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The Caribbean Sail Soundtrack is now available!

All hands on deck!


The official Caribbean Sail soundtrack is now available on Steam!

https://store.steampowered.com/app/1382140/The_Caribbean_Sail__Soundtrack/

Listen to that and I'll make a shantyman out of every one of you yet!

There's also another bonus; I created seven 4k wallpapers depicting the pixelated flags of famous pirates!

A final request, soundtracks on Steam rarely get more than 10 reviews so leave a review or think of your favorite pirate joke and leave that as a review on the soundtrack. It will help me more than you know!

After all this, what comes next? That's a very tough question to answer. Victorian Clambake is going to change a little as I move away from only working on one game to creating more games while experimenting with new ideas. There may be a few things left in store for The Caribbean Sail, so keep a weather eye on the horizon.

Fair winds to you all!
- Your Captain, Evan.

The Caribbean Sail Soundtrack making port next week!

Ahoy there lads!

Soon you'll never have to leave your shanty collection behind when you stop playing The Caribbean Sail to do something significantly less important because the soundtrack is being released on the 11th!

Wishlist now, worry about your coffers later: https://store.steampowered.com/app/1382140/The_Caribbean_Sail__Soundtrack/

Every track has been compiled using a painstaking process of individually recording each track rather than using the default Beepbox export method in order to have a higher quality sound than there is in-game. Many an intro and outro have also been added to various loops for your listening pleasure!

There are four bonus songs that can't be heard in-game even though they were created, along with an album exclusive pirate metal song about the game created by Anchorsmashed!

[h3]Tracklist[/h3]
1 - All for Me Grog!
2 - Rule Britannia
3 - Yo ho ho and a Bottle of Rum
4 - Blow the Man Down
5 - Drunken Sailing
6 - Windy Old Weather
7 - The Diamond and the Whale
8 - The Irish Washerwoman
9 - The Gate
10 - The Endless Unknown
11 - Fill the Void with Holes
12 - Haul on the Bowline
13 - The Devil's Trill Sonata
14 - The Kraken
15 - Hornpipe from Water Music
16 - To Cross a Reef
17 - Lowlands Away
18 - Go to Sea No More
19 - Reilly's Reel
20 - Rolling Down to Old Maui
21 - The Sailors Grace
22 - Cooley's Reel
23 - The Banks of Newfoundland
24 - Santy Anno
25 - Fiddlers Green
26 - The Cruel Carpenter
27 - Down Among the Dead Men
28 - The Place that Could Never Be
29 - Over the Hills and Far Away
30 - What will we do with a Drunken Sailor
31 - The British Grenadiers
32 - Hearts of Oak
33 - The Coast of High Barbary
34 - Hullabaloo Belay
35 - Leave Her Johnny
36 - Fish in the Sea
37 - Red Haired Boy
38 - Randy Dandy O
39 - Bound for South Australia
40 - Drowsy Maggie
41 - Eliza Lee
42 - Blow Ye Winds
43 - Where am I to go
44 - Whiskey in the Jar
45 - The Eddystone Light
46 - Out on the Ocean
47 - The Trooper and the Maid
48 - Massie's Melody
49 - Whistle Daughter Whistle
50 - The Parting Glass
51 - The Sailors Hornpipe - Bonus Track
52 - Don't Forget Yer Old Shipmate - Bonus Track
53 - Here's a Health to the Company - Bonus Track
54 - The Volga Boatman - Bonus Track
55 - A Caribbean Tale - Album Exclusive ft. Anchorsmashed
56 - A Caribbean Tale 8-bit - Album Exclusive

Now, perhaps you're deaf or you simply hate good music, I'd like to request that if you have enjoyed The Caribbean Sail or have been following ever since day one that you consider purchasing the soundtrack regardless and help support Victorian Clambake. Every penny spent on the soundtrack will go towards funding music production hardware my future games!

Thank you all!
- Your Captain, Evan.

The Caribbean Sail - V1.7.1

Short patch poetry time!

