of course continue improving the game with further bug fixing, AI & other improvements. But alongside that we have already started developing a DLC to the game - further information & details regarding this will be announced once we are ready to do so.

Cheers,
The Grand Tactician Team

Patch 1.07 - Weapons, Projects & AI


Gen'l,

​Patch 1.07 is out! The main changes include new weapons, projects, AI updates, an updated manual and a modding tool:
  • Gatling and Coffee Mill (or Agar) guns for the Union, and 1-pdr Williams gun for the CSA, are rapid-firing short-range weapons with also a considerable impact on morale on the receiving end.
  • Machineguns (Union) and Confederate Guns (CSA) projects allow production of these weapons and the 12-pdr Iron Napoleon.
  • Four new military reform projects for both sides, that simulate the gradual development of tactics during the early war: Artillery Reform, Cavalry Reform I-II, Supply Reform.
  • The released modding tool (Excel) is found in the game's install folder, under \ModdingTool\, and allows players to modify and export many of the game's data files, and even create their own custom scenarios.

For the full list of changes, see the patch notes here:
Patch Notes 1.07

The game’s manual has also been updated to include instructions for all the new or changed features.

Please note, that old saves will work with this patch, but due to the new projects, you will experience some changes. Starting a new campaign after installing this patch is recommended.

Cheers,
The Grand Tactician Team

Economy Overhaul - Version 1.06 Released!


Gen'l,

The biggest Grand Tactician update so far has been released. Version 1.06 brings not only a long list of bug fixes and minor improvements, but overhauls the game’s economy system completely. The patch introduced also new game mechanics, like government funded projects and a new weapon procurement system (including a few new weapon types), as well as ability for the player to construct a wide range of buildings with unique effects on the campaign map.

For the full list of changes, see the patch notes here:
Patch Notes 1.06

The game’s manual has also been updated to include instructions for all the new or changed features.

Cheers,
The Grand Tactician Team

Patch 1.05: Community Requests


Gen'l,

A new patch is out! Version 1.05 is focused on community requests and all-around improvements to enhance game play:

  • Battle AI improvements, including deployment, defensive behavior.
  • Army and fleet management improvements, including shipyard capacity, quick construction of ships, reinforcement options for units and armies, detaching a corps from an army, creation of an independent corps after Military II policy, ability to change uniform & colors after recruitment.
  • Fixed fame system, including redeeming lost fame ("defamed") through time or battle honors, and positive morale effects from famous commanders.
  • Supply depots can be abandoned by player and the AI.
  • Commander and unit histories are updated during the campaign.
  • Further game option to decrease/increase the number of 3D models shown per unit, and optional VSync.
  • Locking map rotation only affects mouse controls, not hotkeys.
  • Bug fixes & balance improvements.

Read the full patch notes here:
https://steamcommunity.com/app/654890/discussions/0/3185737967876412344/

Cheers,
The Grand Tactician Team