What may well be the most ambitious treatment of the American Civil War in videogames hits Steam's Early Access this week. Grand Tactician: The Civil War (1861-1865) combines real-time tactical battles with a huge strategic and political layer, putting it in a league of its own in the historical strategy games genre.
It's in development by Oliver Keppelmuller, who's known among wargamers as the creator of The Seven Years War (1756-1763). Grand Tactician, however, is a war game on a wholly larger scale. In the campaign mode, you'll take command of either the Union or Confederacy, and you'll be in charge of ordering your unit commanders just about anywhere in the eastern United States using a period-accurate map.
When armies clash, you'll have the opportunity to give the orders in formation-based 3D tactical battles. While these might look a little like old Total War dust-ups, Grand Tactician makes you think about things a military commander in 1862 would have had to consider: is the unit you're trying to move within earshot of a bugle call, or will you have to send a messenger on horseback? Does William Tecumseh Sherman hate my guts at the moment? Why are my clothes so itchy?
Whoa! Let me say that again, whoa! Oliver Keppelmuller's long awaited American Civil War project (the term 'game' just doesn't do it justice) is now due for a 21st August 2020 Early Access release on Steam. However, some lucky folks - that would be me - have been playing the Beta for at least a couple of weeks now, and while the software is still buggier than an ant colony, we could truly be looking at the definitive computer game on the American Civil War.
There are 2 ½ reasons for this. The first is the way the game redefines the concept of 'real time strategy', or RTS. Say the term 'RTS' and most people think of the giant tactical ancient battles from the Total War series or the click-fests of Command & Conquer or Ultimate General Civil War. Draw a box around 10 formations from different commands, point them in the right direction and let them go. Not so in Grand Tactician: The Civil War (GTCW).
Second is the reality that GTCW is not one game but two, and I am serious about this. It has both a strategic game (national and campaign level) and a tactical game (battle level) in the same package. Yes, some other games like Total War have both tactical and strategic play, but one is usually subordinate to the other. For example, Field of Glory II does have a strategic campaign system, but it's obvious it exists only to set up tactical battles. In GTCW, however, both portions are so comprehensive and complex as to count as separate games, and I seriously think a separate, formal review on each is in order when the product is finally dropped for real (What!?-ED).
RELATED LINKS:
The Best American Civil War Games
Upcoming American Civil War wargame Grand Tactician releases next month
Review: Ultimate General: Civil War