The lads noticed some oversights dumb,
So I whipped up the fixes for some,
Bugs were solved with insight,
And the screenshots fit right,
The soundtrack is next to come!

FANTASY TOGGLE IS COMPLETE!



The gargantuan Fantasy Toggle expansion is finally complete and has been added for FREE


Alright lads, it may have taken me half a year longer than I expected, but nobody could have predicted the calamity maelstrom that has been 2020.

Unlike half the world, I passed my sanity check today, which means Fantasy Toggle is officially complete!



Short Changelog


Here's the short rundown of what I was able to implement in a year and a half: An optional Fantasy mode, four new locations, seven new professions, nine new ships, four new storylines, seven new shanties, eleven new achievements, a boatload of new events, a whole host of new encounters, new opportunities, an ammunition system, treasure hunting, walking the plank, airships, megalodons, the kraken, and more particle effects than you can shake a harpoon at!

* full changelog




Biggest Changes


No matter how many times I said "No" to crew recruitment, you lads kept taking it as a "Yes, but no themed" so I added a Landlubber difficulty setting that will allow you to keep your save file when you die and find a crew recruitment opportunity in any pub. You'll be doing it at the cost of your ability to earn achievements though so HAH! THERE! WHO GOT THE FINAL WORD IN?

Bottles out for Globalstats.io lads. I've taken the bottle message system offline because the functionality was woefully limited and continually caused a rare crash that was unable to be fixed from my side, but, with the help of two jolly tars I was able to save, moderate, and manually implement 2890 user written bottle messages making your chances of seeing the same two messages as low as recovering from the plague. You can also still write new messages that will be added to your local pool.



How to enable Fantasy Mode


Start a new save file and turn the lantern green by clicking on it!

I wanted to maintain the realism of Purist Mode while allowing the madness of Fantasy Mode so that you can play the nautical experience you prefer! Development was like building a game inside of another game which has been a playtesting nightmare. I think I'll do something easier next time, like developing a game using only my nose while upside-down and blindfolded.



What's next?


First, fixing any and all bugs you can find. After that I'm going to work on getting a 64-bit Mac version running and I'll also try to get a more optimized version for everyone. I'll also be updating the screenshots and working on a new trailer.

If you haven't already, leaving an honest review on the store page or updating an old one would be really helpful since so much has changed. Once you've had some time to play, you'll realize it's not the game it used to be at all.

I hope that I was able to bring the joy of exploration and mystery back into the world I created for you.

Fair winds to you all!
- Captain and Developer, Evan.

Fantasy Toggle - Setting Sail on the 16th



[h3]This is it lads! The final stretch! Nearly a year and a half of work on one giant expansion that triples the amount of content released to you free of charge![/h3]

For those of you who were invited to the Beta and are in the appropriate group, you may have missed an announcement there to access the Beta- Go join and start hunting bugs! We've already fixed a ton of issues and I'm confident that Fantasy Mode will be ready for release on the 16th.

Mac 64-bit may take a little longer to have completed, but I'll keep you all informed in the next post.

There's more planned to come afterwards. I know a lot of you have been begging me for years to put out the official soundtrack. It's coming.

Sometime soon after I'd also like to create some fabulous merchandise.
What would you lads like? Apart from the pirate Captain reclining on a T-Shirt.
Let me know in the abyss below!

The Caribbean Sail started as a simple nautical themed Oregon Trail and it's become a procedurally generated open world roguelike rags-to-riches pirate RPG with a branching narrative!

This project was massive. Much like the sailors pressed into service, I never could have imagined working on this for three years but here we are. My scope was definitely too large but I still managed to make a nautical game with everything you could want in it.

It's going to be strange moving away from this black, white, and cyan world I've been living in for three years but after you've all had time to play and give feedback I'll finally release the gold-mastered version and development will be 100% over. I plan on doing a few special things to celebrate that so keep your eyes fixed on the Victorian Clambake horizon for some more Caribbean Sail high jinks.

Fair winds be with you lads!
- Your fatigued Captain