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Skeleton Boomerang News

November 25th Patch Notes

  • Patched a synchronization issue that could cause the game to slow down

November 25th Patch Notes

  • Patched a synchronization issue that could cause the game to slow down

November 11th Patch Notes

  • New sound effects
  • Knock-back on mummy enemies is now more consistent
  • Hunter's bones on death should now be less likely to get stuck
  • Hard mode intro is now skippable
  • Wallthings can now be frozen
  • Fixed a bug on hard mode that could add to a combo when certain skeletons jump out of the ground

November 11th Patch Notes

  • New sound effects
  • Knock-back on mummy enemies is now more consistent
  • Hunter's bones on death should now be less likely to get stuck
  • Hard mode intro is now skippable
  • Wallthings can now be frozen
  • Fixed a bug on hard mode that could add to a combo when certain skeletons jump out of the ground

November 2nd Patch Notes

  • Some difficulty adjustments for hard mode
  • Fixed a bug that prevented the extra bosses from dropping their appropriate upgrades
  • Fixed an issue with a checkpoint spawning the player in an incorrect location
  • Fixed a bug which could activate a giant skeleton chase in the wrong part of a level