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Dungeon Defenders News

Dungeon Defenders Patch 10.3.9

[h2]New Content[/h2]
Split towers from Extravagant Present into Extravagant Present and a new Extra-Deluxe Present (5DU) as follows:
  • Extravagant Present: Strength Drain Aura, Slice N' Dice, Bowling Ball Turret, Harpoon, Deadly Striker Tower and Cloud Tower
  • Extra-Deluxe Present: Lightning Tower, Shroom Pit, Wisp Den, Forest Golem and Mushroom Spore Tower


[h2]Anti-Stuck Mobs Iteration[/h2]
  • Check only works on Insane and higher difficulties
  • Check only works if there is less than 5 enemies left to the end of the wave
  • Check only works if there's more than 5 enemies total on the wave counter
  • Now kills the enemy instead of teleporting it
  • Still takes 20 seconds of the enemy being stuck for it to die


[h2]Balance Changes[/h2]
  • Gave accessory rewards to Great Turkey Hunt on Ruthless
  • Reduced the DU of Slice N Dice from 8 to 6
  • Reduced the DU of Bowling Ball Turret from 7 to 5
  • Reduced the difficulty of Crystalline Resurgence 2 Survival by 10%


[h2]Weapon Balance Changes[/h2]

The Forest's Experience
  • 50% Elemental Damage Nerf


Arronax
  • 12% Elemental damage nerf
  • 10% Normal damage buff


Fusion Rift
  • 8% Normal Damage nerf
  • 6% Elemental Damage nerf


Enchanted / Tormented Bishop
  • 17% Normal Damage nerf
  • 8% elemental damage nerf


[h2]Bug Fixes[/h2]
  • Added points for killing the various EV's on Tinkerer's Workshop and Workshop Assault
  • Fixed Pirate Invasion not having a timer on Ruthless difficulty
  • Fixed Pirate Invasion enemies capping damage and health too early
  • Fixed Pirate Invasion having double accessories on Ruthless difficulty
  • Fixed Miner Bracers levels being wrong
  • Fixed Elemental Scaling on Staffaphone
  • Fixed reward location of new accs on glitterhelm caverns (Was on wave 25 survival instead of end of map reward)




For Etheria!

Dungeon Defenders Patch 10.3.8

[h2]New Content[/h2]
  • Added new accessories to all difficulties on Talay Mining Complex
  • New experimental anti-stuck feature: Enemies now teleport back to their spawn if they don't move a certain distance or attack for 20 seconds


[h2]Balance Changes[/h2]
  • Made EV 1.85 and Flying Mech take 50% more damage from the EV's Proton Beam ability on Workshop Assault
  • Increased mana from chests to 300 from 130 on Ruthless Rumble in the Jungle and Karatiki
  • Decreased 1p Barbarian HP by 25% on Love Machine


[h2]Weapon Balance Changes[/h2]
Added base projectile to Obsidian Sparus and Obsidian Clava, so they don't spawn without projectiles

[h3]Guns[/h3]
Turtle Shell Launcher
Increase base damage by 2.56x
Increase projectile hero stat exponent to 1.2

[h3]Spears[/h3]
Geier
18% Swing Speed buff
35% Melee Damage Nerf

Nosferatu
5% Melee Damage Nerf
5% Ranged Damage Nerf

Clockwork Spear
2% Melee Damage Buff

[h3]Staffs[/h3]
Adjusted projectile positioning on Eternian Staff

Arch Mage Blade Staff
7% Elemental damage nerf
10% Damage nerf

Fusion Rift
5% Elemental Damage Nerf

Obsidian Clava
14% elemental damage nerf

The Forest's Experience
38% Elemental Damage buff

Staff of Flowers
55% Elemental Damage nerf

The following staffs now have Elemental Scaling:
Fusion Rift (Moonbase)
Staff of Flowers (The Striking Tree)
Staffaphone (Sky City)
The Forest's Experience (Lifestream Hollow)
Obsidian Clava (Akatiti Jungle)
Apocalypse (Rumble in the Jungle)

Obsidian Clava
Tighter Spread
30% damage buff

[h2]Bug Fixes[/h2]
  • Fix for ult and above items getting despawned when a lot of items drop
  • Fixed Shroom Pit vfx issue
  • Removed drops from Fish Wyverns on Workshop Assault boss gauntlet
  • Fixed Workshop Assault extra damage scaling for players (now 60% 1p, 20% 2p, 10% 3p)
  • Added collision for flying mech on boss arena so he doesnt fly off on Workshop Assault
  • Changed Bouncer Blockades to have same health on Nightmare as Ruthless on Workshop Assault (Health decrease overall on Nightmare)
  • Total mana per pylon on wave 30 is now 2800 from 2100 on Tinkerer's Workshop
  • Potential fix for Djinns flying off on Tinkerer's Workshop
  • Fixed door that should've been hidden in-game on winter mire
  • Fixed name on Blanket Thwacker having a newline
  • Fixed incorrect weapon damage on Dynast weapon from Moonbase
  • Fixed Ruthless Glitterhelm Caverns not dropping the correct Giraffe on a Treadmill
  • Activation distance on the 2 upper crystals on Workshop Assault map increased from 400 to 800 to be in line with the other crystals.
  • Fixed a message showing up more times than intended on Halloween Tavern




For Etheria!

Dungeon Defenders Patch 10.3.7

[h2]Balance Changes[/h2]
  • Cloud tower projectile damage on each bouce from 1.0 0.95 0.9 0.8 0.7 0.6 to 1.0 0.9 0.8 0.65 0.55 0.45 (12% overall damage decrease)
  • Wisp den projectile damage decrease by 10%
  • Increased angry blossom projectile speed from 1500 to 2000
  • Decreased ranged polearm max damage bonus while Wrath is active from x4.2 to x3.6
  • Decreased Wrath Warden defence stat increase from 35% to 25%
  • Decreased Wrath damage bonus by 10%
  • Decreased Wrath speed bonus to a flat 30% that doesn't scale with stats


[h2]Bug Fixes[/h2]
  • Fixed EV in secret room being interactable without doing the secret
  • Fixed Tavernkeeper boss despawning on Love Machine


For Etheria!

Dungeon Defenders Patch 10.3.6

[h2]Balance Changes[/h2]
  • Made Workshop Assault EV's take 50% tower damage
  • Made Workshop Assault EV's drop no items
  • Increased number of item drops on ruthless Tinkerer's Workshop mobs
  • Made tiny map default size 0.375
  • Increased collision and activation range for genie lamps
  • Made Tinkerer's Workshop start at 130 DU if you've completed the secret once
  • Buffed ult rates on Challenge: Workshop Assault
  • Added two new teleporters to Crystalline Dimension Area 2
  • Moved chest location on Crystalline Dimension Area 2
  • Reduced number of times Artificial Genie boss goes into lamps on Crystalline Resurgence 2 Ruthless difficulty
  • Monolith's activation range on Return to Crystalline Dimension increased by x1.5
  • Decreased Kraken spawn time on 1 player Halloween Invasion


[h2]Bug Fixes[/h2]
  • Made physical volumes not kill auras when they're moved on Tinkerer's Workshop
  • Fixed broken animations on Valentine's Hermit
  • Fixed EV 1.85 not shooting their projectiles on Ruthless difficullty on Workshop Assault
  • Fixed ruthless EV 1.85 resistances not being connected to the difficulty switch. This makes both Nightmare and Ruthless EV 1.85 take increased damage on Workshop Assault


For Etheria!

Dungeon Defenders Patch 10.3.5

[h2]Balance Changes[/h2]
  • Added Cloud, Wisp Den and Angry Blossom projectiles to Jester's Party Popper tower
  • Added Warden towers to Jester's Present towers
  • Adjusted EV projectile damage on Tinkerer's Workshop
  • Increased the ult rates and max possible hero stat rolls for the weapons from King's Game
  • Increased the maximum stacks of the Bloodletting Blade to 100 from 60
  • Increased the damage of the Bloodletting Blade by 10%
  • Doubled Airplane ult++ rates on Tinkerer's Workshop survival
  • Increased ult++ rates on Ruthless Uber Death from Above/City in the Cliffs and Ruthless Rumble in the Jungle/Karathiki Jungle


[h2]Bug Fixes[/h2]
  • Fixed Shield from Forest's Protection
  • Added effectsSocket to Warden
  • Fixed Mix Mode enemies on Tinkerer's Workshop
  • Increased wyvern collision height from 70 to 80
  • Fixed secret Countess skin animation set on Halloween Tavern
  • Fixed extra accs reward for Tinkerer's Workshop
  • Fixed mob scaling in function of adding players in Tinkerer's Workshop
  • Fixed event Mushroom Staffs having elemental projectile scaling
  • Fixed Monkey not being awarded on Karathiki Jungle Ruthless difficulty
  • Nessie launcher no longer triggers mana collection from attacking your own minions


For Etheria!